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Entreprelure Checklist

Posted March 17, 2025 by Xhin

Fishing Stuff

  • Shops (both the Baitery and angler are types of one)
  • Buying worms
  • Worm dredging
  • Fish market + fish selling

    This gets the base gameplay loop in there. Can tweak things to make sure making money is possible, even if it's slow.

    Bait/lure mechanics

  • Fish properties
  • Simple Baits
  • Bait mechanics (both the rod and the mechanics)
  • Simple Lures
  • Lure mechanics (same deal here)
  • Bait/lure combining
  • Uncombining
  • Combination mechanics
  • Bait/lure archiving and unarchiving

    Speeds
  • Speed rod settings
  • Slow speed, fast speed now as a mode
  • Autofish (generalize the calculation here since it's used in Hiring as well)

    Future Stuff
  • Crate Fishing + Nexus + will need some kind of log
  • Hiring + Residential
  • Citybuilding
  • Caldera Retreat
  • Museum mechanics

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