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Moderated by: Ghowilo

feedback request

Posted March 25, 2013 by Redack

Yep another one :) I'm kinda viewing game 1 as a trial run in some ways because we're learning plenty about how the game runs both as players and host (and we've already made some decent improvements from what we've learned!)

So this time it's about combat being processed mid-round or at the end of the round. Let me start by outlining why I've kept it as an end of round thing:

The issue I see with processing it mid round is, what if you attack someone and I process it before they're next on to respond? But then the next time someone is attack I'm on after everyone has had chance to respond? It creates an unfair system where you gain an advantage by abusing when people are available.

The other issue is bluffing. What if someone does a bluff attack in order to trick you into doing something? If I process that, everyone's going to know it was a bluff and thus not react to it properly (which means we'd lose a part of the game that can be very fun).

So, what do you guys think? I ask because a few people and expressed a desire to see combat processed mid-round like other actions.

There are 10 Replies


End of Round. (no)

March 25, 2013
`Roxas`

I think there have been massive improvements already over the course of this game--the memory and the ability to have actions processed mid-round is huge.

I'm afraid I don't really know what to say about combat--I haven't yet been involved in actual combat this game, so I don't really have a basis of comparison. I guess I can see why some people might want it resolved mid-round, but personally the idea of having it resolved at the end of the round seems like it would work well enough.

March 26, 2013
white lancer

Combat definitely needs to be processed at the end of the round.

It would most certainly be unfair for combat to be processed if they were away for a few hours (which is probably why the rounds last a few days anyway - so people have a chance to respond).

March 26, 2013
Yeano

Combat definitely needs to be processed at the end of the round. Major events like blowing up the biosphere and bar should be processed at the end too, whereas things like scanning someone or examining the room or whatever can be done mid-round.

A good rubric would be, if it only affects the player making the action, do it mid-round. If it affects anyone else, do it at the end of round.

March 26, 2013
Xhin
Sky's the limit

End of the round, although I think certain parts of combat should be processed mid round.

If someone's action is:

"Grabs White Lancer and puts a gun to his head", we need to know that that has actually happened.

It'd be silly for us to do our actions under the assumption that Lancer was actually being held hostage, when next round it turns out the roll failed and he was never in any danger.

Meanwhile we've surrendered all our weapons or something.

Or perhaps a certain syringe-related scenario currently playing out ;)

March 26, 2013
Count Dooku

"Grabs White Lancer and puts a gun to his head", we need to know that that has actually happened.


But you just said what happens. He's pointing a gun at Lancer's head. I don't need to process anything because that isn't an attack and thus just happens unless someone does something to make it not happen.

Or perhaps a certain syringe-related scenario currently playing out ;)


Since the round is ending I will refer you to:

The other issue is bluffing. What if someone does a bluff attack in order to trick you into doing something? If I process that, everyone's going to know it was a bluff and thus not react to it properly (which means we'd lose a part of the game that can be very fun).

March 26, 2013
Redack

The issue is "Grabs White Lancer". If you don't process that, how is Lancer supposed to react? He can't very well walk out of the room if he's been grabbed.

Seems in that case Lancer would get a defensive roll that determines if he's actually 'grabbed'. If not, then he still has a gun to his head and we can react appropriately. If so, then whoever's grabbed him has a human shield of sorts that we have to take into account. Make sense?

Same with the syringe. I think you have to roll to determine if it actually gets stabbed into someone. If not, its just an unavoidable action.

We would see if the syringe went in or not.

I mean, you can make the argument that the syringe gets jabbed into the neck but the plunger isn't depressed, so no attack has occurred, but its still an attack on the person in question.

The other issue is bluffing. What if someone does a bluff attack in order to trick you into doing something? If I process that, everyone's going to know it was a bluff and thus not react to it properly (which means we'd lose a part of the game that can be very fun).

Fair enough, but it still seems like an attack that wasn't rolled. If someone sticks a syringe in someone else's neck, we're going to see that. Why doesn't the person being attacked get to have a chance to block? They have to carry out their actions as if the attack went through. That's kinda silly and unfair, because the defender is placed at a disadvantage.

March 26, 2013
Count Dooku

If you don't process that, how is Lancer supposed to react?


By either ignoring it and thus accepting it happens OR countering it and thus combat will be processed at the end to determine which of them wins and if he is grabbed or not.

This is how combat worked before mid-round updates and how it can continue to work even with mid-round updates. The way you want me to do it opens it up too much to exploitation (as mentioned the fact that other attacks can be done during times when the host is around to process right away or times when the host isn't in order to take advantage of this).

March 26, 2013
Redack

I mean, you can make the argument that the syringe gets jabbed into the neck but the plunger isn't depressed, so no attack has occurred, but its still an attack on the person in question.


I'm going to assume that some of this discussion has come about because of the way I reacted to what MM9 did right before the fire fight.

If I recall, the post said that MM9 plunged the syringe into `Roxas` neck.

Now you can sugar coat that all you want. But regardless of rather the plunger was pushed or not, that was a hostile action against one of the crew, and considering what the conditions are on the station, it was a righteous kill.

A good rubric would be, if it only affects the player making the action, do it mid-round. If it affects anyone else, do it at the end of round.


I agree with this: If it's a fight between 2 players, say Xhin and I. imo the results should be posted mid-round. If it's like the fire fight we just had, the end of round is fine.

March 27, 2013
chiefsonny
 

Forgot to add after the first quote

I agree with this:

March 27, 2013
chiefsonny
 

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