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Entreprelure Checklist
Posted March 17, 2025 by Xhin
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!!=yellow Fishing Stuff * Shops (both the Baitery and angler are types of one) * Buying worms * Worm dredging * Fish market + fish selling This gets the base gameplay loop in there. Can tweak things to make sure making money is possible, even if it's slow. !!=yellow Bait/lure mechanics * Fish properties * Simple Baits * Bait mechanics (both the rod and the mechanics) * Simple Lures * Lure mechanics (same deal here) * Bait/lure combining * Uncombining * Combination mechanics * Bait/lure archiving and unarchiving !!=green Speeds * Speed rod settings * Slow speed, fast speed now as a mode * Autofish (generalize the calculation here since it's used in Hiring as well) !!=purple Future Stuff * Crate Fishing + Nexus + will need some kind of log * Hiring + Residential * Citybuilding * Caldera Retreat * Museum mechanics
Fishing Stuff
Shops (both the Baitery and angler are types of one)
Buying worms
Worm dredging
Fish market + fish selling
This gets the base gameplay loop in there. Can tweak things to make sure making money is possible, even if it's slow.
Bait/lure mechanics
Fish properties
Simple Baits
Bait mechanics (both the rod and the mechanics)
Simple Lures
Lure mechanics (same deal here)
Bait/lure combining
Uncombining
Combination mechanics
Bait/lure archiving and unarchiving
Speeds
Speed rod settings
Slow speed, fast speed now as a mode
Autofish (generalize the calculation here since it's used in Hiring as well)
Future Stuff
Crate Fishing + Nexus + will need some kind of log
Hiring + Residential
Citybuilding
Caldera Retreat
Museum mechanics
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