1. hezekiah
2. `Roxas`
3. Pirate_Ninja
4. Ghowilo
5. SDYoshi
6. Jo Nathan
7. Black Yoshi
8. Lightvayne
9. Kyon
10. Hindenburg
11. Count Dooku
12. white lancer
13. EvilGuy0613
14. Castrael
15. Helius
16. Bubba
17. chiefsonny
18. Speed Bike Pro
19. Apollo Justice
Ratio: 5-14
Cop x2, Doctor, Vigilante, Drunk, Psychiatrist, Turncoat, Suspect, Townie x6
Godfather, Mafia Investigator, Bad Bus Driver, Mafioso x2
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THE TOWN
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Cop: As usual, each night, the Cop can investigate a player. If that person is town-sided, they'll receive a result of Innocent. If the player is mafia, the cop receives a Guilty verdict. The two exceptions to this are the Godfather and Suspect. The Godfather always appears innocent while the Suspect always appears Guilty. The Turncoat will show as whichever their current alignment is.
Insane Cop: In this game, one of the two cops is an Insane Cop. They won't know they're insane, however. The Insane Cop receives the opposite results that they would normally receive. For example, if the Insane Cop investigated the Doctor, they would get a result of Guilty. The Insane Cop will not be revealed as insane on death, they will only be listed as "Cop."
Doctor: As usual, each night, the Doctor can pick one player to protect. The person they choose will not die that night (so long as the Doctor isn't roleblocked.)
Vigilante: As usual, each night, the Vigilante can pick one player to kill. This is completely optional.
Turncoat: The Turncoat is a role that starts off town-sided. If the Mafia attempted to kill them, however, the kill will fail and the Turncoat will become a Mafioso. If they're killed in any other way, they will simply die.
Compulsive Psychiatrist: Each night, the Psychiatrist must choose to visit another player. If that person is suffering from insanity, they will be cured.
Drunk: As usual, each night, the Drunk can choose to go drink lots of alcoholic beverages with another player. That person will be roleblocked for that night. If the Drunk does not target anyone, they will be silenced.
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THE MAFIA
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Godfather: As usual, the Godfather is a member of the mafia that appears Innocent in cop results.
Public Killer: Once--at any point in the game, day or night--can immediately kill a player without poison, regardless of any protective roles. Once the kill is made, the killer's identity is revealed to the town. For desperate times!
Bad Bus Driver: Similar to the old Poltergeist role. The Bad Bus Driver is one rude jerk. They can pick two people at night. These two players will switch places. Any actions intended to target one of the switched targets will target the other plater. For example, if the Cop were to investigate CtR Black, and the Bus Driver swapped CtR Black with Frustro, the Cop would get results for Frustro thinking they were for CtR Black. Similarly, if the Doctor intended to protect Frustro, they would protect CtR Black instead.
Mafioso: As usual, the Mafioso is a member of the mafia.
As you probably notice, this game will be using the old mafia system and will not have any NIFE-specific features in play. The one "gimmick" to be aware of in this game is that there are two cops. One will be a normal cop, and the other will insane. OoooooOOOOOOooooooo...
Players:
1. hezekiah
2. `Roxas`
3. Pirate_Ninja
4. Ghowilo
5. SDYoshi
6. Jo Nathan
7. Black Yoshi
8. Lightvayne
9. Kyon
10. Hindenburg
11. Count Dooku
12. white lancer
13. EvilGuy0613
14. Castrael
15. Helius
16. Bubba
17. chiefsonny
18. Speed Bike Pro
19. Apollo Justice
Ratio: 5-14
Roles: Godfather, Mafia Investigator, Bad Bus Driver, Mafioso x2
Cop x2, Doctor, Vigilante, Drunk, Psychiatrist, Turncoat, Suspect, Townie x6
---------
THE TOWN
---------
Cop: As usual, each night, the Cop can investigate a player. If that person is town-sided, they'll receive a result of Innocent. If the player is mafia, the cop receives a Guilty verdict. The two exceptions to this are the Godfather and Suspect. The Godfather always appears innocent while the Suspect always appears Guilty. The Turncoat will show as whichever their current alignment is.
Insane Cop: In this game, one of the two cops is an Insane Cop. They won't know they're insane, however. The Insane Cop receives the opposite results that they would normally receive. For example, if the Insane Cop investigated the Doctor, they would get a result of Guilty. The Insane Cop will not be revealed as insane on death, they will only be listed as "Cop."
Doctor: As usual, each night, the Doctor can pick one player to protect. The person they choose will not die that night (so long as the Doctor isn't roleblocked.)
Vigilante: As usual, each night, the Vigilante can pick one player to kill. This is completely optional.
Turncoat: The Turncoat is a role that starts off town-sided. If the Mafia attempted to kill them, however, the kill will fail and the Turncoat will become a Mafioso. If they're killed in any other way, they will simply die.
Compulsive Psychiatrist: Each night, the Psychiatrist must choose to visit another player. If that person is suffering from insanity, they will be cured.
Drunk: As usual, each night, the Drunk can choose to go drink lots of alcoholic beverages with another player. That person will be roleblocked for that night. If the Drunk does not target anyone, they will be silenced.
----------
THE MAFIA
----------
Godfather: As usual, the Godfather is a member of the mafia that appears Innocent in cop results.
Public Killer: Once--at any point in the game, day or night--can immediately kill a player without poison, regardless of any protective roles. Once the kill is made, the killer's identity is revealed to the town. For desperate times!
Bad Bus Driver: Similar to the old Poltergeist role. The Bad Bus Driver is one rude jerk. They can pick two people at night. These two players will switch places. Any actions intended to target one of the switched targets will target the other plater. For example, if the Cop were to investigate CtR Black, and the Bus Driver swapped CtR Black with Frustro, the Cop would get results for Frustro thinking they were for CtR Black. Similarly, if the Doctor intended to protect Frustro, they would protect CtR Black instead.
Mafioso: As usual, the Mafioso is a member of the mafia.
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The game is starting on Night 1, which means killing roles will be allowed to kill. Night 1 will end in 24 hours or after all night actions are in. Have fun!!
As you probably notice, this game will be using the old mafia system and will not have any NIFE-specific features in play. The one "gimmick" to be aware of in this game is that there are two cops. One will be a normal cop, and the other will insane. OoooooOOOOOOooooooo...
Players:
1. hezekiah
2. `Roxas`
3. Pirate_Ninja
4. Ghowilo
5. SDYoshi
6. Jo Nathan
7. Black Yoshi
8. Lightvayne
9. Kyon
10. Hindenburg
11. Count Dooku
12. white lancer
13. EvilGuy0613
14. Castrael
15. Helius
16. Bubba
17. chiefsonny
18. Speed Bike Pro
19. Apollo Justice
Cop: As usual, each night, the Cop can investigate a player. If that person is town-sided, they'll receive a result of Innocent. If the player is mafia, the cop receives a Guilty verdict. The two exceptions to this are the Godfather and Suspect. The Godfather always appears innocent while the Suspect always appears Guilty. The Turncoat will show as whichever their current alignment is.
Insane Cop: In this game, one of the two cops is an Insane Cop. They won't know they're insane, however. The Insane Cop receives the opposite results that they would normally receive. For example, if the Insane Cop investigated the Doctor, they would get a result of Guilty. The Insane Cop will not be revealed as insane on death, they will only be listed as "Cop."
Doctor: As usual, each night, the Doctor can pick one player to protect. The person they choose will not die that night (so long as the Doctor isn't roleblocked.)
Vigilante: As usual, each night, the Vigilante can pick one player to kill. This is completely optional.
Turncoat: The Turncoat is a role that starts off town-sided. If the Mafia attempted to kill them, however, the kill will fail and the Turncoat will become a Mafioso. If they're killed in any other way, they will simply die.
Compulsive Psychiatrist: Each night, the Psychiatrist must choose to visit another player. If that person is suffering from insanity, they will be cured.
Poltergeist: As usual, the Poltergeist swaps two players at night. Any actions intended to target one of the switched targets will target the other player instead. For example, if the Cop were to investigate CtR Black, and the Poltergeist swapped CtR Black with Frustro, the Cop would get results for Frustro thinking they were for CtR Black. Similarly, if the Doctor intended to protect Frustro in that situation, they would protect CtR Black instead.
----------
THE MAFIA ----------
Godfather: As usual, the Godfather is a member of the mafia that appears Innocent in cop results.
Public Killer: Once--at any point in the game, day or night--can immediately kill a player without poison, regardless of any protective roles. Once the kill is made, the killer's identity is revealed to the town. For desperate times!
Hooker: As usual, the Hooker can visit one player at night. That person will not be able to use their action. The Hooker cannot target the same person two nights in a row.
Mafioso: As usual, the Mafioso is a member of the mafia.
--------------------
The game is starting on Night 1, which means killing roles will be allowed to kill. Night 1 will end in 24 hours or after all night actions are in. Have fun!!
As you probably notice, this game will be using the old mafia system and will not have any NIFE-specific features in play. The one "gimmick" to be aware of in this game is that there are two cops. One will be a normal cop, and the other will insane. OoooooOOOOOOooooooo...
Players:
1. hezekiah
2. `Roxas`
3. Pirate_Ninja
4. Ghowilo
5. SDYoshi
6. Jo Nathan
7. Black Yoshi
8. Lightvayne
9. Kyon
10. Hindenburg
11. Count Dooku
12. white lancer
13. EvilGuy0613
14. Castrael
15. Helius
16. Bubba
17. chiefsonny
18. Speed Bike Pro
19. Apollo Justice
Cop: As usual, each night, the Cop can investigate a player. If that person is town-sided, they'll receive a result of Innocent. If the player is mafia, the cop receives a Guilty verdict. The two exceptions to this are the Godfather and Suspect. The Godfather always appears innocent while the Suspect always appears Guilty. The Turncoat will show as whichever their current alignment is.
Insane Cop: In this game, one of the two cops is an Insane Cop. They won't know they're insane, however. The Insane Cop receives the opposite results that they would normally receive. For example, if the Insane Cop investigated the Doctor, they would get a result of Guilty. The Insane Cop will not be revealed as insane on death, they will only be listed as "Cop."
Doctor: As usual, each night, the Doctor can pick one player to protect. The person they choose will not die that night (so long as the Doctor isn't roleblocked.)
Vigilante: As usual, each night, the Vigilante can pick one player to kill. This is completely optional.
Turncoat: The Turncoat is a role that starts off town-sided. If the Mafia attempted to kill them, however, the kill will fail and the Turncoat will become a Mafioso. If they're killed in any other way, they will simply die.
Compulsive Psychiatrist: Each night, the Psychiatrist must choose to visit another player. If that person is suffering from insanity, they will be cured.
Poltergeist: As usual, the Poltergeist swaps two players at night. Any actions intended to target one of the switched targets will target the other player instead. For example, if the Cop were to investigate CtR Black, and the Poltergeist swapped CtR Black with Frustro, the Cop would get results for Frustro thinking they were for CtR Black. Similarly, if the Doctor intended to protect Frustro in that situation, they would protect CtR Black instead. The Poltergeist is immune to roleblocking.
----------
THE MAFIA ----------
Godfather: As usual, the Godfather is a member of the mafia that appears Innocent in cop results.
Public Killer: Once--at any point in the game, day or night--can immediately kill a player without poison, regardless of any protective roles. Once the kill is made, the killer's identity is revealed to the town. For desperate times!
Hooker: As usual, the Hooker can visit one player at night. That person will not be able to use their action. The Hooker cannot target the same person two nights in a row.
Mafioso: As usual, the Mafioso is a member of the mafia.
--------------------
Night Action Priorities:
Poletergeist Swap
Hooker stuff
Psychiatrist cure
Cop checks
Vigilante Kill
Mafia Kill
Doctor recovery
(Since the Public Killer kill can happen at any time, it is not affected by the Doctor or Poltergeist.)
--------------------
The game is starting on Night 1, which means killing roles will be allowed to kill. Night 1 will end in 24 hours or after all night actions are in. Have fun!!
Hey there everyone. This is the mafia and today our special guests are:
Speed Bike Pro - Godfather Jo Nathan - Public Killer Bubba - Hooker EvilGuy0613 - Mafioso SDYoshi - Mafioso
Role descriptions are stated in the main thread, but a brief summary:
Godfather appears innocent in cop results (unless targeted by the Insane Cop!)
Public Killer can choose to kill anyone at any point in any round once. The kill will be made regardless of protection status, but your identity will be revealed to the town.
Hooker can roleblock a player at night. Cannot target the same person two nights in a row.
Mafiosos exist.
Keep in mind that one player in the town is a Turncoat. If you target them for a kill, they will become mafia.
Hey there chiefsonny, you are the Vigilante. Each night, you can choose to kill someone. You can also choose not to kill anyone! The choice is up to you...
Hey there `Roxas`, you are the Compulsive Psychiatrist. You LOVE to cure people of mental illnesses. So much so, that it's sort of become an OCD habit for you. Each night, you NEED to choose a player to cure. If you don't, you will be silenced the next day.
Hey there Apollo Justice, you are the Poltergeist. Each night, you can pick two players to swap the position of. You can even swap yourself with someone else. More detailed description is in the main thread if you need it.
As you probably notice, this game will be using the old mafia system and will not have any NIFE-specific features in play. The one "gimmick" to be aware of in this game is that there are two cops. One will be a normal cop, and the other will insane. OoooooOOOOOOooooooo...
Players:
1. hezekiah
2. `Roxas`
3. Pirate_Ninja
4. Ghowilo
5. SDYoshi
6. Jo Nathan
7. Black Yoshi
8. Lightvayne
9. Kyon
10. Hindenburg
11. Count Dooku
12. white lancer
13. EvilGuy0613
14. Castrael
15. Helius
16. Bubba
17. chiefsonny
18. Speed Bike Pro
19. Apollo Justice
Cop: As usual, each night, the Cop can investigate a player. If that person is town-sided, they'll receive a result of Innocent. If the player is mafia, the cop receives a Guilty verdict. The two exceptions to this are the Godfather and Suspect. The Godfather always appears innocent while the Suspect always appears Guilty. The Turncoat will show as whichever their current alignment is.
Insane Cop: In this game, one of the two cops is an Insane Cop. They won't know they're insane, however. The Insane Cop receives the opposite results that they would normally receive. For example, if the Insane Cop investigated the Doctor, they would get a result of Guilty. The Insane Cop will not be revealed as insane on death, they will only be listed as "Cop."
Doctor: As usual, each night, the Doctor can pick one player to protect. The person they choose will not die that night (so long as the Doctor isn't roleblocked.)
Vigilante: As usual, each night, the Vigilante can pick one player to kill. This is completely optional.
Compulsive Psychiatrist: Each night, the Psychiatrist must choose to visit another player. If that person is suffering from insanity, they will be cured. If the Compulsive Psychiatrist doesn't protect anyone, they will be silenced the next day.
Poltergeist: As usual, the Poltergeist swaps two players at night. Any actions intended to target one of the switched targets will target the other player instead. For example, if the Cop were to investigate CtR Black, and the Poltergeist swapped CtR Black with Frustro, the Cop would get results for Frustro thinking they were for CtR Black. Similarly, if the Doctor intended to protect Frustro in that situation, they would protect CtR Black instead. The Poltergeist is immune to roleblocking. The Poltergeist can choose to swap themselves with another player, as well.
Turncoat: The Turncoat is a role that starts off town-sided. If the Mafia attempted to kill them, however, the kill will fail and the Turncoat will become a Mafioso. If they're killed in any other way, they will simply die.
Suspect: The Suspect is similar to the Outsider of previous games. However, the Suspect is not aware that they are the suspect! They show up as a Townie to themselves.
----------
THE MAFIA ----------
Godfather: As usual, the Godfather is a member of the mafia that appears Innocent in cop results.
Public Killer: Once--at any point in the game, day or night--can immediately kill a player without poison, regardless of any protective roles. Once the kill is made, the killer's identity is revealed to the town. For desperate times!
Hooker: As usual, the Hooker can visit one player at night. That person will not be able to use their action. The Hooker cannot target the same person two nights in a row.
Mafioso: As usual, the Mafioso is a member of the mafia.
--------------------
Night Action Priorities:
Poletergeist Swap
Hooker stuff
Psychiatrist cure
Cop checks
Vigilante Kill
Mafia Kill
Doctor recovery
(Since the Public Killer kill can happen at any time, it is not affected by the Doctor or Poltergeist.)
--------------------
The game is starting on Night 1, which means killing roles will be allowed to kill. Any other roles with actions can use them as well. Night 1 will end in 24 hours or after all night actions are in. Have fun!!