Engines Aether Legend of the Lunar Priest NIFE Roadmap
Shatterloop Game Projects Deprecated Starwright
Saepes Mundi Other Projects Blog  

Game Projects

Alchemy Game

Posted November 10, 2022 by Xhin



There are 5 Replies


Basic Stuff

  • Collect resources. This takes real time and starts out pretty slow.

  • 2D map that lets you go to other areas. Infinite.

  • Materials can be transformed into high-grade materials though there's also a chance they'll go to lower grade materials.

  • High-grade materials can also be crafted from several low-grade materials but this takes a lot of them.

  • everything whatsoever can be upgraded, and the recipes are PGCS.

  • Needs to be mobile-friendly.

  • November 10, 2022
    Xhin
    Sky's the limit

    Generation

  • The map generates various types of tiles, which have a different concentration of base resources and some chance of higher-tier resources.

  • There should also be rare tiles that have a very high percentage chance of higher-tier resources.

    Materials

    Materials have both a material class and a material level. These are both indicated by letters.

    Material classes:

  • Metal (M)

  • Rock / chemical extracts (R)

  • Plant / plant extract (P)

  • Animal / animal extracts (A)

  • Abstract materials (X)

    Not all levels are inside a material class, but there is always A and Z. There should be ~15 levels total spread randomly across the A-Z space.

  • November 10, 2022
    Xhin
    Sky's the limit

    Player Interactions

    The way the player can interact with the game are:

  • Move -- moves you elsewhere in the infinite map. Takes movement time (probably only 30 seconds starting out). You can also only move within your movement range, which starts at 1 (so anything adjacent)

  • Gather -- gathers resources from the current tile. Resource gather speed is dictated by your tool of that type and is fairly slow -- maybe 5-15 seconds per each resource starting out. The speed and yield is dictated by the particular outcrop -- these are procgen and some are going to be faster or slower. You must pick the outcrop you're gathering from. There's a limited amount of these per tile.

    Alchemy Actions

  • Transmute -- Attempts to transform a resource to the higher-tier version of it. Starting out, has a 50% chance to instead downgrade it, however this is upgradeable in 5% increments.

  • Clarify -- can turn some amount of a lower-tier resource into a higher-tier one with a 100% chance Varies depending on the resource in question, 3-5.

  • Metamorph -- turns a resource into a different material class, 2 levels down (and rounded down too if thr equivalents are higher or lower levels).

  • Entrope -- turns a material into a lower-tier equivalent. Takes no time.

  • Meld -- turns 2-4 low-level materials in different classes into a higher-tier material. These recipes are procgen and require an unlockable Recipe.

    Alchemy takes Alchemy time, around 20 seconds but upgradeable by 2 seconds at a time.

  • November 10, 2022
    Xhin
    Sky's the limit

    Crafting

    Crafting is also a player action.

  • Upgrades to all systems in the game can be achieved sequentially by sourcing the materials for them, in a PGCS way. Each upgrade tier bumps the maximum level of at least one of the materials up. The amount of that particular resource varies.

  • November 10, 2022
    Xhin
    Sky's the limit

    Loot

    To make the game less of a slog, loot can be found that'll find a random selection of materials with different chances.

  • there are specific lootboxes that have terrain generation associated with them based on the tiles around them. This is known beforehand.

  • November 10, 2022
    Xhin
    Sky's the limit

    Reply to: Alchemy Game

    Username
    Password