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Mafia

Moderated by: Speed Bike Pro

game 3 night 1 zzzzzzzzzzzzzzz also game 2 player scores

Posted April 6, 2012 by Yeano

Here is how the player scores were added to last game:

MajorasMask9 +1
#85 +2
Black Yoshi +2
white lancer +6
BCB +2
Helius +2
Xhin +1
chiefsonny +1
LLight +1

Day 1

Hello, town! Welcome one, welcome all!

I have a few things to explain, so listen up!

This game, we are introducing our first THIRD PARTY ROLE. Let's all welcome the Cult to town. The Cult is able to recruit one new member every night. They just hope they don't come across a Mason.

Additionally, the town has a subgroup elite called the Masons. They also recruit one new member every night. They don't want to hit a Mafioso, though!

Here's the town roster:


1. white lancer
2. Shadowwalked
3. #85
4. `Roxas`
5. Xhin
6. poptart!
7. Zanic
8. hezekiah
9. Knukles2000
10. CtR Black
11. MajorasMask9
12. LLight
13. chiefsonny
14. Teddy-Son

Mafia-Town-Cult Ratio: 2-11-1

Roles: Godfather, Silencer, Cop, Doctor, Mason, Cult, Townie

WARNING: If your role changes to "Silenced" you may not speak in this thread or in the CULT or MASON thread while your role says "Silenced." If you do, you will be killed by a host-kill.

There are 219 Replies


Oh yeah. 72 hours or 9 votes.

April 6, 2012
Yeano

So I just read over the rules that include the Cult, and as much as I hate to say it, it looks best if the Mafia and Town work together to exterminate the player(s) in those roles before going any further in the game. Yes, the role(s) may kill themselves off, but at this point the best we can do is get rid of the Cult player(s). Just something to consider.

Can a player, regardless of his role other than the Mason(s), be taken in by the Cult? Just want to figure this out before we proceed with any voting.

Also, I know the strategy of the Cop revealing who they are was talked about in one of the previous games and just having the Doctor protect the Cop for as long as he can?

April 6, 2012
`Roxas`

Can a player, regardless of his role other than the Mason(s), be taken in by the Cult? Just want to figure this out before we proceed with any voting.

Yes.

April 6, 2012
Yeano

Alright, thanks.

April 6, 2012
`Roxas`

This is an odd style, to be sure. But I like it. More so than how this was done before. adds a lot more twists, and ect to the game. Anyway, I do think the cult should be our first priority. But since theres WAY too many possibilities atm, I'm no voting unless I think I should go otherwise.

April 6, 2012
Knukles2000

Wow. This game is getting way too complicated. No vote for now, as I completely don't understand the new roles.

April 6, 2012
hezekiah

I guess I'd put in a no vote either I am undecided.

Also I am starting to understand how this goes. I would still love to moo and quack at night but if I can't then I'd be fine. I mean has those rules been decided yet?

April 6, 2012
Teddy-Son

No night talk.

April 6, 2012
Yeano

Aww {:/}

April 6, 2012
Teddy-Son

What you got against the cult, bro?

I think the cult and the mafia are both equally important to take out.

This is an odd style, to be sure. But I like it. More so than how this was done before. adds a lot more twists, and ect to the game. Anyway, I do think the cult should be our first priority. But since theres WAY too many possibilities atm, I'm no voting unless I think I should go otherwise.

What knux? not gonna vote out the doctor? Well i'm so surprised I dont know what to do...

but yeah, yeah no vote

And also i'm a fan of the new style of the roles. This'll make for an interesting game if the vigilante doesnt out me again

April 6, 2012
CtR Black

And btw im just f-ing with ya knuckles. It's a new game

April 6, 2012
CtR Black

Now this is interesting. I've played with a "guild" before (players who are in a group and know that each other are not Mafia), which is kinda similar to the Masons, but I've never played with anything even close to the Cult.

Also, I know the strategy of the Cop revealing who they are was talked about in one of the previous games and just having the Doctor protect the Cop for as long as he can?

There are two sides to this. The first is that whoever the Doctor is could be recruited by the Cult, and so they might not be interested in saving the Cop. The other side is that the Cop's usefulness is greatly reduced in this round, since the only person he/she can figure out is the Silencer (I'm assuming he doesn't check for Cultists), so it might not be that much of a risk to begin with.

Although now that I think about it, if the Cop revealed themselves, the Cult could recruit them and we probably wouldn't be able to trust anything that they said. Hmm...this Cult thing, once it gets going, is really going to mess with strategy.

April 6, 2012
white lancer

Man this game is so confusing while all the things you can and can't do. I don't mind playing I just hope I don't get lost somewhere.

April 6, 2012
Teddy-Son

Also, the Vigilante MUST NOT reveal who they are. If they do, the Cult will take them and start using them to pick off non-Cultists.

April 6, 2012
white lancer

Guess I should post in here before I get killed for being inactive again >_<

I haven't really looked over the new rules thoroughly yet, but yeah the cult thing is going to impact our strategy a lot. I agree that we need to focus our efforts on killing the cult first, but it'll be hard to figure those members out in the beginning, much like the mafiosos.

So yeah, no vote for now.

April 6, 2012
Xhin
Sky's the limit

One cool way we could kill the cultists is by a mason pretending to be the vigilante -- the cultists will try to recruit them and die in the process.

April 6, 2012
Xhin
Sky's the limit

whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat

April 6, 2012
poptart!
 

One cool way we could kill the cultists is by a mason pretending to be the vigilante -- the cultists will try to recruit them and die in the process.

Well now I don't think they'd fall for that since you brought it up!!

no-vote

Also =) @ Yeano.

April 6, 2012
MajorasMask9

I'm going to vote for knukles

He seemed to eager to jump to a no vote to "prove his side". There's no reason we can't do a no vote *next* night if we decide too and it's better than giving the mafia a sacrifice.

April 6, 2012
#85

@Yeano
Why Masons?

"They also recruit one new member every night"
Masons do not ever recruit members.

Why not Knights of Columbus?
Why not Elks or the Moose?

April 6, 2012
chiefsonny
 

The reason why the term "Mason" was chosen is because "Mason" is the generally used name for a town-sided knowledgeable role used in other Mafia communities online. I could change the name, I suppose. I've also seen it called "Book Club" and things like that.

April 6, 2012
Yeano

i`m currently on my crappy wii atm, and dunno for how long, so bear with me, all. hard to keep up, and type properly on here.

but the reason i no voted was because this is a new style of mafia for me, and i`m not quite sure how to proceed. And as i said, my vote is subject to change, but atm, i just see no reason to randomly vote.

April 6, 2012
Knukles2000

Well I think it's a standard masking strategy, I no voted first round last game when I was mafia. Votes going to remain for now.

And chief are we really going to be unnecessarily politically correct here?

April 6, 2012
#85

This ratio, it's just so, so low.

If we vote:
  • 21% (3/14) chance of hitting mafia or cult

    If we don't vote:
  • 100% chance 2 townies are lost in the night round

    Next round 2, if we vote:
  • 29% (4/12) chance of hitting mafia or cult
  • Odds are same for cop identifying an opposing role

    Next round 3, if we didn't vote again but choose to vote:
  • 50% (5/10) chance of hitting mafia or cult

    Edit: colour coded for awesome. And why didn't anyone tell me my totals were off? It should have been 14, not 11. Recalculated totals to better reflect.

  • April 6, 2012
    LLight

    Sigh. i just want to not get killed early again as a townie. dying is no fun. but fine, i'll blind vote for Whoever that Zanic is since my insticts tell me may be a cult, until otherwise.

    April 6, 2012
    Knukles2000

    You actually died pretty late in the game.

    April 6, 2012
    LLight

    I know, but it's still a drag.

    April 6, 2012
    Knukles2000

    "I could change the name, I suppose"

    "And chief are we really going to be unnecessarily politically correct here?"

    Man, you guys need to lighten up. I was just kidding, trying to pull Yeano's chain a little.

    April 6, 2012
    chiefsonny
     

    Oh haha, I saw some people get offended about some stupid stuff the other day so I wasn't sure.

    April 6, 2012
    #85

    Sigh. i just want to not get killed early again as a townie. dying is no fun. but fine, i'll blind vote for Whoever that Zanic is since my insticts tell me may be a cult, until otherwise.

    Very mature Knukles. Pass the blame onto someone else. Regardless, I'm not going to vote.

    April 6, 2012
    Zanic

    Uh... This is a game we're all trying to win/survive in? since When should maturity matter IN the game? and it's just an instinct. we have no clue atm, so you are a good as guess for mafia/cult as anyone.

    April 6, 2012
    Knukles2000

    "If we don't vote:
    100% chance 2 townies are lost in the night round"

    I take that to mean- One killed and one recruited?

    Then a questions for Yeano.

    In the night round, the vigilante kill was recorded before the Mafia kill. Will this also apply with the Cult and Mason recruitment's?
    Does his kill come first?

    And NO I am not the vigilante. Thank god.

    April 6, 2012
    chiefsonny
     

    I wasn't scolding you or anything. Just wondering why you chose me. Off instinct I guess.

    April 6, 2012
    Zanic

    Besides, judging from that Knukles Memes post down there, I'd say you weren't a good judge of character {;)}

    April 6, 2012
    Zanic

    Hmm...this Cult thing, once it gets going, is really going to mess with strategy.

    Exactly my reasoning why I believe for, as crazy as it sounds, the Mafia AND Town teaming up on those member(s) if they end up *mistakenly* revealing themselves or enough suspicions arise around one player.


    And Knux, is the vote for Zanic because he is new to the game, or because you are just suspicious of him? If it is the former, then why not vote for Teddy-Son, seeing as he qualifies under that situation.

    I'm not saying we should vote for someone, but I, like #85, do not like the idea of No Voting. We don't just lose one person because of the cult, but it seems that, with the Silencer, we pretty much lose three players next round should those roles use the powers associated with them.

    That being said for the time being, I'm not going to "no vote," but I am not going to "vote for (insert name here)."

    April 6, 2012
    `Roxas`

    Has nothing to do with this game. i don't think talking of outside the game is even allowed. stop reckless trolling.

    April 6, 2012
    Knukles2000

    It's just a blind vote and my instincts as i said before, roxas. Apparently a blind vote is better than none. has nothing to do with him being new.

    April 6, 2012
    Knukles2000

    Haha. Thanks Rox. And no hard feelings Knukles. I know how to play. Lancer introduced me to this game.

    And I agree. I don't like not voting right off the bat either, but the risk of killing a townie is too big. We lynch one, and we're already screwed.

    April 6, 2012
    Zanic

    i guess the question you have to ask yourself is, do i feel lucky, punk?

    April 6, 2012
    CtR Black

    I was just asking. Wasn't sure if the being new factored in to your instincts or not.

    And no problem. At this point, it seems like we are screwed until the Cop gives us information later in the game.

    I'm trying to decide whether you are just trying to be funny, CtR, or if you are indirectly hinting us something.

    April 6, 2012
    `Roxas`

    Well I guess I'll do another random vote... 1-7 is lancer, 8-14 is shadow, etc

    April 6, 2012
    hezekiah

    That's out of the range (91 is the highest). Rerolling.

    April 6, 2012
    hezekiah

    That'd make it the 11th entry. Since I removed myself, my vote (for now) goes to LLight.

    April 6, 2012
    hezekiah

    I really think we should decide on a strategy before casting votes... But that's just my take on the game.

    April 6, 2012
    `Roxas`

    What kind of strategy could we make though? Theres not rly much to go on.

    April 6, 2012
    Knukles2000

    we could lose three people tonight. or we could lose four. seeing how odds are against us getting a mafia, or cult member, i dont see the good. however, when we do lose those two people to death, we have a higher chance of getting someone next round. and so we will automatically start off with less dead, but if we kill a townsmen tonight thats two dead 1 cult, tomorrow it'll be four dead 2 cult. its just a horrible idea in my opinion. if we re gonna make a sacrifice lets make a better one.

    April 6, 2012
    CtR Black

    I've also seen it called "Book Club" and things like that.

    Oh, the Book Club. Now THAT'S an intimidating name.

    100% chance 2 townies are lost in the night round

    Not necessarily. The Mafia could end up taking a Cultist or vice-versa.

    Anyway, I don't like the idea of an instant no-kill vote, either, but neither do I know who to vote for just yet. I'm going to hold off on voting right now until I get a better grasp of what's going on.

    April 6, 2012
    white lancer

    CtR, why do you say we'd lose three/four? Are you assuming the Vigilante kills someone town-sided?

    April 6, 2012
    white lancer

    I think I see how CtR came up with that.

    1) We kill somebody during the day.
    2) Mafia kills somebody at night.
    3) Vigilante kills somebody at night.
    4) Cult recruits somebody at night.

    This is assuming that ALL FOUR persons are town sided.

    April 6, 2012
    `Roxas`

    And just any strategy. What roles, if any, should reveal themselves at early parts of the game? How do we tackle this new role of Cult? Things like that.

    April 6, 2012
    `Roxas`

    im thinking about the first two nights. if we dont kill someone tonight:
    mafia kill
    cult
    then tomorrow
    mafia kill
    cult.
    lynch possible

    but if we kill tonight and tomorrow thats 4 from mafia and cult and a possible two from lynching

    April 6, 2012
    CtR Black

    A few things:
  • We don't technically lose the silenced player since they are still alive, so the max we lose in two rounds is still 3 (town vote, mafia kill, and cult recruit)
  • Teaming up is not possible, we just have a common enemy and the odds are unchanged
  • There is no Vigilante in this game

  • April 6, 2012
    LLight

    Who the hell tower of Babel'ed this post? Can someone fix it?

    April 6, 2012
    Knukles2000

    "There is no Vigilante in this game"

    Thanks. Missed that.

    April 6, 2012
    chiefsonny
     

    Since people were asking, the priority for night actions is as follows:

    Cult actions
    Mason actions
    Mafia actions
    Cop actions
    Doctor actions

    April 6, 2012
    Yeano

    Since people were asking, the priority for night actions is as follows:

    Cult actions
    Mason actions
    Mafia actions
    Cop actions
    Doctor actions

    So, basically, someone could kill the cult in the night, and the cult could just make someone else a cult before they die?

    April 6, 2012
    Knukles2000

    Fixed, knuckles.

    We can't team up with the mafia exactly, but we should definitely focus our strategy on identifying the cultists first, since they both:

    1) Win if they outnumber the townies and the mafia
    2) Help two townies be taken out of our ranks each night.

    It's even worse if they get a mafioso or a special role, which gets progressively more likely as the nights progress.

    Cultists are FAR more dangerous than mafiosos for this reason, so I'm going to focus my primary strategy on figuring them out rather than figuring out mafia. Hopefully this will give the mafia a good target, rather than just random townies every night.

    April 6, 2012
    Xhin
    Sky's the limit

    First of all, the cultist is not going to draw attention to himself, because if he gets lynched or killed now, the cultists are screwed.

  • Shadowwalked hasn't spoken at all
  • poptart barely spoke
  • Majora's Mask only made one post

    I'm not suggesting that we try to lynch these people. In the first round, it's always better for the townies to do nothing. If anything I'm hoping the Mafia will target one of those rather than a random townie since it's possible that one of them is the cultist.

  • April 6, 2012
    Xhin
    Sky's the limit

    Xhin thank you for getting rid of the fake names. I could not tell who is talking and who is not for the most part. And I agree, Zanic should not be killed just because he is new in mafia I mean that is rude!

    And I know this is a game but lets all not get too heated okay?

    April 6, 2012
    Teddy-Son

    Thanks Xhin. Also, good looking strategy..

    @Teddy, if Zanic gets killed, it's most likely not because he's new. I think we all know better than that, by now.

    April 6, 2012
    Knukles2000

    Well I wasn't looking at what everyone was saying I guess he is safe and I hope we can all have fun. I will try to enjoy this complicated version of Mafia as much as I can.{:3}

    April 6, 2012
    Teddy-Son

    There is no Vigilante in this game

    XD Whoops. And here we are all worrying about that.

    First of all, the cultist is not going to draw attention to himself, because if he gets lynched or killed now, the cultists are screwed.

    Just want to note that the Cult will survive the first round unless we either lynch someone and get lucky or they attempt to recruit a Mason, since they have the first action during the night round. Not saying that we should necessarily lynch someone this round, but if we don't we need to accept the fact that the Cult is almost certainly going to survive this round.

    April 6, 2012
    white lancer

    To be fair, no special role, regardless of alignment, is determined to show themselves. The only strategy this would work for is the cop.

    April 6, 2012
    LLight

    Majora's Mask only made one post

    I think I've only made one post in every single first day we've had here. Not really much to talk about, I've already gone over basic mafia gameplay elsewhere!

    Also 2nd post {8D}.

    And--in general--I don't really think it's a good idea to go after people for inactivity at this point considering the game just started earlier today.

    April 6, 2012
    MajorasMask9

    i agree with majora. we will find out nothing right now. we should just vote and end the day

    April 6, 2012
    CtR Black

    And--in general--I don't really think it's a good idea to go after people for inactivity at this point considering the game just started earlier today.

    Then WHAT do you propose we go after people for?

    April 6, 2012
    Knukles2000

    Then WHAT do you propose we go after people for?

    I don't know I already voted no-vote!

    But being inactive the first day is hardly saying they're suspicious. They could be inactive because they haven't been online and checked thsi forum yet. I mean, I could see voting for inactive players after a day or two, but since the day just started it's not really saying much, and we could just be voting for someone before they even have a chance to defend themselves.

    April 6, 2012
    MajorasMask9

    what happened last game when we went after inactive people

    April 6, 2012
    CtR Black

    That was hardly the cause of the loss, Ctr. Black Yoshi was inactive, and he was Mafia.

    April 6, 2012
    Knukles2000

    We didn't go after inactive people last game. Townies in this game are just fodder due to the numbers so really it's just the Cult vs Mafia because no sane role is going to show themselves. Townies only have one particular role to defend against each party. Seems complicated...

    April 6, 2012
    LLight

    Hm, looking over what was said... The town *MAY* just lose one person.

    Cult player selects somebody to join. They do.
    Mason player selects same person to join. That person is then back town sided. (Both of these assuming that the Cult player does not select the Mason).
    Mafia may or may not kill.
    Cop investigates.
    Doctor saves.

    Anybody can feel free to correct me if I'm wrong or even just add on, but that's what I came up with going off of the order Yeano gave us.

    Didn't notice no Vigilante.

    Obviously it's up to everybody's own decision but we can do our own style of game or unite, the latter being the option I prefer...

    April 6, 2012
    `Roxas`

    I agree with Roxas uniting always works out. If we stick together then everything might not end up well.

    April 6, 2012
    Teddy-Son

    Mason player selects same person to join. That person is then back town sided. (Both of these assuming that the Cult player does not select the Mason).

    If the Mason selects someone who is in the Cult, the Cultist doesn't become town-sided again. They just die.

    Anyway, how would you propose we "unite"? You mean decide as a group whether we're going to take someone out this round or not?

    April 6, 2012
    white lancer

    Lets take the gamble and vote someone, usually I am against it, but it would be a huge payoff. We learn nothing from a no vote, the mafia and the others can just blend in very easily, we put the ball in their court, ect. The only negative is we may lose one of our own, which we will anyway.

    Just read knukles first reply and tell me that doesn't sound suspicious about how he threw out so quickly "oh we don't need to really worry about the mafia" and how quick he was to no vote.

    April 6, 2012
    #85

    if anyone is acting suspicious, its you, #85. Why have you been so deadset on me since the beginning just cause i no voted. Plenty of other people did a no vote too. plus it's a COMPLETELY normal move. its not that i think your mafia/cult, (though you may well be) i just think your being ridiculous and reckless.

    April 6, 2012
    Knukles2000

    I'm just a regular townie so I'm exercising the only power I really have.

    And your right it is a normal move, which is why I'm fairly confident you are something. Not only the suspicion, not only the instability, but you've been a regular townie every game. It's likely you finally got something. Things just add up. No doubt I could be wrong, and if I am I will look suspicious, but I don't have anything to lose as a townie.

    April 6, 2012
    #85

    Apparently you weren't here when i was mafia in game 2 (before it was reset). But anyway, Yeano has a random number picker, for all our roles, so it's VERY likely I am a townie again. just as it's likely you could be mafia again. also, you realize plenty of other people think the cult is a higher priority other than me. ALSO in case you didn't notice, i was "unstable" the last game as well. turned out i was a townie.

    also this wii is horrible.

    April 6, 2012
    Knukles2000

    As everyone knows that has played all the games, I have been adamantly opposed to the No Vote and still am (I think).

    But what `Roxas` said above makes a lot of sense to me at this point and I need to think this one over for awhile. If the Cult picked a Mason then that would eliminate one problem for us. And that's assuming they even try to recruit.

    There's only been 21 hours since the game started so I'm going to hold off voting for another day at least.

    April 6, 2012
    chiefsonny
     

    I'm not too worried about the cult because the mafia can take them out too. I'm more worried about us forgetting to go after the mafia. And Allright I stand corrected, you were mafia that game, I guess it counts.

    How many no votes is that, like 5? Too lazy to count.

    April 6, 2012
    #85

    The cult will continue to multiply and take our allies till we lose unless they are dealt with. OF COURSE the mafia is important, but theres no denying that the cult is the biggest threat. Plus what if never does get the cult, then what?

    April 6, 2012
    Knukles2000

    Also, how can you even be worried about the mafia over the cult unless you ARE the cult?

    April 6, 2012
    Knukles2000

    i feel like noone payed attention to last game.

    if randomly vote the chances of us getting a mafia or cult is equal to the chance of us getting a special role.

    but the cop doctor or mason arent important huh?

    April 6, 2012
    CtR Black

    Changing my vote to #85 for the time being. The more he talks, the more i think he's either cult or mafia.

    and ctr, thats exactly what i was trying to say in game 1, 2 before reset and 2. but apparently people will suspect you, vote or not.

    April 6, 2012
    Knukles2000

    See look at how unstable knukles is, he's changed his vote 3 times in one day, even if he is a townie (still am willing to bet he's a special role) we still wouldn't lose much.

    Im not totally ignoring the cult like you suggested, I pointed out that the mafia will be able to play an under the radar game if our entire focus goes to the cult and they will get us in the end.

    April 7, 2012
    #85

    trial and error. you raised huge suspcion and in return you gained my vote.

    and i ALWAYS change my vote a lot. notice last game? plus seems only a mafia or cult would be so senselessly deadset on me, so you brought this on yourself.

    April 7, 2012
    Knukles2000

    Hey guys chill should we go together to take out the mafia and cults? I mean we can't let the bad guys win!

    April 7, 2012
    Teddy-Son

    I'm not deadset on anything, there have only been two other proposals, a no vote which I have clearly expressed why I don't agree with it, and your baseless vote on zanic because he's new.

    April 7, 2012
    #85

    And yet you have attacked me in the vast majority of your posts. and i already said it isn't cause zanic is new for like the 4th time. you either have the attention span of a sloth, or you are purposely bringing that back up to senselessly and recklessly raise votes against me.

    April 7, 2012
    Knukles2000

    Killing someone this round helps both the mafia AND the cultists. It really isn't practical to target anyone until later. All you guys have done is make each other suspicious.

    April 7, 2012
    Xhin
    Sky's the limit

    Yeah but if you kill a mafia or cultist, then it helps the town. What's the big deal? The sooner we vote, the better our chances get on coming out of this alive.

    April 7, 2012
    LLight

    I agree with Llight. The only reason i no voted in the first place was to avoid putting a target on my back, and the town wasting more ammo.

    April 7, 2012
    Knukles2000

    Like I said I'm just a regular townie so I can either:

    1. Be a sheep vote

    2. Try and make a reasonable move to benefit my team

    We are guaranteed losing 2 people tonight. I used to be one of thestrongest supporter of a no vote, but think about it, we can take the chance now and if we are still wrong our numbers won't be too hurt. Taking chances later on on sketchy info when there is less of us isn't a much better strat.

    April 7, 2012
    #85

    The only reason i no voted in the first place was to avoid putting a target on my back

    So you pretty much admitted it was a smoke screen like I accused you.

    April 7, 2012
    #85

    No, i'm admitting i don't want to die.

    April 7, 2012
    Knukles2000

    the way i see it is: nine people are not going to vote on the same person. so we can end the right now with a no vote, or we can wait two more days and have it automatically end with a no vote

    April 7, 2012
    CtR Black

    i dont even think it will end with a majority

    April 7, 2012
    CtR Black

    I think we can all agree that #85 and Knukles are both not Mafia because they're going at it ;)

    April 7, 2012
    Zanic

    I mean both of them aren't Mafia, so either one of them or neither. Sorry for the confusing post.

    And I don't think it's totally accurate to go for inactive people because they might be going for being less suspicious. Remember that everyone has IRL stuff to deal with(Like I had a track meet all day -.-) and it isn't exactly fair to vote them out because they are dealing with shiz. Not trying to defend anyone, just pointing it out.

    April 7, 2012
    Zanic

    Thank you for correcting that, white lancer.

    I think all of us UNANIMOUSLY making a decision may be better, but at the same time I'm not against everybody going with what they feel is his best bet to stay alive.

    April 7, 2012
    `Roxas`

    Current ratio : 2:11:1

    If we do nothing 2:9:2

    If we kill and are wrong 2:8:2

    Next round

    Ratio: 2:9:2

    If we kill and are wrong 2:7:3

    Can you guys see why taking one out first round isn't too bad in this new situation? If we are wrong in later rounds it is more costly.

    April 7, 2012
    #85

    Well I am new to this I don't know who to pick. If there is someone evidence on someone then there might be somewhere to go on.

    April 7, 2012
    Teddy-Son

    I'm guessing youd have us vote for knukles #85?

    April 7, 2012
    Zanic

    I like that hezekiah tried to actually randomize with ~(roll )~, so let's try that. I don't remember if we can roll for a maximum, but we can also draw from a 52 card deck and roll two six sided dice. Hopefully it gets a lot number so I'll keep rolling after every such reply until it does.

    April 7, 2012
    LLight

    And there is no evidence on anyone at this point in time. I'll have to read through the topic again.

    April 7, 2012
    LLight

    If you don't mind my asking, why didn't you include yourself in the roll, hezekiah? It doesn't seem fair that everybody's name but yours is included, regardless of your role.

    April 7, 2012
    `Roxas`

    Way I see it, we need to put our heads together, decide the two most likely people to be cult, then we all vote for one or the other. My current two are #85, after the way he acted back there, and Shadowwalked. Knowing Shadowwalked, he would of been all over this if he was he was anyone important on our side. So chances are, shadow is either cult, mafia, or a regular townie.

    April 7, 2012
    Knukles2000

    @hezekiah:
    Oh I get it now, his rolls should have been like this:

    1-7 is white lancer
    8-14 is Shadowwalked
    15-21 is #85
    22-28 is 'Roxas'
    29-35 is Xhin
    36-42 is poptart!
    43-49 is Zanic
    50-56 is hezekiah
    57-63 is Knukles2000
    64-70 is CtR Black
    71-77 is MajorasMask9
    78-84 is LLight
    85-91 is chiefsonny
    92-98 is Teddy-Son
    99-100 is re-roll.

    So then he rolled a 95 thinking it's out of range, but why is that out of range? 95 is Teddy-Son. Then he re-rolled 76 which is actually MajorasMask9 (not LLight). Please verify your scale for the randomize strategy. I'll go with it if you better explain your scale.

    Based on the scale posted here, with the initial roll of 95, my vote goes for Teddy-Son. Fair?

    April 7, 2012
    LLight

    I'm open to other proposals, zanic.

    April 7, 2012
    #85

    Random comment, but I hate typing out #85's name because I have a Corsair Vengeance K60 and swapped out all of the number keys from 1-6 with the red textured keys so now it's hard to tell which one is the # as I keep forgetting. {:3}

    April 7, 2012
    LLight

    I guess I'll roll. Using the number list LLight posted.

    43, that's a vote for Zanic. Sorry :(. Unless you're mafia/cult. Then I'm not sorry.

    April 7, 2012
    MajorasMask9

    Well the idea of the roll is that everyone votes for the same result, in which case, hezekiah's first roll was for Teddy-Son. Sorry for the extra rolls if that's confusing anyone.

    April 7, 2012
    LLight

    Dammit

    April 7, 2012
    Zanic

    Knukles. Sorry bro.

    April 7, 2012
    Zanic

    That's another idea, if everyone individually rolls and goes with that vote, then that just creates another variable because the odds are even lower that peoples' roll results overlap each other. Edit: actually the odds are more like (1/14)/14 (0.0051%) that two people roll the same result and it's still 23% (3/14) chance of hitting mafia or cult.

    Edit: Why didn't anyone tell me my totals were off? It should have been 14, not 11. Recalculated totals to better reflect.

    I'd like to pile onto hezekiah's first roll though (Teddy-Son), since that is the most preferable at the moment.

    April 7, 2012
    LLight

    I guess that is the most fair way of going about the game at this point in time.

    Sorry Teddy-Son. The odds are not in your favor this day.

    April 7, 2012
    `Roxas`

    ...Idiots. I'll roll, but I won't guarantee it will be my final vote.

    April 7, 2012
    Knukles2000

    Thought i'd just give a quick update.

    No vote- 3 (Xhin, Teddy, CtR)

    Knukles- 2 (#85, Manic)

    Llight- 1 (hezekiah)

    Teddy- 1 (Roxas, Llight)

    Zanic- 1 (majora)

    #85- 1 (Knukles)

    To help even the scales in case you all make a horrible mistake that you all will regret, my vote is switching to Manic unless I get a reason to do otherwise.

    April 7, 2012
    Knukles2000

    you all can correct me, if I missed something, and i'll edit it in.

    April 7, 2012
    Knukles2000

    Whyd you put my name as Manic? At first I thought it said Maniac and I was insulted :)

    And LLight also voted Teddy

    April 7, 2012
    Zanic

    I'm not voting for hezekiah, I'm voting for Teddy-Son.

    Just went through the topic and tallied up the votes as they changed.

    Vote to kill Knukles2000 - #85, Zanic
    Vote to kill LLight - hezekiah
    Vote to kill Teddy-Son - LLight, 'Roxas'
    Vote to kill Zanic - MajorasMask9, Knukles2000

    No Vote - Teddy-Son, CtR Black, Xhin, Zanic
    Not yet voted - white lancer, Shadowwalked, poptart!, chiefsonny

    April 7, 2012
    LLight

    @Knukles2000, I think your numbers are wrong. I think Teddy has at least 2 votes. But I don't have the time or patience to check right now.

    I have reservations about doing this roll thing, But I guess it's better then No Voting, all though it may end up with the same results. But at least we are taking a shot at trying to get a mafia or the Cult.

    One question before I decided how I want to proceed.

    If a person rolls his own number, is it fair for him to roll again?
    Or should it be a one roll and done?

    Hope we don't have to use this in another round. New at Mafia, but have my doubts that this is the way the game was intended to be played.

    April 7, 2012
    chiefsonny
     

    LLight, you said Xhin "no voted" then that he "had yet to vote."

    April 7, 2012
    `Roxas`

    My bad, fixed.

    April 7, 2012
    LLight

    Sorry LLight. See you posted new number before my post.
    But Knukles did have it wrong{:P}

    April 7, 2012
    chiefsonny
     

    If a person rolls his own number, is it fair for him to roll again?
    Or should it be a one roll and done?

    While I understand every vote counts in this round, I don't find it fair because it could guarantee a non-majority, resulting in No Kill. So for this round, I think it should be one roll and done.

    April 7, 2012
    `Roxas`

    And to respond to @chiefsonny
    If a person rolls his own number, is it fair for him to roll again?
    Or should it be a one roll and done?

    The odds are (1/14)/14 (0.0051%) that two people roll the same result. It's very low, so I think it's a better idea for one person to roll once and everyone goes with that. The scale will need to be updated after each round to reflect the missing gaps in numbers. A re-roll should only happen if you roll a 99 or 100.

    April 7, 2012
    LLight

    @LLight & `Roxas`

    Thanks guys.

    Sorry Shadowwalked

    April 7, 2012
    chiefsonny
     

    If a person rolls his own number, is it fair for him to roll again?

    Why wouldn't it be? It's your own vote--no one is compelling you to follow the rolling system. And there would be no point in voting for yourself, which is why hezekiah took himself off the list.

    I find this whole rolling to vote thing weird.

    April 7, 2012
    white lancer

    hezekiah didn't take himself off the list, he just never posted the whole list, a list which I extrapolated. You shouldn't be re-rolling unless you land on the slot that tells you to re-roll, otherwise that's not a fair randomization.

    Anyone who says different is officially suspicious, unless they have a damn good reason on why this is wrong (which you don't).

    April 7, 2012
    LLight

    I'm not voting for hezekiah, I'm voting for Teddy-Son.

    Hez voted for you. But fixed your Teddy vote. Also, you left my switch to Zanic vote out.

    April 7, 2012
    Knukles2000

    Oh wait a minute, I see what he did there. hezekiah DID take himself out of the list. That's not fair. If we unified a vote on a random roll and it was me, I'd vote myself out because that's the right thing to do. I think my list is best.

    April 7, 2012
    LLight

    Here is the current standing vote results:

    Vote to kill Knukles2000 - #85, Zanic
    Vote to kill LLight - hezekiah
    Vote to kill Teddy-Son - LLight, 'Roxas'
    Vote to kill Zanic - MajorasMask9, Knukles2000
    Vote to kill Shadowwalked - chiefsonny

    No Vote - Teddy-Son, CtR Black, Xhin, Zanic
    Not yet voted - white lancer, Shadowwalked, poptart!

    Edit: guys, please say the words "Vote" when you vote for someone, it's just easier to tally up with CTRL + F. I almost missed chiefsonny's vote.

    April 7, 2012
    LLight

    Zanic didn't no vote though. 0_o

    April 7, 2012
    Knukles2000

    He did say no vote, so I counted it as a no vote. See reply #1333728219.

    April 7, 2012
    LLight

    I thought it was a given that I wouldn't vote to kill myself. Regardless of what my role is, it'd be foolish to offer myself up like that.

    My methodology was to use as much of the range 1-100 as I could with everybody but myself able to be voted for. Since there were 13 possibilities, each would end up with 7.whatever numbers. And since fractions can't be rolled, I rounded down. 13*7=91, meaning 92-100 must be a reroll.


    However, I'm changing my vote to Knukles2000. He has been seeming far too dangerous and erratic for my liking.

    April 7, 2012
    hezekiah

    Idk, his latest post was just me, ad ya can't vote for two different things.

    April 7, 2012
    Knukles2000

    If there was consensus on killing of the result of a random vote, then sure, I'll include myself in it. But at the time I did that, it was just me figuring out who I would vote for.

    April 7, 2012
    hezekiah

    I'm always switching around, Hez. Care to tell me how anything changed from this game?

    But alas, you forced me to change again since I hate dying, and my death would only serve to greatly hinder the Town.

    I'm changing back to

    no vote.

    April 7, 2012
    Knukles2000

    It's not foolishness to offer yourself up, it's just fair and shows discretion if we are a united front. This way, you can't hide behind whatever role you claim to be.

    Updated current standings:

    Vote to kill Knukles2000 - #85, Zanic, hezekiah
    Vote to kill Teddy-Son - LLight, 'Roxas'
    Vote to kill Zanic - MajorasMask9
    Vote to kill Shadowwalked - chiefsonny

    No Vote - Teddy-Son, CtR Black, Xhin, Zanic, Knukles2000
    Not yet voted - white lancer, Shadowwalked, poptart!

    Any faction opposing the town is fairly easy to identify. I proved that last game by offering up a completely sound strategy that was fair for everyone. It was accurate in identifying mafiosos because they slipped up like white lancer did just now, therefore is now suspicious.

    Knuckles still acts like he would out of game so I don't see that as suspicious (yet). He's a good wildcard regardless of role because if you riled him up enough, you could get him to out his position (see my Knuckles results prior to game 2 reset). I single handedly dispatched 4 mafia in 1 round and was responsible for outing 2 after the reset, so I'd say my track record is pretty good. If you're sloppy, you're gonna get nailed so I'm looking at you, white lancer, but won't change my vote for this round.

    April 7, 2012
    LLight

    I wouldn't vote myself. What would be the point? I know that I'm not Mafia or Cult so it would be a wasted vote and potentially hurt the town if enough people rolled my number.

    I'm not really on board with the randomization. It's true that I'm opposed to everyone just popping in with a "no kill" in the first round, but that's just because it's an easy way to hide. I think the randomization process is just another way for people to hide, as it doesn't require active participation in discussion, and its most likely result is the death of someone who is innocent.

    For now I'm voting no kill.

    April 7, 2012
    white lancer

    Updated current standings:

    Vote to kill Knukles2000 - #85, Zanic, hezekiah
    Vote to kill Teddy-Son - LLight, 'Roxas'
    Vote to kill Zanic - MajorasMask9
    Vote to kill Shadowwalked - chiefsonny

    No Vote - Teddy-Son, CtR Black, Xhin, Zanic, Knukles2000, white lancer
    Not yet voted - Shadowwalked, poptart!

    April 7, 2012
    LLight

    Any faction opposing the town is fairly easy to identify. I proved that last game by offering up a completely sound strategy that was fair for everyone. It was accurate in identifying mafiosos because they slipped up like white lancer did just now, therefore is now suspicious.

    Oh, come on. Why would any mafioso/Cultist be opposed to a randomized vote? It's an easy smokescreen for anyone to follow because they'd just have to come in here, roll the dice, and vote accordingly. Most likely they'd get out of here with no suspicion on their heads and a Townie or maybe someone on the other team lynched.

    April 7, 2012
    white lancer

    I think the randomization process is just another way for people to hide, as it doesn't require active participation in discussion, and its most likely result is the death of someone who is innocent.

    There's a 11/14 79% chance to hit a townie, so that leaves the other 21% to hit mafia or cult. I think it's better to be pro-active in our votes because if we started every round by letting the mafia and cult take out 2 per night round, then the chances will increase in our favour, yet it is better than taking a defensive stance with NV because you could at least say you tried and if we nail mafia/cult, then all the better, right?

    April 7, 2012
    LLight

    Hell we might as well start the game with Night 1, Day 1, Night 2, Day 2 if we're going to no vote every game.

    Oh, come on. Why would any mafioso/Cultist be opposed to a randomized vote? It's an easy smokescreen for anyone to follow because they'd just have to come in here, roll the dice, and vote accordingly. Most likely they'd get out of here with no suspicion on their heads and a Townie or maybe someone on the other team lynched.

    The suspicions come from the people who are incapable of at least acknowledging the unbiased nature of this strategy.

    April 7, 2012
    LLight

    Hell we might as well start the game with Night 1, Day 1, Night 2, Day 2 if we're going to no vote every game.

    Whenever I've played Mafia outside of this forum, that IS how we've started. There's usually not a whole lot to go off of in the first round.

    Regardless, I don't think this round has been fruitless. There have been some interesting things said and there are definitely players that I'm keeping my eyes on. I personally think the discussion is key, not just randomly voting. As a Mafia member last round, I can assure you that there's nothing that gets the Mafia more excited than when the Town decides to lynch one of their own. I also think people are panicking about the whole Cult thing a little too much--we do have the Masons, which are potentially a powerful weapon against both Cult and Mafia.

    April 7, 2012
    white lancer

    The suspicions come from the people who are incapable of at least acknowledging the unbiased nature of this strategy.

    Heh, I love this. If people don't agree with your strategy, they're automatically suspicious.

    I don't think that there's a question that the randomized vote is unbiased. That's obvious. It's also obvious that an unbiased strategy has a 4/5 chance of hitting someone who is town-sided.

    April 7, 2012
    white lancer

    I doubt enough people will be sway from no vote in time... can we move on soon?

    April 7, 2012
    Knukles2000

    I'm not asking you to agree with it because after all, you are responsible for your vote. It's a topic of discussion which is a good precursor to identify those who cannot follow a logical thought process and for those who can't. A mafioso or cult member would likely try to discredit a sound theory because it's a theory that works without any bias in sight. It's the only solid argument that makes sense. I've made a few corrections thanks to this round's participants (hezekiah, Knuckles, #85 and chiefsonny). They don't follow the exact randomized pick in theory, but they picked one they interpreted for themselves because it makes sense. I still don't entirely agree with them because the odds are in the fractions of percentages because they chose to do it individually rather than as a team.

    April 7, 2012
    LLight

    I don't like the idea of voting who dies based on your roll that seems unfair considering its based on luck.{:(}

    April 7, 2012
    Teddy-Son

    I understand why someone would be opposed, even if he is just a standard Townie, but I obviously see why this may be a good thing to start with this game.

    The sooner the Cult is taken out, the better. Should we, or the Mafia, manage to take him out today or tonight, then great.

    April 7, 2012
    `Roxas`

    You can't no vote on a roll. It doesn't take that into account. It's still better than starting at a -2 member disadvantage because you can't rely on the cop or mason to win the entire game for you.

    And yes, luck is fair because everyone is equal with this method.

    If I would redo the scale for next round, then the formula would be 100/[total number players], 100/14 is 7.14, round down to 7 and the numbers increment by 7 for each player. The remainder is a re-roll. The number is 100 because when you roll, it's always a number between 1 and 100. This will ensure the chances of rolling a number is always equal, sans the re-roll, but that's tipped favourably in the minority and basically forces you to try again until you land on someone.

    April 7, 2012
    LLight

    Even if we don't decide by roll, Teddy, it's still a matter of luck, given with a bit more logic rolled in there.

    April 7, 2012
    `Roxas`

    Yeah but luck never goes in my favor when chances is taken. But I guess if I die I wont be able to help out to the best that I can do. Not that I can do much.

    April 7, 2012
    Teddy-Son

    Whenever I've played Mafia outside of this forum, that IS how we've started. There's usually not a whole lot to go off of in the first round.

    The be fair, playing online is heaps different than playing in person. There's more body language to play off of, while this is a feature this game lacks.

    April 7, 2012
    LLight

    I'm not seeing why the Cultist would oppose this theory at all. Right now, he's on a team of his own, so unless he's the one getting targeted, he would be happy to go along with the theory and help the Town to take out someone on a different side. The Mafia only have two members to protect so their odds of opposing this theory are only a little higher. As long as the rolls aren't unluckily toward them, they'll merrily go along with it as well.

    Also, I do think this strategy ignores the Mason, who I believe has the potential to be the most powerful role in the game. They are obviously weapons against the Cult, but they could help against the Mafia as well. If the Masons manage to recruit enough members, they'll be able to reveal themselves later in the game and corroborate each other's story, and then our odds of hitting the Mafia are that much less. That only works if the Mason doesn't hit a Mafia member early, though, and killing off a Townie the first round just increases the Mason's chance of guessing wrong.

    April 7, 2012
    white lancer

    The be fair, playing online is heaps different than playing in person. There's more body language to play off of, while this is a feature this game lacks.

    Definitely true, but people still slip up when playing online. That's how you got several Mafia members last round.

    April 7, 2012
    white lancer

    You're right and do raise an interesting point because I'm not taking into account the masons. They're walking time bombs who have the power to wipe out a large percentage of their own faction (i.e. the town) if they pick a mafioso. This is a game changer that only works in favour of the mafia, because who will you end up picking in the end game? The odds are too large near the end of the game to risk nuking your faction. I'm not a mason nor cult, so I've gracefully ignored their roles in favour of one that works for the town, one of which I'm predicting will come down to cult vs mafia since we're all fodder for them because of a max of up to -2 every round assuming the cult decides to recruit and the mafia decides to kill. This strategy conveniently ignores town/mafia/cult alignment, so I still think it still fits.

    April 7, 2012
    LLight

    Just for the record--as to why I think rolling for the vote is better than bandwagoning with someone--it's very likely that two people or more will roll for the same person. By basing our votes entirely on rolls, it's less likely that the mafia/cult will sway the vote in their favor. For example, if someone voted to kill someone that was innocent, the mafia/cult would know this and would jump on board easily enough. Rolling ensures that it's entirely left up to chance.

    April 7, 2012
    MajorasMask9

    You're right too, except for the individual roll vote because the chances are still (1/14)/14 0.0051% to pick the same person because that's the average number based on the number of people. I guess the odds are more like (1/11)/11 0.0083% because obviously, the mafia and cult won't agree to a randomized vote, though it also doubles as a smokescreen to blend in if they do. All the more reason for them to agree to it as well. Everyone wins, except for the person that was voted out via united roll.

    April 7, 2012
    LLight

    By the time the Masons are big enough to take out a huge chunk of our faction, they'll be big enough to reveal themselves anyway. Actually, I see no need for the Masons to lose any more than one of their members at a time. If I were a Mason, I would discuss during the day and select one member to vote at night, while the rest choose not to vote so that one vote will still be a plurality. If that one Mason member dies, the rest will know that the person they targeted is Mafia and can communicate that to the Town during the day (they can actually catch the Godfather this way). That's assuming that the Mason vote follows the same protocols as the Town vote.

    Also, the Mafia/Cult also have a chance to take each other out in the night, so we won't necessarily lose two members each night. Or the Cult could select the Mason or the Mafia could select the person who the Doctor saved. I just don't see how killing this round really helps the Town.

    @Majora, that's true. At the same time it removes the temptation for the Cult/Mafia to bandwagon themselves, which gives them even more of a way to avoid suspicion.

    April 7, 2012
    white lancer

    Masons and cult roles make my head spin. I haven't completely grasped their abilities because I'm trying to think of the probability of them either nuking themselves by trying to recruit a mafioso or guarding against the cult by successfully recruiting another townie. Then there's the cult with the same problem... they have a 10/14 71% chance to recruit a townie.

    April 7, 2012
    LLight

    Sorry, I meant to say "voted to kill" in my last reply. Rolls everywhere.

    April 7, 2012
    MajorasMask9

    I still don't like the idea of rolling considering that I don't like to play chance. Roxas might be right in saying that this might all go by chance even if you don't roll but still I never win in chance. I still keep my No Vote.

    Anyway, this is not going to change anyway and if we are going to base our votes the entire game on rolling then whats the point? Maybe on the first day when we have nothing to go on it MIGHT be okay. But when we do have reasons to suspect some one but what we say means nothing then that takes out the whole voting process not allowing us to vote on who we think might be Mafia or cult.

    April 7, 2012
    Teddy-Son

    Rolling isn't required of us, Teddy. Plus I think their only gonna do this till we have better evidence.

    April 7, 2012
    Knukles2000

    Right you are dear Watson. Nobody plays the same strategy every round, but it's a good idea to have something concrete to fall back to in terms of discussion topics. Like white lancer said, discussion is key.

    I can understand why you don't like it and it's because lady luck's RNG picked you first, which is the target of the unified roll theory (it get's called something different almost every game so far, but the idea is basically the same).

    April 7, 2012
    LLight

    Okay I understand. I'll try to calm down.

    April 7, 2012
    Teddy-Son

    I would say it's pretty safe to say at least one anti townie role is masking behind the no vote.

    April 7, 2012
    #85

    Yeah but an anti-townie can be a cop, mafia, Mason or even a cultist.

    April 7, 2012
    Teddy-Son

    There's a (3/14)/(8/14) 37.5% chance that at least one anti-townie role is masking behind the no vote.

    3/14 represents the anti-townie faction (mafia and cult).
    8/14 represents the no vote and not yet voted players.

    @Teddy-Son, cop is a town sided role.

    April 7, 2012
    LLight

    Oh yeah I guess cops are for the town in a game.

    April 7, 2012
    Teddy-Son

    Well that's a bit smaller of a percentage than I'd like but I'd factor in that townies are actually trying to make a vote this day so it would increase.

    And times running out. People need to sack up and makena decision. I respect the no voting more than the rolling, that's just dumb. But no voting leaves us to be sacrificed, remember that.

    April 7, 2012
    #85

    #85 actually makes sense. I don't want to say anything more about the rolling but I am just siding with him on that account.

    Okay I will say a little more. Rolling does put luck on the line and I would facepalm myself I rolled and then my roll was against me thus voting myself out. On the other hand I go with No Voting today cause we have no evidence and I rather vote for someone when I have something to go with rather then playing the dice or voting on nothing.

    April 7, 2012
    Teddy-Son

    There's a 3/14 21% of killing mafia or cult if we vote this round and a 11/14 79% chance that we start with a -3 players next day round.

    If we no vote it's a 100% we start at a -2 players. It's the statistically better choice, but I've learned in most online games you don't win by being defensive when you have a majority faction.

    April 7, 2012
    LLight

    Now Llight sounds smart I can't make up my own mind{:(}

    April 7, 2012
    Teddy-Son

    We still have 30 hours and 30 minutes, a reasonable amount of time.

    And on second thought, I do not think I will be sticking with Teddy.

    My vote is undecided.

    April 7, 2012
    `Roxas`

    Hmm... can you switch back to undecided? Yeano? Or does it count as a NV?

    April 7, 2012
    LLight

    It's just going to be a bunch of dicking around and then it will be a no vote unless some people start making moves

    April 7, 2012
    #85

    Yeah everyone is too pussy to bet on 21%.

    April 7, 2012
    LLight

    Well dude like I explained, it hurts worse to be wrong later than be wrong now. Whats your plan then? No vote and then do what next round when we lose 2?

    April 7, 2012
    #85

    Hmm... can you switch back to undecided? Yeano? Or does it count as a NV?

    Undecided is essentially retracting one's vote, as if he had not voted to begin with.

    "No vote" isn't the term I would use anyway (though people have been using it here). I use the term "no kill" which is voting not to kill. I have been interpreting "no vote" as "no kill," though.

    So, if someone retracts their vote, it essentially means that they have not voted for any option (including no kill), and yes, that is allowed.

    April 7, 2012
    Yeano

    If no vote wins, I think we should pay attention to who the mafia kills, and who the cult takes. It might say something about who they are.

    April 7, 2012
    Knukles2000

    There's a lot of room and a a larger margin for error if we vote in the first round before people start becoming masons or joining the cult. Your choices are limited as the rounds progress, but the probability increases if you use rolls later and can't decide if someone is shoddy enough, but you likely will vote on a shoddy player as that is what would be the preferred play style for someone playing as mafia.

    Once again, I've laid out some groundwork if you choose to use it in this game or in the next one.

    April 7, 2012
    LLight

    Updated current standings:

    Vote to kill Knukles2000 - #85, Zanic, hezekiah
    Vote to kill Teddy-Son - LLight
    Vote to kill Zanic - MajorasMask9
    Vote to kill Shadowwalked - chiefsonny

    No Kill - Teddy-Son, CtR Black, Xhin, Knukles2000, white lancer
    Undecided Vote - 'Roxas', poptart!
    Undecided (not yet posted) - Shadowwalked

    Edited: Thanks chief. He changed his vote from undecided to Knuckles in reply 1333811455.

    April 7, 2012
    LLight

    @LLight, you have Zanic voting to kill Knuckles and Undecided.
    Or did I miss something in reading the replies.

    April 7, 2012
    chiefsonny
     

    Edited: Thanks chief. He changed his vote from undecided to Knuckles in reply 1333811455.

    But thats what I was trying to tell you. =_=

    April 7, 2012
    Knukles2000

    Pretty much everyone has posted here, except Shadowwalked. I think it's safe to say not enough people are willing to change their vote. So, we should prolly prepare for a no-vote win, and wrap this up as a 9 or more votes have been cast, imo.

    April 7, 2012
    Knukles2000

    .......

    April 7, 2012
    #85

    .......

    That dosn't say much. I'm just getting impatient is all. But my patience is very small, so. I'm just throwing that out there, i'm not forcing anyone to listen.

    April 7, 2012
    Knukles2000

    not enough people are willing to change their vote

    changed vote 4 or 5 times

    Are people reading this guy?

    April 7, 2012
    #85

    Have you noticed i'm the only one who goes around changing their votes frequently in every game? Pretty much no one else is gonna change it. And I highly doubt I will change it again given the circumstances. In fact, the more you keep throwing everything possible at me, the more you look suspicious. And not just to me, but to the others who keep silent to avoid making a scene. In fact, i'm at this point about 75% sure you are either Mafia, or Cult.

    April 7, 2012
    Knukles2000

    What's the hurry?

    April 7, 2012
    chiefsonny
     

    The hurry is simply impatience, suspense, and I feel like we're waiting for a change that most likely won't happen. Nothing serious. Just being... me.

    April 7, 2012
    Knukles2000

    You know I just realized, not that I am in a rush to be killed off. But with the dead talk I can be silly and say whatever I want without anyone seeing what I am saying unless you are Yeano or another dead. Of course I would love to be the person who says how said person is killed, who the Mafia killed and so on. I guess It would be cool to take Yeano's place.{:3}

    April 7, 2012
    Teddy-Son

    I always look suspicious, townie or mafia, I played an aggressive game game 1, and so did the town, and the town won.

    But last game, the town no voted, and the mafia blew you guys out until BCB gave us away. It's super easy to play along as a townie when you are no voting, and the few that do accuse, the mafia easily play off of that. Like they could take me out and then you would look suspicious.

    April 7, 2012
    #85

    The hurry is simply impatience, suspense,

    I can understand that. But there may also be something to learn by seeing who does not vote and why.

    April 7, 2012
    chiefsonny
     

    This is the first time in any of the games you have done this, Knux. Not going to lie to you, but that is making me suspicious of you myself.

    April 7, 2012
    `Roxas`

    You take me out, you'll find yet again it was just another terrible loss. And YOU will find out what it's like to be in my shoes after Xhin turned out to be the Doctor.

    True..

    On the contrary. About every day in every game, (not all though) I switched somewhere.

    April 7, 2012
    Knukles2000

    No I won't be like you because I am not CERTAIN you are an anti town role, but I have suspicion and want to gamble this round, and you happen to be an unstable suspicious player. But the towns probably not going to sack up so I'm probably just looking suspicious for nothing.

    April 7, 2012
    #85

    No I won't be like you because I am not CERTAIN you are an anti town role

    I said in that game, I was not sure Xhin was mafia. I was just leaning more toward Mafia. I even said if Xhin isn't mafia, chances are he is a special role.

    but I have suspicion and want to gamble this round, and you happen to be an unstable suspicious player

    Xhin was my gamble. Look how that turned out.

    so I'm probably just looking suspicious for nothing.

    This.

    April 7, 2012
    Knukles2000

    We only did so well in game 1 because I exploited a loophole in the game (townie numbers). Game 2 we would have done better if the mafia hadn't been lucky enough to silence and then kill the cop before he could reveal anything.

    LLight, your strategy for voting someone by doing so randomly is valid. There probably won't be enough information to go on until special roles speak up. However, I still don't think that voting to lynch someone in the first round is a good idea. Let's look at the odds again:

  • 21% chance of hitting the mafia or cult
  • 21% chance of hitting a good role that we have no hope of recovering (mason, cop, doctor)
  • 58% chance of hitting a normal townie

    Now let's look at what round 2 will look like if everything proceeds normally and the cop and doctor are still alive.

  • 31% chance of hitting the mafia or cult
  • 15% chance of hitting one of our good roles that we have no hope of recovering (cop, doctor)
  • 15% chance of hitting a mason.
  • 39% chance of hitting a townie

    In one round, the odds of hitting the mafia or cult goes up by a whopping 10%. The possibility of hitting a non-recoverable role also goes down 6%. In total, the ratio between hitting a bad role to hitting a non-recoverable good role goes from 1:1 to 2:1. Those are great odds.

    As far as I see it, the last round proved that we can live without both the Cop and the Doctor, though it would be difficult. However, as long as the Cult is in play, we do NOT want to lose the sole mason. Once a round has passed and the mason has recruited someone though, then killing a mason wouldn't be that big of a deal.

  • April 7, 2012
    Xhin
    Sky's the limit

    I have to agree with Xhin, even though I do not like the idea of idly the first round.

    No vote.

    April 7, 2012
    `Roxas`

    Please include the fractions with your odds, it just makes it easier.

    @Yeano: There's a chance the mason, cult or mafia kills or recruits a special townie role. Does the special townie role lose their special townie role by becoming cult or mason?

    The odds are greater for this to happen rather than the town itself doing it so we could lose our special townies without even knowing it. Taking the chance is better than having no chance at all, but if it's the odds you're worried about; even if we hit a townie, then the odds are increased greater than they were if we did nothing (better than +10%).

    There probably won't be enough information to go on until special roles speak up.

    Random voting does not require information from any roles. Townie special roles are free to do as they please during the night round. Their odds are 1/14 7% for finding or doing something useful or still 3/14 21% unless cult/mason priority strips them of their special night action.

    April 8, 2012
    LLight

    I'm a bit confused about the cult and mason roles.

    I get they recruit one a night.

    But whats the perc to being a mason?

    And does the cult take a person out a night too like the mafia?

    April 8, 2012
    #85

    @Yeano: There's a chance the mason, cult or mafia kills or recruits a special townie role. Does the special townie role lose their special townie role by becoming cult or mason?

    Yes, they lose their role.

    But whats the perc to being a mason?

    They know each others' identities and can speak with each other in the Mason Thread.

    And does the cult take a person out a night too like the mafia?

    Nope, the Cult is a third party role which acts almost exactly like the Masons.

    April 8, 2012
    Yeano

    Hmm, becoming a mason or cult shouldn't be so bad then. At least then you know who you can trust. I still won't change my vote for now unless necessary, but this means that a NK/NV will maximize their effectiveness for role identification. After that, you just need to be careful on how you vote because you don't want to obliterate your entire team. Do these roles still need majority vote or can one person vote while the rest stay quiet and live in the event that they discover an opposing role?

    April 8, 2012
    LLight

    Change mine to no vote. Knukles might be changing his vote a lot, but he did that last game did he not?

    I feel like too much is at risk to lynch someone and I want to see what the night looks like in this version of the game. Although I do agree with you #85 with your suspicions of knukles.

    April 8, 2012
    Zanic

    Idk why baseless suspicions should even qualify as suspicions. YOUR ALL INSANE!!

    April 8, 2012
    Knukles2000

    Hey, how come when a Mason gets recruited as a Cultist they die and visa-versa? I mean who came up with that idea? Do Cultists kill Masons IRL? And are Mafioso supposed to be the top of the Mafia or Godfather? I am do not know that much about real Mafia so I don't know where that comes from.

    And sorry about my spelling.

    April 8, 2012
    Teddy-Son

    "No vote" isn't the term I would use anyway (though people have been using it here). I use the term "no kill" which is voting not to kill. I have been interpreting "no vote" as "no kill," though.

    Heh. I have definitely been thinking that "no vote" was a weird way to phrase it. ;)

    Hey, how come when a Mason gets recruited as a Cultist they die and visa-versa? I mean who came up with that idea? Do Cultists kill Masons IRL? And are Mafioso supposed to be the top of the Mafia or Godfather? I am do not know that much about real Mafia so I don't know where that comes from.

    1. When a Mason gets recruited by the Cultist, the Cultist dies, not the Mason.
    2. The IRL parallels are a little hard to discern, but I gather that most of the reasons behind their powers are done for game balancing purposes. Part of it is that the Masons and Cultists would be competing belief systems.
    3. The Godfather is the leader of the Mafia. "Mafioso" is just a generic term for a member of the Mafia.

    And I am sticking with my "no kill" vote. I want to give the Masons time to maximize their potential.

    April 8, 2012
    white lancer

    Thanks Lancer.

    April 8, 2012
    Teddy-Son

    No problem. :)

    April 8, 2012
    white lancer

    Once there are 2 masons in the second round, it would be safest for only one of them to vote at a time, otherwise if they pick a mafioso, they will die. I'm also interested to see what kind of death a mason gets after picking a mafioso, of course by then only another mason would be able to tell which people are mafioso. They are insta-kill on cultists.

    April 8, 2012
    LLight

    I think I'm going to switch my vote to no-kill.

    April 8, 2012
    MajorasMask9

    Updated current standings:

    Vote to kill Knukles2000 - #85, Zanic, hezekiah
    Vote to kill Teddy-Son - LLight
    Vote to kill Shadowwalked - chiefsonny

    No Kill - Teddy-Son, CtR Black, Xhin, Knukles2000, white lancer, MajorasMask9, 'Roxas'
    Undecided Vote - poptart!
    Undecided (not yet posted) - Shadowwalked

    Edited: Oh yeah, I forgot we made that differentiation, thanks again chief. Roxas moved to NK.

    ---

    As for Knuckles, he's naturally suspicious as well. I've seen him play as mafia and so far his behaviour has been fairly consistent with both his past games and out of game personas. I'll still be willing to vote out erratic behaviour later in game if that's necessary because it's beneficial for all alignments. He's a good wildcard that an opposing faction could easily exploit if you push the right buttons.

    Edited 2: Can still edit posts during night round? k

    April 8, 2012
    LLight

    I think `Roxas` changed his vote to a No vote

    See
    1333841905

    April 8, 2012
    chiefsonny
     

    I meant no kill. I mean, we've said "no vote" to stand for "no kill" almost the entire time.

    April 8, 2012
    `Roxas`

    I switched to no kill also

    April 8, 2012
    Zanic

    I've been on vacation and what is this, cult people now? Sighh I don't even, just put me as no vote.

    April 8, 2012
    Shadowwalked

    Night 1

    With the town not knowing what to do, they elected not to kill anyone. They go to bed, not knowing what the night holds in store for them...


    1. white lancer
    2. Shadowwalked
    3. #85
    4. `Roxas`
    5. Xhin
    6. poptart!
    7. Zanic
    8. hezekiah
    9. Knukles2000
    10. CtR Black
    11. MajorasMask9
    12. LLight
    13. chiefsonny
    14. Teddy-Son

    Mafia-Town-Cult Ratio: 2-11-1

    Roles: Godfather, Silencer, Cop, Doctor, Mason, Cult, Townie

    24 hours to get night actions in.

    WARNING: If your role changes to "Silenced" you may not speak in this thread or in the CULT or MASON thread while your role says "Silenced." If you do, you will be killed by a host-kill.

    Continued in [p:62528].

    April 8, 2012
    Yeano

    Reply to: game 3 night 1 zzzzzzzzzzzzzzz also game 2 player scores

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