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GTX0 Adventure

Moderated by: Ghowilo

game 1 round 12 you see that tiny speck out there

Posted March 8, 2013 by Redack

Round 13 begins 11th Feb

Ratios
Original: 8 Humans - 1 Golem - 3 Aliens
Current: 7 Humans - 1 Golem - 2 Aliens

The Story So Far

Round 11

Someone breaches the hull in the Medic Room, permanently sealing it off. Sadly, someone was trapped inside and is sucked out into the vacuum of space!

Round 10

Castrael the alien is burned alive! The station chef declares New N' Tasty now on the menu, in a statement he insisted there was no connection!

Round 9

(Nothing I can put that doesn't give away information so here's some filler!)
The station is declared a health and safety disaster zone by EarthGov inspectors who shortly after making that bold statement were found dead, it is believe they tripped over a loose cable.

Round 8

After the series of exciting events, occupants of the station opt to continue exploring and gathering information as they attempt to figure out the meaning of their lives. Meanwhile, the aliens are no doubt plotting to overthrow them!

Round 7

The power is back. Unfortunately the systems malfunctions have allowed the escaped creature to secure it's position and disable containment protocol.

Round 6

Count Dooku declares Caestrel to be an alien & Lancer to be a Golem and so the crew must decide if they believe him or not. Meanwhile in the Power Generator a kind soul switches the power core back on.

Round 5

Emergency lights are on and the people can see again! Alliances and enemies are forged as the occupants begin to see the severity of their situation. Meanwhile in the Bio-Lab Gratchius is found dead.

Round 4

With the power off the occupants of the station cannot see each other. Some become paranoid that they aren't alone in the room as others use the darkness to their advantage. Fortunately someone has the clever idea of turning the emergency lights on!

Round 3

Someone turns the power off whilst the unsuspecting occupants of the station continue to explore.

Round 2

The occupants continue to move around and mingle. No major events occur.

Round 1

The players awaken in the respective locations with no memory of their colleagues or themselves. Their only clues are in their inventories, revealing to themselves who they are and what they can do!

Player List

Xhin
chiefsonny
Gratchius
Count Dooku
Yeano
Helius
`Roxas`
white lancer
poptart!
Jo Nathan
MajorasMask9
Castrael

IMPORTANT NOTE: Please refrain from using this thread for game related discussions. It is intended purely for the host to relay game relevant information and for you to ask any questions you feel everyone needs to know the answer to (any game sensitive questions should be sent via the notifications system).

There are 10 Replies


Round updated.

First time with some new tools so please do tell me if something went wrong. As far as I'm aware it went smoother and faster than than normal :)

March 8, 2013
Redack

It seems like it went faster.

March 8, 2013
Helius

Well, looking at the last round thread... I never would have thought I'd see chief say "pop a cap." (hehe)(hehe)

March 8, 2013
`Roxas`

Also, everyone be sure to "View Memory".

I've added feedback on the results of your actions. In some cases this may be advice, in others it's just a simple confirmation that you did what you did.

March 8, 2013
Redack

Having your input after each Action is fantastic and will add a lot to the game.

Thanks

March 8, 2013
chiefsonny
 

Consider it a reward for doing actions early :) I will make sure to check frequently to update actions.

Also since some people aren't aware, even though I thought it was obvious {:P}

You can do actions in separate replies. So you can do three replies with one action each, two replies with one reply holding two actions, or one reply with all three actions. This is useful to know since I'll now be updating actions mid-round, meaning you'll be able to do things like:

  • Search for a weapon - I update to say you find a gun & add to inventory
  • Using this knowledge you fire the gun at someone in your second action

    It adds an almost "real time" element :)

    However combat & movement will all be done at the end of the round as they directly affect & are affected by other players actions.

  • March 8, 2013
    Redack

    Ok I started sticking abilites/wounds/etc into the right category but because I had to do it one at a time (XHIN!) it's just not going to be worth doing for this game. Future games will use it properly because I'll be able to set the category when adding the item.

    March 9, 2013
    Redack

    I rather preferred being able to 'mouse over' my inventory instead of going into a separate page...

    March 10, 2013
    Count Dooku

    Xhin broke it when he added the new thing... Pretty sure I've already mentioned it to him.

    March 10, 2013
    Redack

    Round ending :)

    March 11, 2013
    Redack

    Reply to: game 1 round 12 you see that tiny speck out there

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