The plan here is to handle the small stuff first before laying out the bigger issues. I will need notes for each smaller item, however.
It should be clear that some parts of Vastwood aren't inside its trunk. Otherwise, Barrett hovering doesn't make sense (though he could just be off to the side if I want to fix it a different way). Iirc this was fixed by a subtle project
Rainshade's description when it's out in the distance should be consistent -- arches and spires aren't mentioned again for example. Also I'm guessing the twin ash trees would be a big part of the skyline (and is plot relevant, and super cool from a thematic perspective)
Description reminders -- another big problem.
Descriptions, particularly the outside of Faeheim. Also Valeska's area is a castle. Make this clear here and elsewhere. Big problem here. I like the density of everything here honestly, so this is less of a major fix than i thought.
moss fields in Rainshade break falls (leshers, jousters), so make sure that's clear in its descriptions.
There should be description of a leshian somewhere -- I do like the intentional vagueness but there needs to be *something* there.
The Ashgrove should still provide some illumination during the patches of dark -- it's great foreshadowing too.
Something early on should mention the twin (cut) ash trees and the glowing blossoms coming out of one of them. Maybe Jadzia's first vignette with Rainshade.
Myrddin intro description still needs work.
needs to be clear elsewhere that a lot of the city is underground -- there's the leshian cavern and Ferritinium obviously, but more is needed.
Also make sure that the Primordial Ashnode works the same way as the others when Valeska enters it, and looks the same as well. The colors don't have to match -- that is a blood reference in MO's vignettes.