Text-based Management-type game, based heavily on my notes for crew members in Starwright. Basically identical to that internally, the influence on the rest of the game is obviously different (also the setting).
Takes place in a fantasy world where dungeons kinda spontaneously appear as the big bad of the region consolidates more power. Lot of cool lore to explore here potentially.
Hire people and build team(s) to explore these dungeons in session-based time. I don't have to actually *build* the dungeons or combat in any capacity, they're basically just a collection of properties that interface with the properties of whatever team you send in via a lot of handwaving.
Like starwright, team members will have varying preferences, likes/dislikes of other crew members, etc.
They also have various aptitudes that can be improved through experience or paid training. As well as general roles/jobs that dictate what they can learn and how proficient they are in it.
You can do various things with your guildhall that increase the viability of various quests. You can also hire people with aptitudes in this area, though the person limits still apply.
One big mechanic is that the amount of people you're able to hire is based on space and some bylaws, and you have to pay some amount of rent to maintain a place, as well as money for improvements. Starting out you can hire like one guy out of your Slum (as a crystal being you don't need space of your own).
Everything is procedural obviously. I want to be able to play this game too.
First of all, you're a crystal being. You weren't always that way and don't want to stay that way forever but it's super helpful for what you're trying to do here (earn enough money to buy a new body). As a crystal being you don't exist in a single space -- you can move freely from any crystal you've activated a place in, which allows like instantaneous transport to towns you've gained access to and stuff.
Another weird thing that sets this setting apart from other fantasy settings is that the monsters are in control, or specifically the Archons. People work for monsters, and "dungeons" are training areas for their armies -- their tech allows them to turn defeated monsters into crystals and back again when they want to use them later. Humans can also turn into crystals rather than dying, but the monsters charge kind of a lot to resurrect them all the way.
Local industries and the economy serve whoever the local Archons are so they can vie for power with other regions. The work is therefore focused around engineering/equipping/maintaining large standing monster armies.
People would generally prefer to work for a Guildhall than the monsters directly -- monsters offer a lot of financial incentive (and treasures/etc) to keep their armies in top shape, and additionally Guildhalls are run by humans so they have more humane working/living conditions. The overall setting is dystopian as fuck however.
You were a simple Contriver (someone who plans things to earn a wage basically) living in what soon became a no man's land between two rival monster groups. This killed you and everyone you knew, but you were brought back as a crystal being, given a small slumhold and promised a body (eventually) for your talents in managing things, which the Archons want to use to train their armies. TL;Dr you were kinda set on this path and not remotely by choice.