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Caverlasting v4

Posted November 25, 2024 by Xhin



There are 2 Replies


Basic Stuff

Yet another variant. I want to mostly focus on the Skein in this version, as I'm missing any kind of reference point for a giant skein despite 2 years of conceptual work. Making it cave-themed makes the most sense for a variety of reasons.

With some kind of engine in place, I can comb over all my other caverlasting notes to figure out the gameplay.

November 25, 2024
Xhin
Sky's the limit

Modular Skein design

I think this is the crux of what's been missing in existing Skein designs.

In this system there are primitives that are as variant-developed as possible, linked together into Layouts in as many ways as possible, with as much variation as possible. Layouts can then connect to themselves internally in a variety of ways, as well to other Layouts.

The overall structure should be infinite, so probably a 2d grid or 3d grid of layouts works best.

Content should also ideally be modular in similar ways to get around the "boring content" problem which is where skeins usually fail.

November 25, 2024
Xhin
Sky's the limit

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