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Mafia

Moderated by: Speed Bike Pro

game 16 host thread

Posted March 15, 2013 by white lancer

I'm glad you decided to host, Dooku! I think you'll do a good job. ^^ Also excellent timing with you getting re-hired as a mod.

I'll give you the same spiel I gave Helius. I can participate in planning as much or as little as you want. I'll be available to answer questions about rules and roles or the Mafia CP, provide a second opinion on balance issues, and pretty much anything else you need. And if you decide you don't want me seeing what you're doing for whatever reason (say, if you're including a role I shouldn't know about, or if you just want the roles to be a surprise), feel free to de-Hostify me so I don't accidentally stumble into your planning thread. I won't be offended.

There are 32 Replies


As a first time host I'll more than welcome your assistance. No secret roles or whatnot necessary ^_^

So err... first things first.

What CP

March 16, 2013
Count Dooku

Heh. That would be a good thing to know, huh? It's in the Announcement section--you should have the link to the yeanopanel now that you're a Host. I think you'll be able to figure most of it out but some parts can be confusing.

Also, if you remove or add any players to the roster, it'll reset the roles and you won't be able to use the panel anymore so I'll have to reinstate you. You should be able to do everything else with the panel without issue, but it's probably best if I deal with making changes to the players. ^^

March 16, 2013
white lancer

Sure, I'll leave the players up to you.

When do you think a good time to start would be? Chief mentioned waiting like a week, I'm inclined to think a few more days would be fine.

But I'm down with whatever.

March 16, 2013
Count Dooku

I think a few more days would work just fine. The problem we had last game was that people didn't notice sign-ups were open, but since we have a site-wide announcement that shouldn't be an issue this time around. Just make sure you announce the start date in the sign-up thread!

You can also start thinking about possible roles you might want to include, if you haven't already. Your current roster is as follows:

1. Female Alpha Wolf
2. Helius
3. white lancer
4. White Thunder
5. Vandy
6. `Roxas`
7. Castrael
8. Black Yoshi
9. MajorasMask9
10. chief
11. Trever Leingod
12. Speed Bike Pro
13. hezekiah
14. Redack

The general rule of thumb I follow is that approximately 1/4 to 1/3 (depending on how powerful the special roles on both sides are) of the players should be Mafia.

March 16, 2013
white lancer

Also, it's your call if you want Feral to be able to access the Dead Thread even though he's not playing. Usually this works out fine, but it has caused problems in the past.

March 17, 2013
white lancer

No reason to rock the boat, I think Feral learned his lesson after that one 'screw up' game.

I'm thinking about the roles, and plan to have at least 4 mafia like Helius' game. The town likely won't get an outright killing role (unless you think this would be unbalanced).

I want to bring back the doctor and cop.

Also planning to introduce the aliens as a third party role.

I want to lessen the number of 'vanilla' townies if possible. I know several players (trever in particular) are getting bored of being townie over and over. Even some small objective would be good for them.

March 17, 2013
Count Dooku

The Town not getting an outright killing role isn't unbalanced at all. I find the Vigilante's effectiveness a little questionable anyway--it's a fun role, and it's nice to have if they have higher Night priority, but for most of the game they're likelier to hit a Townie (or Town-sided role) than they are a Mafia member. So I don't generally put them on the same level as roles like the Cop.

The Coptor combination can be a really powerful one. It can work in a game, but I find that a lot of those games wind up being pretty similar (i.e. Cop roleclaims early and Doctor covers them the entire game). I personally prefer it if there's something that would prevent that particular strategy (like hezy's Distracted Doctor or the Martyr), but it's up to you.
http://wiki.epicmafia.com/index.php?title=Alien
Are those the Aliens you're referring to? I've read through that but never seen them played in a game before. Third party roles can be a lot of fun, but they'll also be tricky to balance. Usually they're worth it, though.

And reducing the amount of vanilla Townies is good...to a point. The problem is that if there are too few vanilla Townies, it becomes easy for the Town to roleclaim--they're not the most exciting role, but they basically exist so that the Mafia has an easier place to hide in the event of a roleclaim. I remember we've had at least one game (I think it was Xhin's?) where I woke up on the first day and realized that if everyone roleclaimed, we would have a very good chance of winning if we just knocked off Townies. So, yeah. Just something to look out for when deciding how many of them to include. ^_^

Balancing the game is the toughest part--once you've got the game going, it should be mostly smooth sailing except if the players have a lot of questions.

March 17, 2013
white lancer

Yes, the roleclaim is an issue :(

Are those the Aliens you're referring to? I've read through that but never seen them played in a game before. Third party roles can be a lot of fun, but they'll also be tricky to balance. Usually they're worth it, though.

I don't think I want to go with the win condition from the wiki though. I was thinking the role would be more:

Probe 3 humans - 1 point

Probe 6 humans - 2 points

Probe 9 humans - 3 points

Scaled to how many people are playing, of course.

And a survival point if they live. So max of 4 points if they survive the whole game and probe a ton of people. Would require the game to last at least 9 rounds for full points.

March 17, 2013
Count Dooku

Ah, interesting. So ideally, the Aliens would probably want to keep the game moving slowly until they probed their max number. And they'd have to hope that the Mafia kept knocking off people they'd already probed rather than ones they hadn't. I think it could work--the one hangup I have about it is that I'm not sure if there's anything to stop them from roleclaiming as Aliens on Day 1 to keep from being lynched/Nightkilled. Would there be just one Alien or would there be a group?

Yeah, balancing games would be a lot simpler if you could somehow prevent roleclaiming as a strategy. I don't really think it's possible though--then you'd wind up having to decide whether things like Vandy's hints from last game count as roleclaiming.

March 17, 2013
white lancer

Trever's game may prevent roleclaiming, it'll be interesting if perhaps complicated.

Anyway, Redack raised the same issue you have.

Here's a theoretical game setup:

Town Roles:

Skeptical Sheriff x1: Investigates and such. Doesn't believe in aliens so investigating them turns up innocent.

Sensor x1: Normal sensor

UFO Hunters x2: can investigate one person per night (they decide which). Results: alien or human. Gets points for identifying and lynching an alien.

Townie x5

Mafia Roles:
Godfather x1
Silencer x1
Assassin x1

Third party roles:

Aliens x2: Can probe one player every night. Earns points based on the number of players probed at the end of the game. Also earns a point for surviving.

Now here's what prevents an alien claim day 1.

The Aliens are afraid of the mafia. The mafia will get one bonus point for killing off the aliens. The aliens win if the town kills off the mafia but the aliens remain alive. This prevents the aliens from claiming anything other than townie.

So the mafia has an incentive to kill the aliens, but they don't want the town to do it for them. The town has an incentive to kill the aliens, because if the mafia die first its game over for them.

I know there's a lot of talk about 'points' in this, but I'm presuming the maximum allotment of points is 4 for all purposes. So if the aliens probe a ton of people, survive, and also 'win' the game, they still only get 4 points. Same for the mafia's alien killing bonus and the UFO hunters bonus.

Do you see any potential balance issues with this setup?

March 18, 2013
Count Dooku

Actually the mafia likely need another person. Mafioso I suspect.

March 18, 2013
Count Dooku

Is this Trever's idea, then? Or did he just mention it to you?

I guess the UFO Hunters are Town-sided, but they have a condition where they get extra points for finding the Aliens? I like the concept of the role, but they should probably either not get bonus points for getting an Alien lynched or be third-party, because if not you might wind up with a situation where they can get [(2 victory points)+(1 survival point)+(2 points for catching both Aliens)+(3 good player points)=8 points total]. I think it'll work fine just to factor in their success at finding Aliens into their good player points just like you would with a Cop. Or maybe that's what you meant all along and I'm just being silly. {:P}

The other thing about the UFO Hunters is that the Aliens really can't do anything about them except sit back and hope the Mafia kills them. I would consider reducing this to one UFO Hunter because otherwise, from the Aliens' perspective, it's like there are two Cops that they won't even be able to kill if one or both of them roleclaim.

I kinda like how the different win conditions for each of them intersect and contradict--it's complicated (and will have to be laid out very clearly for everyone's benefit), but I think it'll make for an interesting game. The ratio as it stands right now:

9-4-2

That actually looks pretty good. Both the Mafia and the Town have some powerful roles--the Silencer can be a tricky one to balance since it basically means that there's one less Town-sided (or Alien) player. You'll have to decide what happens if the ratio gets to (for example) 4-4[/4]-1[/1]. Typically, the Mafia wins the game if they equal the number of Town-sided players (with third-party roles not mattering in the ratio), but if you want you can rule that they have to equal half of all players total in order to win (since the third party this time has its own win condition).

And ah...the Sensor. I actually...kinda hate this role, haha, because I used it in the first game I hosted and I felt like it really threw the game balance off. I think it could maybe work in this setup, since there's no Doctor, but there are a couple of things to keep in mind with the Sensor:

1. You'll have to determine whether the Aliens (and the Godfather) count as anti-Town to its sensing ability.

2. The Sensor will likely speed up the game, since the Town will want to lynch more often in order to get sensing results. This will hurt the Aliens' ability to get probing points.

So, yeah. It's a very powerful role that'll change the game, and it's up to you whether you like that change or not. I think its presence is more acceptable in this game than in most because of the presence of the Assassin (which will make roleclaiming a much worse strategy), so I'd pretty much consider those two roles linked--if you keep one, keep the other, and if you swap out one, swap out the other (unless the Sensor gets replaced by a normal Doctor--the Assassin would also be something of a deterrent to the Coptor strategy).

March 18, 2013
white lancer

Bah, stupid forgetting to put the end formatting tag. -_-

Oh, and one other thing. You mentioned that points would be limited to 4--does that mean you're cutting out good playing points in favor of the bonus points (i.e. is that the absolute maximum for anyone to get even if they play a brilliant game)?

March 18, 2013
white lancer

You've got a good point about the two UFO hunters. They should really just be a specialized cop role and not get the bonus point.

Honestly, the reason I wanted to have two of them was to add a little twist to the game (which seems improbable now since I couldn't contact Xhin). The idea was that if a UFO hunter gets probed, they get turned into a cow. They're still town sided, they can still vote to lynch or not lynch, but their in-game contribution is limited to "Moo!".

The reasoning for this is that the Mafia can neutralize the town's cop if they get lucky. As it stands, the aliens don't have that luxury, meaning the UFO hunter has to die by mafia or town, neither of which would actually want to remove the role's power.

Thoughts? :P Xhin would have to do a quick program job to implement this before the next game. But it should be possible, it's just a silencer variant that allows voting but not actually saying anything.

Oh, and one other thing. You mentioned that points would be limited to 4--does that mean you're cutting out good playing points in favor of the bonus points (i.e. is that the absolute maximum for anyone to get even if they play a brilliant game)?

Eh that's a good point. As a first time host, I don't want to be seen throwing points out left and right.

It seems most games end with people getting between 2-4 points. Last game Redack got five, so it's certainly a possibility with good playing. I just don't want to go overboard :P

March 18, 2013
Count Dooku

And yeah, I think I'm going to try the sensor. It might be a really bad idea, but without the doctor revealing is essentially a death sentence.

I'm really thinking that most roles are essentially oblivious to the aliens being anything but townies. So the sensor would likely see them as town-aligned.

And godfather showing innocent is the only thing that balances the sensor to me... But maybe having him show up innocent to cop and sensor is too powerful?

Thoughts? :P

March 18, 2013
Count Dooku

((Lol no edits triple post))

Also no, Trever's got a completely different idea I hope to see him implement next game. It'll be cool if it works out right, terrible if its done wrong :P

Probably similar to what I'm trying to do xD

March 18, 2013
Count Dooku

Honestly, the reason I wanted to have two of them was to add a little twist to the game (which seems improbable now since I couldn't contact Xhin). The idea was that if a UFO hunter gets probed, they get turned into a cow. They're still town sided, they can still vote to lynch or not lynch, but their in-game contribution is limited to "Moo!".

XD

I'm not sure how much that would actually help balance, but I got a good chuckle out of that. The thing about that is that (assuming you made this public--Xhin and I at least would know about it) if someone started Mooing at me and then cast their vote for someone, I'd probably find it safe to assume that they were the UFO Hunter trying to get us to vote out an Alien (it is like the Silencer, but weaker because part of the Silencer's strength is its ability to null someone's vote for a round). Would they lose their detection abilities if they were turned into a cow?

As for the Sensor, I'm having a hard time deciding what would be best (which is why its hard to balance). The biggest issue with the Sensor isn't so much that it narrows down the list of the Guilty as it is that it can confirm people innocent--if 5 people vote to lynch someone and one of them is Guilty, and then the Guilty person gets taken out, those other 4 are instantly all confirmed innocent. Maybe having 'Guilty' roles like the Godfather and Aliens would insert enough ambiguity into that result (i.e. those four aren't necessarily innocent) so that the Sensor isn't that overpowered? With no Doctor, it could work. I don't think the Godfather will be overpowered regardless--in the absence of Coptor, more Mafia probably get caught based on people's readings than anything else.

With points, it's really all up to you--my first time hosting, I practically vomited points all over just about everyone who played, but the second time I only gave out one "good player" point and the rest only came from surviving/winning. Traditionally, the maximum per game has been six (2 winning, 1 survival, 3 good playing), and that's reserved for people who play brilliantly and are absolutely essential to their team's victory. So I'd say the points definitely shouldn't go higher than that, and you can put the ceiling lower (like at 4) if you want. Also, if you did decide to allow up to six, it should be reserved for some really special playing (and only one per game, if that).

March 18, 2013
white lancer

Maybe having 'Guilty' roles like the Godfather and Aliens would insert

Missed something in there...I meant roles that didn't show up to the Sensor.

March 18, 2013
white lancer

I'm not sure how much that would actually help balance, but I got a good chuckle out of that. The thing about that is that (assuming you made this public--Xhin and I at least would know about it) if someone started Mooing at me and then cast their vote for someone, I'd probably find it safe to assume that they were the UFO Hunter trying to get us to vote out an Alien (it is like the Silencer, but weaker because part of the Silencer's strength is its ability to null someone's vote for a round). Would they lose their detection abilities if they were turned into a cow?

Here's an important balance question - should the aliens be restricted to just turning the UFO hunter (suppose we're just going to have 1) into a cow if they probe him? Or should it be a one time use ability that can be done to anyone probed?

The way I see it, if they happen to probe the UFO hunter the transform automatically happens. If it was an ability they could use once, but on anyone, the aliens would have a much harder time getting rid of the UFO hunter because they wouldn't know who he was.

If someone is turned, they lose their detection abilities or whatever abilities they have. Its sort of a 'kill' that allows them to at least stay in the game.

So you're quite right. If they had detected an alien but kept the information hidden, then got probed and instantly turned into a cow, you'd have the humorous situation of the town trying to interpret what's going on.

Incidentally, I got ahold of Xhin. He said it wouldn't take but a few minutes to program a role like that and I suspect it's already done.

I think having some ambiguity is important for the sensor's balance. I almost went with the more typical cop-doctor balance, but I -hope- having two detection roles with certain doom for coming forward will make for an interesting dynamic.

And alright, I'll keep the points in mind. Probably limit myself to 5 maximum unless someone really plays an incredible game.

March 18, 2013
Count Dooku

Making the Aliens have to decide when they want to turn someone into a Cow would make it difficult for them--it's like the Mafia kill, only they only get to do it once, it's not as powerful, and they have to be really sure that the person they're targeting is the right person. Also, what would happen if they accidentally tagged a Mafia member with this power instead? I think it's probably not necessary to nerf this particular power of theirs. The one issue is that it would basically be a free kill for the Mafia (since the UFO Hunter's identity would be confirmed), which would mean two kills if the Assassin was alive.

March 18, 2013
white lancer

Excellent point, so we'll keep it as I originally suggested. If the aliens probe the UFO hunter he'll automatically change roles.

Its also possible that the mafia would keep the alien hunter alive temporarily, because his votes could tip them off to who the aliens are.

So once again, we're looking at:

15x Players

9x Townie:

1x Skeptical Sheriff
1x Sensor (Godfather/Aliens not guilty)
1x UFO Hunter (Becomes cow if probed)
5x Townie
1x Double Voter

2x Third Party:

2x Alien

4x Mafia:

1x Silencer
1x Godfather
1x Assassin
1x Mafioso

The reasoning:

Mafia have a pretty big advantage with the assassin. If any roles reveal, the assassin can take them out at night in addition to the normal night kill. If you count a mislynch by the town, that's a loss of 3 town sided people in a night.

To balance this, I've tried to make the townie pool smaller than it would otherwise be. Without the double voter and UFO hunter, the assassin would be able to start killing townies on a nightly basis.

Sensor is powerful as we've seen before, but countered by the godfather and the aliens.

UFO Hunter counters aliens and aliens counter UFO hunter. I still almost think two UFO hunters are necessary, as it would be suicide (cowicide?) for the UFO Hunter to reveal a single alien, as the other would simply take him out at night. I'm unsure how to better balance this.

Silencer will have the normal restriction, cannot silence twice in a row. Additionally, cannot silence the same person more than twice in a game.

---

What do you think? If Xhin programmed the role and such I think we'll be able to start tonight.

Although that raises another question - what's the best/most fair way for me to assign roles? Do we have a random chance generator or something?

March 18, 2013
Count Dooku

I almost went with just 3 mafia (no mafioso), but that seemed too steep for the mafia. In all honesty, they've got to kill the aliens on top of the town.

Victory Conditions?

I've already said if the town wipes out the mafia, but the alien(s) remain, the town loses and the aliens win.

Town win is obviously having both opposing factions dead.

Mafia win is a bit more tricky. I'm thinking either:

1. Mafia wins if their number is equal to the number of townies. Any remaining aliens retreat, technically surviving the game.

2. Mafia wins if their number is equal to the combined number of townies and aliens.

Also I'm considering a balance to the UFO Hunter, let me know what you think:

In addition to investigation, the UFO Hunter has the one time option of killing a player. If they use their power to kill an alien, they remain hidden. If they misuse their power and kill a townie or mafia, they are revealed to all.

This means the ideal use of the UFO Hunter is to investigate until you get an alien result, execute that player secretly, and then continue to investigate for the other alien. If you find the other alien, you reveal it to the town and lynch them during the day round.

This makes the role fairly dynamic, with the possibility of being used as a one-time Vigilante for the town.

Thoughts?

March 18, 2013
Count Dooku

UFO Hunter counters aliens and aliens counter UFO hunter. I still almost think two UFO hunters are necessary, as it would be suicide (cowicide?) for the UFO Hunter to reveal a single alien, as the other would simply take him out at night. I'm unsure how to better balance this.

Personally, I don't really see how this is different from an Alien-focused Cop. Both get taken out instantly if they roleclaim and reveal anything, and the Cop has a more dangerous enemy to deal with. The UFO Hunter is already a powerful role (equivalent to the Cop) from the Aliens' perspective, so I don't really think they need to have anymore powers especially because if they do reveal after finding an Alien, they've already wiped out half of the Alien team.

I definitely wouldn't reduce the number of Mafia players, no matter what (especially now that we're adding Frustro to the game). Another rule-of-thumb that I try to follow: when in doubt on balance issues, lean towards the Mafia (you could probably include the Aliens in that). That's because it's typically harder to pretend to be Town-sided than it is to actually be Town-sided, and I'm pretty confident we've had more games like the last one (where the Mafia went down quickly and the Town was hardly in danger) than the game before that (which might actually have been the only one where the Mafia had an easy victory, and even then it was due more to bad/uninvolved playing on the Town's part).

Although that raises another question - what's the best/most fair way for me to assign roles? Do we have a random chance generator or something?

I've always just used random.org, though there are probably better websites out there. I'd imagine you could probably find a good one pretty easily via Google.

March 18, 2013
white lancer

Well... I say lets get the ball rolling on starting this game. I have to work 8-5 tomorrow so that'll absorb the night round.

March 19, 2013
Count Dooku

Sounds good to me! I'll dip out of this thread and you can start assigning roles.

March 19, 2013
white lancer

test

March 19, 2013
Count Dooku

1. Female Alpha Wolf
2. Helius
3. white lancer
4. White Thunder
5. Vandy
6. `Roxas`
7. Castrael
8. Jo Nathan
9. Black Yoshi
10. MajorasMask9
11. chief
12. Trever Leingod
13. Speed Bike Pro
14. hezekiah
15. Redack
16. Xhin
17. Frustro

March 19, 2013
white lancer

I just hope this restart doesn't throw me back as Mafia again. -_-"

March 19, 2013
white lancer

Also, if you put the Outsider in, what will they come up as to the Sensor?

March 19, 2013
white lancer

AND it looks like Hindenburg might want to join as well. So 18 players.

March 19, 2013
white lancer

I added Hindenburg. Watch out for him, though--chief thinks he might cause trouble. If he does something stupid like wreck the game, we'll ban him from future games.

March 19, 2013
white lancer

Also, I might suggest 1 more Alien to help balance out the game. The ratio with that is:

11-4-3

That's actually a pretty steep hill for both the Mafia and the Aliens to climb (although the Assassin's presence helps).

March 19, 2013
white lancer

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