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aliens 0 the prequel server room

Posted March 5, 2017 by NIFE

Server Room, Round 24

Narrow walkways between arrays of servers make navigating this room difficult. The air is cool and constantly circulated, it would be almost calming if it weren't for the immense noise of hundreds of fans all whirring at once, each one trying to be noisier than the last.

Either though long guesswork or inspired thought, you come to realise that each cluster of servers controls a different aspect of the ship.

All servers and the AI core have defensive forcefields around them, preventing access.

Noteworthy Features
  • Server Cluster - Power
    A group of servers that manage the power systems of the ship.

  • Server Cluster - Life Support
    A group of servers that manage the life support systems of the ship.

  • Server Cluster - Weapons
    A group of servers that manage the weapons systems of the ship.

  • Server Cluster - Gravity
    A group of servers that manage the gravity systems of the ship.

  • Server Cluster - Communications
    A group of servers that manage the communications systems of the ship.

  • Server Cluster - Propulsion
    A group of servers that manage the propulsion systems of the ship.

  • Server Cluster - Shields
    A group of servers that manage the shields systems of the ship.

  • Server Cluster - Security
    A group of servers that manage the security systems of the ship.

  • Server Cluster - Doors
    A group of servers that manage the door systems of the ship.

  • Server Cluster - Lights
    A group of servers that manage the lighting systems of the ship.

  • AI Core
    The AI Core in all its glory. The screen showing the AI's operations flickers every so often, changing data as if it were receiving overrides.



    Characters Here
    /characters_visible_here/

    Exits
    /relationships/

  • There are 30 Replies


    Round 1 Begins

    March 10, 2017
    Moonray

    Host Message

    All manual actions have been updated. View your journal for details.

    The current round will end in roughly 3 hours time (probably 3pm UTC at the latest). If you wish to use your remaining actions for this round, get them done before then.

    March 12, 2017
    Moonray

    Host Message

    Due to questions about OOG I have now setup (and you can test) a sort of in game OOG.

    Every character now has a commlink and by default you are on channel 1. There are four public channels, in order to swap channel you must use ONE manual action. You will then swap channel at the end of the round.

    You may also create private channels. To do so just say something like "Creates private channel Alpha" (name must be unique). To share access to a private channel use a manual action to share access. Anyone with access can share access, so be careful who you share with.

    You may only be in one Public Channel at a time, however for hosting simplicity you may be in multiple private channels at the same time.

    Please post any questions in the Main Thread.

    March 12, 2017
    Moonray

    Round 2 Begins

    March 12, 2017
    Moonray

    Round 3 Begins

    March 14, 2017
    Moonray

    Hmm

    March 14, 2017
    Ensign Xhin

    ok

    March 14, 2017
    Ensign Xhin



    March 16, 2017
    Prisoner_Ninja

    Round 4 Begins

    March 16, 2017
    Moonray

    Remember to check your journal every round for important information. Major events from the previous round will appear in the current round of your journal. (So the major event from the end of Round 3 should currently appear in your journal for Round 4).

    March 16, 2017
    Moonray

    xhin is why we can't have nice things

    March 16, 2017
    Prisoner_Ninja

    There will be a 1 day delay on the round ending. I will try to update manual actions before then but deadline will be 3pm (BST, that's UTC+1) tomorrow.

    March 18, 2017
    Moonray

    Round 5 Begins

    March 19, 2017
    Moonray

    Round 6 begins

    March 21, 2017
    Moonray

    Important Update

    After observing how the game runs on NIFE I have decided to add an additional win/lose condition.

    Humans
  • Do NOT allow any aliens to escape with you.

    Aliens
  • If one or both of you escapes on the escape ship (with or without the humans) then the humans will automatically lose.

    I believe there are sufficient objects and abilities in the game world that this is still a balanced option. If you wish to discuss this change please post objections/concerns/thoughts in the main thread.

  • March 21, 2017
    Moonray

    wwww

    March 27, 2017
    Chief Sonny



    April 1, 2017
    Engineer Dooku



    April 1, 2017
    Engineer Dooku

    A major event has occurred, check your journal for more information.

    April 3, 2017
    Moonray

    Hmmm

    April 5, 2017
    Engineer Dooku



    April 5, 2017
    Prisoner_Ninja

    An event has occurred. Check your journal.

    April 5, 2017
    Moonray



    April 6, 2017
    Engineer Dooku



    April 7, 2017
    Engineer Dooku



    April 11, 2017
    Engineer Dooku



    April 14, 2017
    Engineer Dooku



    April 21, 2017
    Engineer Dooku

    Round update will be delayed (went to do it earlier but only one action had been made so didn't seem worth it). Unsure when I will get chance as I am out for most of the weekend, Monday at latest though!

    April 21, 2017
    Moonray



    April 25, 2017
    Engineer Dooku



    April 25, 2017
    Engineer Dooku

    This thread is locked