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GTX0 Adventure

Moderated by: Ghowilo

game 4 epilogue

Posted January 20, 2014 by Moonray

Aliens 2: The Return - Epilogue

{planet}The Game
  • Many vs Few
  • All Player Roles Unknown
  • Last Team Standing

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    {planet}The Map


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    {planet}The Objective
    While the humans must attempt to find and kill the aliens, the aliens job is much simpler... They only need to kill every last human.

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    {planet}The Points
  • 1 point for surviving!
  • 2 points for team victory!
  • Human Allied players will earn points relative to how many of them survive. (10 humans to begin with, 2 die and then they win, all human players earn 8 points)
  • Alien Allied players will earn points relative to how many humans died. (10 humans, 8 die but aliens lose. Aliens still get 8 points OR 10 humans, 10 die and aliens win. Aliens get 10 points)
  • Neutral players will earn points depending on which team wins so long as they survive. (If aliens win, they gain humans dead points. If humans win, they gain human survival points)
  • Bonus points can be awarded at the host's discretion, these may be disputed

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    {planet}The Achievements

  • I Like Sequels - Played Game 4

  • Game 4: Explorer - Visit the Research Lab, CnC, Robotics and any location on the planet in Game 4.
  • Game 4: Survivor - Survive the finale.
  • Game 4: Horder - Acquire and keep ten items during any one round.
  • Stop thief! - Stole from another player.
  • Boring conversation - Engage in the boring conversation.
  • Why are we here? - Discover the true nature of the human mission

  • Our Turn - Win Game 4 as the Aliens.
  • Xenophobe - Win Game 4 as the Humans.
  • Perfect Victory (Humans) - Win Game 4 without any self inflicted losses.
  • Perfect Victory (Aliens) - Win Game 4 without any losses.
    Neutral players gain victory achievements with the winning team if still alive. They do not count towards perfect victory, but will still acquire it if still alive.

  • Those that came before - Unravel the mystery of the Experimental Ruins & learn of the race inside.
  • Heart of the Swarm - ??? (Didn't they die last game?)
  • I remember everything! - ??? (Remember everything.)

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    {planet}The Host

  • Moonray

    {planet}The Roles

    Humans

    Role - Station Authorization, Initial Skillset

  • The Admiral - High Authorization, Sneaky
  • The Captain - High Authorization, Combat
  • The Guard - Medium Authorization, Combat
  • The Cyborg - Medium Authorization, Diverse
  • The Engineer - Low Authorization, Construction
  • The Medic - Low Authorization, Healing
  • The Scientist - No Authorization, Science
  • The Diplomat - No Authorization, Diplomatic Immunity
  • The Grunt - No Authorization, Combat

    Aliens

    Role - Alien Type, Initial Skillset

  • The Overmind - Evolver, Telepathic & Strength
  • The Gluttonic - Evolver, Rapid Evolution
  • The Stalker - Evolver, Sneaky

    Neutrals

    Role - Race, Initial Skillset

  • The Assimilator - Hive, Sneaky
  • The Collaborator - Human, Diverse

    {planet}The Players

  • Xhin - Killed In Action
  • chiefsonny - Killed In Action
  • Count Dooku - Survived
  • Shadowwalked - Killed In Action
  • Kyon - Host Killed (Inactivity)
  • LLight - Survived
  • Pirate_Ninja - Killed In Action
  • Helius - Self-Terminated
  • Jo Nathan - Killed In Action
  • MajorasMask9 - Host Killed (By Request)
  • Castrael - Host Killed (By Request)
  • Apollo Justice - Killed In Action
  • Speed Bike Pro - Host Killed (Inactivity)
  • Hindenburg - Killed In Action

    {planet}The Spectators

  • Mulder_

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    {planet}The Story
    Prologue

    For reasons known only before the accident, humanity has built a second space station in orbit of the planet Euthimius. When the native Euthanoids assaulted the station to drive back the human invaders something went wrong, now everyone has lost their memory and with the Euthanoids natural state being a human appearance it is impossible to tell from looks just who might be human and who alien.

    As the crew awaken, EarthGov declares the station lost and intends to send no resuce... It seems, human or alien, the only way out of this is to eliminate the other species presence before they do the same to you.

    Round 1

    The euthanoids and humans alike awake to find themselves with no memory of who they are or what they're doing. Whilst the aliens quickly regain portions of their memory through their telepathic link and soon come to realise just what they are capable of, the humans use items on their person to figure out their role in the station. Both sides however, despite lacking memory of their desires and goals, feel an overriding need to kill the other species.

    Round 2

    Someone finds a way to communicate with the entire station as all the doors lock for the duration of Containment Procedures.

    Round 3

    Not everyone respects the containment procedures as someone wakes up a mysterious force.

    Round 4

    The computer declares a station wide failure in containment protocols. Clearly very few people are interested in staying put. Meanwhile first blood is drawn, although sadly no one was killed.

    Round 5

    Events on the planet cause radiation levels to rise, the mysterious force warns all to leave them be whilst someone becomes violent in the Hangar Bay.

    Round 6

    Investigations continue into who the alien foes could be as radiation levels on the planet become dangerous.

    Round 7

    Nothing reportable happens and the station computer decides to replay some old historical documentaries... WAAAAAAAAAAAAAGH!

    Round 8

    Station 17's computer terminates Speed Bike Pro, marking the first death since the amnesia incident.

    Round 9

    The Station continues its killing rampage and terminates MajorasMask9, the second death since the amnesia incident.

    Round 10

    The first true death of the game as the player formerly known as Shadowwalked becomes a headless corpse.

    Round 11

    Combat erupts in one location as the situation on the planet seemingly worsens. What could be going on down there?

    Round 12

    The station's computer terminates Castrael and Kyon.

    Round 13

    Combat continues in isolated sections of the Station.

    Round 14

    Nothing new to report.

    Round 15

    Apollo Justice meets with an unfortunate fate and becomes the second casualty in the war with the aliens (as opposed to the computer's killing spree).

    Round 16

    A hull breach ejects several players into the void of space. I hope they find their way back, it's a rather cold out there.

    Round 17

    Hindenburg is lost to the void of space.

    Round 18

    Pirate_Ninja is killed, only six players remain!

    Round 19

    The station's computer detects a Hive Queen onboard!

    Round 20

    Helius the Cyborg self-terminates.

    Round 21

    The hive continues to expand.

    Round 22

    The hive completely consumes CnC resulting in the loss of any features it provided.

    Round 23

    The hive begins an expansion into the power core's room.

    Round 24

    The hive overruns the power core, fortunately it does not seem to be interfering with power generation.

    Round 25

    Unknown biomatter continues is unrelenting spread and begins corrupting the Emergency Corridor.

    Round 26

    The hive continues its spread into the Emergency Corridor.

    Round 27

    The hive fully infests the Emergency Corridor.

    Round 28

    The hive begins its expansion into the Research Lab.

    Round 29

    Chiefsonny is murdered!

    Round 30

    Xhin, having previously been ejected into space, dies from lack of oxygen.

    Round 31

    The station computer begins detaching the War Room and Comms Tower.

    Round 32

    The War Room and Comms Tower are detached. The Station Computer begins detaching the Research Lab and Oxygen Scrubber.

    Round 33

    The Research Lab and Oxygen Scrubber are detached. The Station Computer begins detaching the Hangar and Security Station.

    Round 34

    The hangar and Security Station are lost. The computer begins detaching CnC.

    Round 35

    CnC is lost to space, the computer begins detaching the Locker Room and Gravity Generator.

    Round 36

    The station's computer ejects the Locker Room and Gravity Generator... Taking an unsuspecting Jo Nathan with them.

    Epilogue

    Jo Nathan, the final alien on-board Station 17.2, opens the Locker Room door in hopes of return to the Robotics Facility... He takes a step forward to carefully pass through the door when he suddenly bumps right into an energy barrier.

    "Where did this come from?" He asks, confused by the mysterious energy barrier.

    On the other side of the barrier, in the hive infested Emergency Corridor, LLight waves at the alien as Count Dooku the hiver steps into view. Having previously assimilated the evolution role from Chiefsonny his appearance is somehow different but there's no mistaking that hideous insect face. One final look at his foes is drawn to an end as the station's computer seals shut the emergency door on both sides before ejecting the Locker Room into the void of space. Of course, with the station's power rapidly running out and with no means to escape, LLight and Count Dooku shortly thereafter perished satisfied that they had saved both their races from the evil aliens.

    The End???

    ........................................

    Drifting through space trapped in the Locker Room for all eternity Jo Nathan feasts upon the corpse of Speed Bike Pro to keep himself alive. Perhaps one day, he would be freed by unsuspecting explorers... Perhaps... (But in terms of the game he died and lost).

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    {planet}The Archive

    [p:83325]

    [p:83329]
    [p:83335]
    [p:83334]

    [p:85676]
    [p:85718]
    [p:85406]
    [p:83336]
    [p:84843]
    [p:83346]
    [p:83348]
    [p:83349]
    [p:83350]
    [p:83351]
    [p:83356]
    [p:83358]
    [p:83371]
    [p:83373]
    [p:83375]
    [p:83429]
    [p:83455]
    [p:83456]
    [p:83457]
    [p:83458]
    [p:83462]
    [p:83465]
    [p:83517]
    [p:85287]

    As usual, if you have any questions feel free to ask in game, via notifications or by email: shadowmoonray@hotmail.com

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