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Moderated by: Ghowilo

game 5 the horde zombie thread

Posted April 30, 2014 by Moonray

The Horde

You, Pirate_Ninja, are one zombie amongst the wave of undead shambling across the nation. You hunger for brains and flesh, but mostly brains, and it is a hunger that you know nothing can ever appease.

Soon the horde arrives at the small isolate village and the waves of mindless zombies look to you for leadership, for you are the one zombie that retained some intelligence after rising from the dead.

{zombiecartoon}Brains
Brains are the currency of your primitive zombie society and can be traded with other zombies to buy their allegiance to your horde.

To earn more brains:
  • +10 Brains per round.
  • +10 Brains every time a player dies (even if it wasn't your doing).
  • +20 Brains per objective completed.
  • +5 Brains per area of the map controlled at the end of the round.

    You can track how many brains you have available in your inventory.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    {zombiecartoon}Zombies 4 Hire!
    A strange business-manly zombie greets you. He offers to show you his stock of zombies and evolutions:

    Walkers - Cost: 1 Brain per Walker
    Walkers are average zombies with no special traits, they will go down easy but in large numbers can overwhelm a single player.

    Armless Ones - Cost: 2 Brains per Armless One
    Armless ones, despite their name, do have at least one arm. They are as weak as Walkers, but have a range attack. They can pull off their left arm and throw it at humans. This causes a 'distracted' debuff that will apply -5 to all their rolls for that round only. Once they have used this ability they become regular Walkers.

    Crawlers - Cost: 5 Brains per Crawler
    Crawlers are as weak as Walkers but they crawl on the ground. This makes their attacks always default as sneak attacks, they also show up as corpses rather than zombies when inactive (no orders given).

    Hoppers - Cost: 10 Brains per Hopper
    Hoppers were free-runners before they died. Despite being mindless they maintain their old running and climbing abilities. They can bypass barricades and other obstacles humans may put in their way, they are also faster than other zombies (+10 to speed rolls, such as when you attack a player attempting to flee). Beyond that they are as weak as Walkers.

    Old Ones - Cost: 20 Brains per Old One
    Old ones are considerably more fragile than other zombies, however their strength comes in their ability to blend in. Moving around with walking sticks they appear just as elder people, in fact their senile brains cause these zombies to not even act like zombies until they receive your orders to attack. When they do attack, they attack more viciously than any other zombie and receive +10 to combat rolls (they will also gain +10 if players have fallen for their elderly appearance and trusted them).

    Howlers - Cost: 30 Brains per Howler
    Howlers were opera singers in life, now they are as weak as Walkers but using their strong regenerated vocal cords they can produce a noise so immensely annoying that it causes human players to scatter. This effect will make anyone in the same 'room' move randomly to an adjacent room, separating a large group into smaller easier to target groups.

    Omega Zombies - Cost: 50 Brains per Omega Zombie (2 out of 3 remaining; only allowed 1 at a time)
    The nanites don't always get it right when they bring zombies back. In rare cases they have merged multiple corpses into one abomination. These large zombies receive +50 to all defensive and offensive rolls, making them the strongest zombies of the horde.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    {zombiecartoon}Nanite Attacks
    By offering brains to the nanites you discovered these tiny machines are willing to cause effects on the village:

    Heavy Rain - Cost: 10 Brains (lifetime purchase limit: 1)
    Heavy rainfall will occur for one full day (two rounds). While this won't negatively effect your horde it will hinder the sight of human players, obscuring details in rooms (such as the existence of your zombies).

    Human Survivors - Cost: 10 Brains (lifetime purchase limit: 1)
    The nanites will alert everyone to the existence of five NPC survivors in the town. Killing these survivors will become an optional objective for you (whilst saving them for the humans). Completing the objective will earn you 20 brains + 10 per NPC survivor killed.

    Hunger - Cost: 10 Brains (4 out of 5 remaining)
    The nanites will cause the human players to become hungry, forcing them to find food or die. If they are not hiding in a location with food this should force them to move.

    Fire - Cost: 10 Brains (lifetime purchase limit: 1)
    The nanites will set fire to one building of your choice, if the players fail to put out the fire that building and its contents are lost forever.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    {zombiecartoon}Your Horde
    [p:87713|Player Zombies]
  • LLight (Hopper)
  • Shadowwalked (Armless One)
  • Xhin (Armless One)
  • SDYoshi (Armless One)
  • Count Dooku (Hopper)
  • Apollo Justice (Omega)
  • Ghowilo (Armless One)

    [p:87702|Village Park]
  • 4 'walkers' at the Park.
  • 1 'old one' at the Park.

    [p:87746|Road]
  • 22 'walkers' on the Road.
  • 2 'armless one' on the road.

    [p:87747|Village Hall]
  • 4 'walkers' at the Village Hall.

    [p:87748|Farmland]
  • 2 'crawlers' in the Farmland.

    [p:87751|Local Pub]
  • 2 'armless ones' at the Local Pub.

    [p:87752|Library]
  • 3 'walkers' at the Library.

    [p:87753|Church]
  • 2 'hoppers' at the Church.
  • 2 'armless ones' at the Church.
  • 40 'walkers' at the Church.

    [p:87755|Graveyard]
  • 4 'crawlers' at the Graveyard.
  • 2 'armless ones' at the Graveyard.
  • 20 'walkers' at the Graveyard.

    [p:87756|Dooku's House]
  • 1 'walker' at Dooku's House.
  • 5 'crawlers' at Dooku's House.

    [p:87758|Garden Store]
  • 1 'walker' at the Garden Store.

    [p:87759|Grocery] - BUILDING IS GONE

    [p:87761|Jo Nathan's House] - BUILDING IS GONE

    [p:87762|Garage]
  • 6 'walkers at the Garage.
  • 4 'crawlers' at the Garage.

    [p:87763|Moonray's House]
  • 2 'walkers' at the Moonray's House.

    [p:87764|Abandoned Warehouse]
  • 4 'walkers' at the Abandoned Warehouse.
  • 1 'armless one' at the Abandoned Warehouse.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    {zombiecartoon}Areas Controlled
  • Abandoned Warehouse
  • Moonray's House
  • Garage
  • Garden Store
  • Dooku's House
  • Graveyard
  • Church
  • Local Pub
  • Farmland
  • Village Hall
  • Road
  • Village Park
  • Library

    13 x 5 = 65 Brains Per Round

  • There are 243 Replies


    With any luck this is working exactly as I expect (I did ghost your account to check and it seems to be).

    I'm using the dead thread as your zombie thread (and a separate zombie thread ans the dead thread... confusing right) because of the limitations with the current tools. The ghost roles lets you see everywhere, but only post here, hence the problem. So you're using this thread.

    Anyway, ask me anything you need since your role is pivotal to the game being fun (no pressure).

    April 30, 2014
    Moonray

    You can track how many brains you have available in your inventory.
    so I don't have anything to spend at the start, and no physical presence myself, but I have the starting horde of twelve to command until I earn/gain the means to expand on that...

    heheheh...definitely going to need some time to absorb this~


    ARISE, MY UNDEAD LEGION

    WHAT DO WE WANT

    BRAAAAAAAAAAINS

    WHEN DO WE WANT IT

    BRAAAAAAAAAAAAAINS

    April 30, 2014
    Pirate_Ninja

    I did mean to add an inventory item of 0 brains, will do it now, but yes you're meant to start with 0 so that round 1 is a slow start for everyone.

    April 30, 2014
    Moonray

    Also so that you don't have to waste actions, all purchases can be done just as a regular reply. Keep your actions for moving zombies around (I may have to let you do additional actions via regular replies as well but we'll see how it goes like this).

    April 30, 2014
    Moonray

    ^kk, that was going to be my next question (about the use of the action slots). So unless you decide a higher limit is reasonable (yay testing phase), I guess I'll have those to devote to actions like "orders three walkers to move into the Garage" and "orders one crawler to crawl into Redack's bed and hide under the covers"

    idk, just as a thought, maybe scale actions to the size of the horde? Like, for every X zombies, permit one additional action in order to adapt for a larger group logically being able to do more without letting me micromanage every single one like a jerk and annoy the hell out of you.

    April 30, 2014
    Pirate_Ninja

    I'll have a think and get back to you before your horde becomes big enough to need more actions.

    April 30, 2014
    Moonray

    what does it take to "control" an area - to have an undead presence there and no humans? Would a single Walker be enough, or would it take more than that to count?

    Trying to rack up early brains would be helpful, so if I can get control of several areas (even temporarily) that'd be a good starting goal.

    May 1, 2014
    Pirate_Ninja

    Yea it pretty much means you're the only presence in that "room" within the game. So you currently control the farmlands. Having a single zombie in an area with no humans would still count as control.

    May 1, 2014
    Moonray

    nice, ty. Mobile-ing this sucks so I'll have more to say later buuuuuuut...

    May 1, 2014
    Pirate_Ninja

    Don't worry about sending me notifications. Chiefsonny spams me with the things every game so I'm used to checking them all the time XD

    May 1, 2014
    Moonray

    oh, I've heard stories...and I read the Aliens thread last game :J


    okay I'm home now~

  • for the purposes of controlling an area, how would locked/blockaded locations work? For example, the Abandoned Warehouse itself is locked, but would I control the area if no living players are present and I have one or more zombies standing around at the door (in the Abandoned Warehouse "room" but without access to the actual warehouse interior)? Similarly, if there were a zombie locked/barricaded inside the warehouse and humans on the outside of it (but still in the "room"), would that mean I am not in control of the area?

  • the rules say that dead players resurrect as zombies - how will that work? Do they retain their ability to move and act as individuals, only now as part of the team they were once fighting against? As in, it would then make sense to coordinate OOG with me so they can work with the horde zombies, I take it?

  • how specific of commands can horde zombies follow? There's basic stuff like "go here" or "attack" that even the brainless can manage pretty easily, but would any or all of the zombie types be able to do things like:

    -hide somewhere (like a sneaking player)
    -wait in hiding and attack anyone who approaches
    -pick up and/or use items (anything at all or just "simple" ones)
    -move things around the environment (like pile furniture in front of a door)

    given their numbers I figure they're likely pretty limited in what they can do, but I don't want to assume restrictions that aren't actually there. And if generic zombies can't do such things, would a zombified player be able to?

    also, is it an acceptable use of one action slot to give an order like "one zombie go to location X, one to Y, and two to Z"?


    aaaaaaaaand one more thing:

    I'll have a think and get back to you
    your blatant anti-zombie sentiments are not appreciated here, you big show-off...with your delicious, thought-filled brain...

  • May 1, 2014
    Pirate_Ninja

    1. Yes, simply standing on the outside (or breaking in/going in when it's unlocked) counts. The "room" is currently the outside and therefore that's what counts.

    2. Was gonna keep that a secret until it happened but since you asked: when they die they'll be dead for a couple of rounds and then you will be asked what you want to turn them into based on your list of rewritable zombies, with the same costs applied. If you refuse to pay then I'll forcibly take one brain from your account and turn them into a walker (if you have no brains spare I'll take your weakest zombie away and turn the player into a walker). So basically they'll become a rewritable zombie that'll be independent of you.

    OOG will be necessary to give instructions to them. I'm willing to pass messages over to the dead thread (which zombies will always have access to) for those people you can't OOG with.

    3.
    A. They can hide somewhere (they always do it in films and games so why not here).
    B. Same as above. The crawler is the only one able to hide in plain sight (especially if zombie bodies start piling up).
    C. Only in a very basic capacity. They're not smart enough to pick up a key, put it in a lock and turn it. But they could pick up a sword and aimlessly slash it around. Similar with a gun only highly inaccurate shots (determined by rebuffs to combat rolls with the gun).
    D. I'm going to say no to that one.

    4. Zombified players will be limited to the same restrictions as your horde.

    5. Only if they of the same zombie type and currently in the same room. For example you have 9 walkers in the road room, using one action to tell three to go to the pub, four to go the park and two to go to Dooku's house would be ok.

    May 1, 2014
    Moonray

    Also my brain is not for sale.

    May 1, 2014
    Moonray

    heh, I was actually going to use a gun as an example of something I thought they'd be unable to use effectively, so that worked nicely.

    Do the nanites eventually (re-)revive horde zombies as well? Does it matter how badly they're damaged? A gun is pretty good at incapacitating things, but I imagine it'd be very hard to recover from being burned to ashes by a Follower torch or something.


    The crawler is the only one able to hide in plain sight (especially if zombie bodies start piling up).
    based on the zombie descriptions and this, I *think* you're saying that crawlers are able to mimic corpses (and will by default if they're idle), but other types can't "play dead" (heh) and would need an actual hiding place in order to catch someone by surprise. True?

    rewritable zombies




    May 1, 2014
    Pirate_Ninja

    Not sure what I meant to say where it says rewritable.

    1. Oddly enough I never thought about that even though it's in the backstory... I'm going to go with they stay dead for the game (let's say the nanites take too long to revive them or something) but any injuries will get healed. I may revise that based on game the game goes though.

    2. Correct.

    May 2, 2014
    Moonray

    oh, so for future reference:

    Only if they of the same zombie type and currently in the same room. For example you have 9 walkers in the road room, using one action to tell three to go to the pub, four to go the park and two to go to Dooku's house would be ok.
    the first action that I already used would normally have to be two separate actions, because it included two types, yes? Since I did it before getting that answer I'm just going to act as though I only used 1/3 and if you think it'd be more fair I guess you can ignore the third one or something. But now I know better!


    time to spread the love

    and also the zombie apocalypse {zombiecartoon}

    May 2, 2014
    Pirate_Ninja

    oh, and does sneak mode serve any purpose to me this game, since everything I post is hidden in this thread anyway?

    if it still makes a difference in carrying out my actions I'd like that second action (all the Walkers splitting up) to be sneaky

    May 2, 2014
    Pirate_Ninja

    the first action that I already used would normally have to be two separate actions, because it included two types, yes?


    Yes, thanks for pointing out my screw up to future generations that read this post :(

    Sneak makes no difference for you. You can gain the sneak attack bonus that sneak mode grants people (only occurs if the person was hidden prior to using the sneak mode attack) by hiding your zombies or whatever.

    May 2, 2014
    Moonray

    Round will update tomorrow (3rd May) due to me being ill. If you haven't used all your actions yet consider this extra time.

    May 2, 2014
    Moonray

    well if you had voided it for that reason I'd have been all "WHAT THE SHIT MOONMAN YOU DIDN'T TELL ME THAT WASN'T ALLOWED AND NOW I MISS OUT ON THE VERY IMPORTANT OPENING ROUND"

    seriously, go ahead and use/ignore my third action as you see fit, knowing that you'll be fully justified in telling me off if I try to pull that shit now that I know better :>

    also, once I get to start buying new zombies, do they all spawn in a set location (like the Farmland in all its "you can see movement within but nothing specific" glory)?

    also also (and yet most importantly), take care of yourself and feel better - games can wait (hug)

    May 2, 2014
    Pirate_Ninja

    I was going to just have them spawn in the farmlands but I think letting you pick any "room" under your control might work better.

    Also thanks, I'm feeling a lot better than earlier.

    May 2, 2014
    Moonray

    Round 2

    May 4, 2014
    Moonray

    Your First Objective
  • Control the graveyard for 5 consecutive turns.

    Note: If you gain control, you will only lose control when you have no presence in the 'room'. Contested presence goes in the favour of whoever got there first.

  • May 4, 2014
    Moonray

    Brains Added
    + 10 Brains (round)
    + 45 Brains (9 areas controlled)

    Total: + 55 Brains

    May 4, 2014
    Moonray

    I had Xhin give you a total of 6 actions. I suspect the usual glitch applies:

    If you use three or more it'll auto end the round on you preventing you from using the remaining actions, so my suggestion would be if you plan to use all 6 make sure you do actions 3, 4, 5 and 6 all at once.

    May 4, 2014
    Moonray

    heh, I was online right after you requested the change, but had to leave before you updated the round to clear out the old actions so I could see it in action. Now I can see it, and hopefully Xhin did fix that "more than 3 action slots" bug as he said. Not sure what I'll be doing yet, but I figure I'll find out at some point if it works as intended.


    Note: If you gain control, you will only lose control when you have no presence in the 'room'. Contested presence goes in the favour of whoever got there first.
    so, since you just tossed out an area-control objective - if humans were to follow some zombies into the Graveyard (arriving one turn later, so I gain control before they arrive) and spend several rounds fighting the zombies there, the duration of that fight would count toward the objective, as long as they don't wipe the zombies out in the meantime?

    May 4, 2014
    Pirate_Ninja

    Yep, as long as you get there first and have at least one zombie alive in that area then it remains in your control.

    May 4, 2014
    Moonray

    tough work, making decisions without brains...

    but will be done in a few I think

    May 5, 2014
    Pirate_Ninja

    since it's pretty much a guess right now how many zombies a person can take on and come out okay, for now I think I'm going to opt for holding territory and intimidation to build resources. Try to keep people alone or outnumbered to see how they react. I think a human player could probably take on two Walkers just fine (especially if armed), but whether they'd be willing to chance that is another question - especially this early. I want to see who'll do what, and what I can learn from it. Losses are to be expected, but I can keep them on their toes {zombiecartoon}

    Coughing up some brains (12) for new zombie hires, if I'm indeed allowed to call them in wherever I have control:
  • one more Walker at the Warehouse
  • one more Walker at the Garage
  • one more Walker at the Park
  • one more Walker at the Library
  • three more Walkers and an Armless One at the Garden Store (do currently-contested areas count?)
  • three more Walkers at the Church

  • May 5, 2014
    Pirate_Ninja

    Not going to allow contested areas for deployment (otherwise you could just keep dumping armies into contest areas, not that it makes a massive difference compared to dumping into adjacent).

    Anyway working on your order now :)

    May 5, 2014
    Moonray

    Brains Spent
    - 7 (7 Walkers)

    Total: 55 - 7 = 48 Brains

    I didn't spend the ones for the Garden store as it was contested at the time of purchase. Other areas have since become contested, but because they weren't when you ordered I have allowed the zombie purchases.

    May 5, 2014
    Moonray

    I figured you might say that; in your shoes I'd probably make the same call to prevent stalemate-y crap with endless reinforcements (which would probably be frustrating as hell to the humans, who have more at stake). But since I didn't ask sooner, I figured I'd just throw it out there and see what happens.

    now to go see who needs a zombie greeting <g3

    May 5, 2014
    Pirate_Ninja

    But I see... I-I'm all alone on this road now. Please don't kill me PN, I just wanna survive til the end, kay? We made good teams last game so, I want us to all prosper and things. You like things don't you? We can have things together, like zombies. I actually kind of like them, you know, I see them walking. Walking towards me sometimes, in my dreams and I thought "what if they just want to be hugged?"

    So what do you say? Hugs? No death?
    LLight's proposal made me chuckle, because when Lady Flare won the "first person to encounter a zombie" award I sent her a note telling her that the zombies just want to hug and make friends (specifically, smart ones with nice brains). She seemed very attached to hers though... (sad)


    one day you'll all understand...once you die we can be zombuddies forever {y}{zombiecartoon}

    May 6, 2014
    Pirate_Ninja

    making my decisions now, but I'll ask this in case you also happen to be here pre-update:

    when I summon reinforcements, is that subject to a speed roll for priority like regular actions?

    like, in a situation where I want more zombies in an area, and a player is heading there with one of their moves (which will make it "contested" and not a place I can spawn more pals). Can my call for help potentially fail if the player's "move" gets a higher speed roll or something and occurs first?

    May 6, 2014
    Pirate_Ninja

    brains for friends:

  • summon one Armless One and one Walker to Moonray's House
  • summon one Armless One, one Hopper, and four Walkers to the Church - or, if someone heading toward the Graveyard (especially LLight, since I don't know if his attempted move will work) will potentially enter the Church and prevent that, can I call them to the Graveyard instead? I want those zombies somewhere...preferably the Church, but I'll settle for Church-adjacent if need be.

  • May 6, 2014
    Pirate_Ninja

    I think for now I'll just say your summon goes before their movement. I can see some ways that this could be exploited/cause problems but since you're not someone I imagine would intentionally be problematic I'll just say your summon goes first.

    Like with almost everything I've said, if it does become a problem I'll change it.

    May 6, 2014
    Moonray

    Round 3

    Darkness is starting to descend, it will soon be night.

    May 6, 2014
    Moonray

    Brains Spent
    - 5 (5 Walkers)
    - 10 (1 Hopper)
    - 4 (2 Armless Ones)

    - 19 (Total)

    Total: 48 - 19 = 29 Brains

    May 6, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 50 (10 Areas Controlled)

    + 60 (Total)

    Total: 29 + 60 = 89 Brains

    May 6, 2014
    Moonray

    WHAT THE HECK

    BILL WASN'T HURTING ANYONE

    HE WAS JUST TRYING TO GO GROCERY SHOPPING

    ALL HE WANTED WAS SOME CHEX MIX

    ...maybe we really can't be friends with the living...until they become like us.


    (also, @ Brains Spent, I only bought one Hopper so far, not two)

    May 6, 2014
    Pirate_Ninja

    :'(

    You know when you come up with an idea that seems brilliant but then you instantly regret it when you realise how much there is to keep track of? I think in having one of those games.

    Anyway will fix brains when I get home. I made sure to do it this way so it was easier for you to spot my screwups.

    May 7, 2014
    Moonray

    heh, I'm sure it's a lot to keep track of. You're doing a fine job as far as I've seen ok {y}


    ideally, LLight will head for the Church alone and my bloodthirsty faithful horde can kill recruit him. He'd make for a fine zombie lieutenant {zombiecartoon} Apart from that, trying to hold ground where I can for those sweet, sweet brains. Also maybe picking off someone around your stately abode (zombie home security is an exciting new business venture).


    question: does the debuff caused by the Armless Ones' special attack stack with itself? As in, would having two of them use it on the same target at the same time apply -10 to their rolls for that turn? I'm guessing you would want to limit that to prevent it from being abused, be it a flat limit or diminishing returns or whatever...but the best way to find out is to ask!


    NEW FRIENDS:
  • call one Walker to the Village Hall
  • call three Walkers to Moonray's House

  • May 7, 2014
    Pirate_Ninja

    Brains Spent
    - 4 (4 Walkers)

    Total: 89 - 4 = 85 Brains

    May 7, 2014
    Moonray

    The debuff doesn't stack but the attack itself can be stacked to cause logical outcomes (lots of zombies throwing their arms could knock over a person for example, that's not the only thing but I don't want to influence you too much by listing lots of examples).

    May 7, 2014
    Moonray

    Also I fixed the brains calculation error and you got 10 brains back.

    May 7, 2014
    Moonray

    excellent, ty

    lol @ Hindenburg so far...I'm tempted to keep him alive just so he gets to do more (hehe)

    Kinda torn on how to target Cas/Xhin - she's got two attacks coming and seemed to be collecting some useful supplies, but Xhin is a sneakity sneak and that mysterious "holy" water could be trouble. I'm leaning toward the latter, figuring that his attack might harm/kill several zombies at once if successful. Time to see them in action (because humans are terrible and don't want to make friends with innocent, non-aggressive zombies that are harming no onw).

    the Library zombies are probably in trouble shortly, but keeping them in place should maintain control and possibly make it easier to break that door down later if needed.

    RECRUITMENT DRIVE:
  • summon three Walkers to the Garage
  • summon one Walker to the Garden Store
  • summon four Armless Ones to the Village Park

  • May 8, 2014
    Pirate_Ninja

    The other thing to consider regarding door bashing zombies is that they prevent players from entering and exiting until they're dealt with in some way (for example allowed to enter or killed off).

    May 8, 2014
    Moonray

    Round 4

    May 8, 2014
    Moonray

    Brains Spent
    - 4 (4 Walkers)
    - 8 (4 Armless Ones)

    - 12 (Total)

    Total: 85 - 12 = 73 Brains

    May 8, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 50 (10 Areas Controlled)

    + 60 (Total)

    Total: 73 + 60 = 133 Brains

    May 8, 2014
    Moonray

    Objectives Update
  • Control the graveyard for 5 consecutive turns.

    One turn down, four to go.

  • May 8, 2014
    Moonray

    Night has fallen. Human players receive -10 to all rolls in outdoors areas.

    May 8, 2014
    Moonray

    considering Xhin probably has a limited supply of those things (worst case scenario, he might be able to make more given the chance), I think that worked out quite nicely {zombiecartoon}

    Six 'walkers' at the Park
    (the two already there were Walkers, but the four that just joined should be Armless Ones)


    also, a question: when I command zombies to move, do I need to give them a set destination? Like, as opposed to something like using a Howler to scatter people together with an order like "Walkers on the Road chase after Moonray" since I don't actually know where he'll be going when he's forced to move at random. Or if I know someone is going to flee the area, but they use sneak mode so I don't know where they're going.

    ZOMBIES GET:
  • summon two Walkers to the Garage
  • summon five Walkers to the Village Park

  • May 9, 2014
    Pirate_Ninja

    btw I think this makes for a nice zombie font and am glad I requested it <g3

    May 9, 2014
    Pirate_Ninja

    You are allowed to do "zombies chase Moonray" type actions yep.

    Will fix the walkers thing when I move them to the road. Was because I accidentally did it in the village hall at first then when I did it in the right place I got the wrong zombies :p

    May 9, 2014
    Moonray

    The Zombie Font is really cool and I'm totally not typing more text to see what it looks like in pink even though Xhin called this purple.

    May 9, 2014
    Moonray

    Brains Spent
    - 7 (7 Walkers)

    Total: 133 - 7 = 126 Brains

    May 9, 2014
    Moonray

    I thought it'd be a relatively simple request to implement (since it's the same idea as the [ha] tags) and fun for uses like [p:88026], so I passed it along when I had the idea about a month ago. And then it struck me as appropriate when the lottery picked me here c:

    and I agree that this could pass for a sweet neon pink sort of color as opposed to the regular, totally not-as-cool-looking pink


    ...having glanced over a few of the threads for mid-round changes, it looks like I'm left to make a choice - I can't effectively lead the sort of attacks I had in mind at both the Road and the Church with the action slots I saved for the rest of the round (glad I didn't use the fourth one I was considering). Decisions, decisions.

    unrelated question: can I harm the shady salesman in the Village Hall? He's a person, so I'm guessing that might be possible...though based on his wares it seems likely he can defend himself fairly well. I certainly don't need everyone running around heavily armed, but if I can't deal with him directly I can always settle for "make it hard to get to him."

    May 9, 2014
    Pirate_Ninja

    Difficult to answer without revealing too much that I don't want to reveal. What I will say is no one can kill him (as he's the human equivalent to your zombie/nanite purchases and hence why the humans get dollars)... But that doesn't mean there aren't ways to prevent the humans from using him.

    May 9, 2014
    Moonray

    got it, ty

    I'll just set up a zombie flea market out front with prices so irresistible that nobody will have any money left by the time they reach him. We'll advertise with an Armless One who got stuck paying an arm and a leg at some other store.

    ZOMBIE CAPITALISM

    May 10, 2014
    Pirate_Ninja

    Lol {zombiecartoon}

    May 10, 2014
    Moonray

    Apollo Justice restrooms are called toilets and loos
    a new challenger for "best action" appears... (hehe)


    pls do forgive me if my attempted actions test the limits of what one action slot allows - I've specified the most important part of each if you think they need to be restricted.

    ADD ZAMBIES:
  • one Walker to Moonray's House
  • eight Walkers and an Armless One to the Graveyard

  • May 10, 2014
    Pirate_Ninja



    May 10, 2014
    Pirate_Ninja

    Round 5

    The darkness slowly fades, it will be day again soon.

    May 10, 2014
    Moonray

    Brains Spent
    - 9 (9 Walkers)
    - 2 (1 Armless One)

    - 11 (Total)

    Total: 126 - 11 = 115 Brains

    May 10, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 45 (9 Areas Controlled)

    + 55 (Total)

    Total: 115 + 55 = 170 Brains

    May 10, 2014
    Moonray

    Nine 'walkers' on the Road.
    Two 'armless ones' on the Road.
    those two disarmed themselves last round, so they should be Walkers now btw


    hmm...this is the kind of round that stretches those action slots. LLight deciding to approach Xhin on his own is helpful, at least, but that little car stunt is a good idea I hoped nobody would have once I noticed the cars in the room description. I wanted to prevent it from happening in the first place, but I have an idea or two for how to work around it, or possibly even use it to my advantage...

    SOMETHING CLEVER I'M IN A RUSH LET'S MAKE MORE ZOMBIES:
  • call one Howler and fifteen Walkers to the Graveyard

  • May 11, 2014
    Pirate_Ninja

    oh hey did that always say "there won't be a mid-round update" or did you change it to that later

    either way I didn't see, so whoops and/or okay then


    in other news, in case I feel pressed for time at some point: am I allowed to summon zombies and order them to move immediately, or do I need to wait for you to add them first?

    May 12, 2014
    Pirate_Ninja

    I very much appreciate that people are digging into their food supply now, because I was planning to make them go hungry when we hit Round 6 :J

    given that the hunger is nanite-induced sorcery, I figure eating before I make them hungry should do nothing but waste an action and whatever they consume. I thought inducing hunger at daybreak might help disguise the fact that I caused it (if the way the hunger kicks in doesn't make that obvious, at least), as well as distract them from the Church conflict - making humans with food spend an action to eat, and forcing anyone without food to go find some...or get someone else to share. Plus, potential easy kills on people who've gone inactive (since a few people look to have done so, but I can't actually tell if they've posted in sneak mode).

    on that note, I want to confirm how the Hunger nanite skill works. If I use it now, will it kick in immediately, during Round 5 (meaning the people using Round 5 actions to eat will immediately satisfy their hunger), or at the start of Round 6? If it's the former, then I plan to buy it next round. But if it's the latter, then tell those lovable little nanites I would like to buy a use of Hunger now.


    also, if it's not too late to clarify:
    Pirate_Ninja orders the Walkers in the Church to stop any humans from passing through to the Graveyard
    this is supposed to mean that they should focus on keeping anyone from getting through, but violently. Not "make a wall of bodies to passively block off the exit" or something.

    May 12, 2014
    Pirate_Ninja

    Any nanite purchases will take effect the round after (so if you do it in round 5, I will make it take effect when I am doing the update to start round 6). There's also an element of timing to this one, as at points in the game I will also force the humans to be hungry (even if they just ate because already far too much to keep track of, same applies for your hunger nanites... So people wasting their food now is doing nothing but waste food). Also don't do it now as I am updating the round.

    May 12, 2014
    Moonray

    Also it didn't always say there will be no update, I planned to do one but plans changed yesterday so I edited the message.

    May 12, 2014
    Moonray

    Round 6

    The sun has risen, daylight shines down upon the village.

    May 12, 2014
    Moonray

    GOD DAMNIT I TYPED THE WRONG ROUND NOW I HAVE TO GO AND EDIT THEM ALL!

    May 12, 2014
    Moonray

    Brains Spent
    - 15 (15 Walkers)
    - 30 (1 Howler)

    - 45 (Total)

    Total: 170 - 45 = 125 Brains

    May 12, 2014
    Moonray

    Apologies I didn't see your order for the Hunger Nanites so I didn't use it, however I was planning to make them hungry at this point anyway so no one really lost out (aside from you get an extra hunger that would've been wasted).

    May 12, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 45 (9 Areas Controlled)

    + 55 (Total)

    Total: 125 + 55 = 180 Brains

    May 12, 2014
    Moonray

    That was a tough round to update, partly because I missed the midround update and partly because of the combat situation... You might want to double check everything is as it should be for your zombies (I did spent a fair bit of time going over it to be sure but just in case).

    May 12, 2014
    Moonray

    Zombies can't have LLight. No sir.

    -person who almost ran him over with a stolen car
    LOL WOMEN DRIVERS AM I RIGHT GUYS (duck)


    I feel like there was something I was supposed to ask, but I can't remember what.

    also, I'm probably going to have to submit any end-of-round actions earlier than usual because my brother's graduation is tomorrow morning, so I doubt I'll get much of a chance until after you've updated.

    also also,

    SOMEONE IS LONELY:
  • one Walker to Dooku's House please and thank you

  • May 13, 2014
    Pirate_Ninja

    Yes, I wonder what she would be saying if that roll of hers had been higher :P

    May 13, 2014
    Moonray

    Brains Spent
    - 1 (1 Walker)

    Total: 180 - 1 = 179 Brains

    May 13, 2014
    Moonray

    ha, what a mess. Wasn't really expecting them to be any more than a diversion, but at least they swiped that knife. Should I assume one of the surviving pair still has it? (it might not matter and you likely won't get to answer before I have to do my other actions anyway but hey just in case it's relevant)

    also:

    Players
    Xhin (surrounded)
    LLight (surrounded)
    Ghowilo
    Count Dooku
    Castrael (inside a car)
    MajorasMask9
    Lady Flare
    LLight (on top of church)

    HEY LLIGHT NO CLONING YOURSELF THAT'S CHEATING

    May 13, 2014
    Pirate_Ninja

    YOU ARE CORDIALLY INVITED:
  • two Walkers and an Armless One, to join us at the Grocery immediately
  • four Walkers, to enjoy a lovely day at the Village Park
  • eight Walkers, to attend a get-together at the Village Hall


    OH I HAVE AN IDEA AND I REALLY LOVE IT DICE ROLL PLEASE WORK WITH ME NEXT ROUND I REALLY NEED YOU

  • May 14, 2014
    Pirate_Ninja

    One 'walker' on the Road.
    One 'walker with knife' on the Road.


    One of the few things I did get right that you missed :(

    May 14, 2014
    Moonray

    lol, I legitimately didn't look there because I was trying to rush though things so I could get to bed at a reasonable hour for once...normally I'd have seen that during the "checking of zombies" phase but I skipped that for literally the first time

    YOU DID A GOOD JOB AND YOU DO A LOT OF THINGS RIGHT I'M SORRY

    May 14, 2014
    Pirate_Ninja

    Update will have to be delayed, my internet is screwing up and I need it to be reliable to do round updates!

    May 14, 2014
    Moonray

    Round 7

    May 15, 2014
    Moonray

    Brains Spent
    - 14 (14 Walkers)
    - 2 (1 Armless One)

    - 16 (Total)

    Total: 179 - 16 = 163 Brains

    May 15, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 50 (10 Areas Controlled)

    + 60 (Total)

    Total: 163 + 60 = 223 Brains

    May 15, 2014
    Moonray

    Objectives Update
  • Control the graveyard for 5 consecutive turns.

    Keep control for this round and you're done :)

  • May 15, 2014
    Moonray

    At some point this round I'm gonna redo your horde zombie list to make it a bit more organised and easier to use (partly for me but also hopefully to your benefit)... For a start the "rooms" will be listed in a fixed order instead of the variable order I keep doing at the moment!!!

    May 15, 2014
    Moonray

    I haven't had any trouble with the current setup, but if it'll help you then go for it


    BUT!

    Pirate_Ninja orders the Armless Ones in the Village Park to exit to the Road
    there were two of them in the Park and I wanted both of them to make the move to the Road (it might be relevant for Today's Big Thing) - you moved one and left the other behind. PLS MOVE HIM TY <g3


    it looks like I guessed Majora's next move correctly (sneaking off to the Village Hall) so that's cool. Less cool is the number of people out on the Road where I really want to see this plan succeed...hopefully they'll ignore my pals and head into the Church or something.

    (speaking of which, I think Xhin's third action was supposed to be moving into the Church, but it doesn't look like he did...oversight?)


    lol @ the editorializing of the zombie kill descriptions btw...thank you for respecting our undead morals {zombiecartoon}

    May 15, 2014
    Pirate_Ninja

    All fixed.

    May 15, 2014
    Moonray

    thanks!

    now if you could just...ignore any dice rolls that I might find...inconvenient today, we'll be in business :J

    May 15, 2014
    Pirate_Ninja



    May 15, 2014
    Moonray

    you are a scholar and a gentleman (hehe)


    Unfortunately I have to take your first action.
    In a terrifying and bewildering display, Castael drives her stolen car straight into the north wall of the Grocery and the entire building collapses, killing everyone inside both the vehicle and building instantly. The zombies standing out front get a little dusty from the crumbling brick facade, but the debris misses them completely and the asbestos insulation is no threat to their already-rotted respiratory systems.

    May 16, 2014
    Pirate_Ninja

    She's already had a couple of action changes, I normally allow a few.

    May 16, 2014
    Moonray

    I just pictured her driving purposefully into a brick wall when I read those replies and thought it was a fun image :J

    also, an aside to Shadowwalked...eating zombie flesh is not only cannibalism but really gross and probably crazy unsanitary. So...yuck.


    now, onto zombusiness - first things first...

    GIBE ZOMBI PLS:
  • summon 25 Walkers to the Garage
  • summon 4 Crawlers to the Farmland

    (apart from the STRICTLY OFF-LIMITS Graveyard I think that's the only place nobody has checked out yet; wonder if anyone'll be visiting soon. I thought the need for food might be an inspiration...)

  • May 16, 2014
    Pirate_Ninja

    now the fun part - such a lovely, ornately-designed church (what with all the stained glass, pillars, huge door, and thick stone walls) must certainly be a rather...tall building {zombiecartoon}

    May 16, 2014
    Pirate_Ninja

    (also since I think it should work but I'm admittedly not 100% sure of your rules for combining actions, let me know if that last one should be two separate moves and you can count it that way if needed SORRY)

    May 16, 2014
    Pirate_Ninja

    I find it incredibly difficult to create a definitive rule on the whole combining two actions thing (which is why I am happy to answer peoples questions when it comes to that) because it's really difficult to explain what is allowed and what isn't and there's not really a fixed line that you cross.

    It's just one of them things that is up to host discretion, but the rule is mainly there because some people kept throwing lots of actions into one box to cheat the system.

    May 16, 2014
    Moonray

    Also doing a speed roll to determine if llight moves before you attack him or not... This is the first roll that'll determine the success of your actions against him :)

    May 16, 2014
    Moonray



    May 16, 2014
    Moonray

    Well done... 99 :)

    Now for combat rolls!

    May 16, 2014
    Moonray

    You must now choose what to revive LLight as. It may be anything from the list of purchasble zombies and will cost you the same as summoning that zombie, he will also have the abilities & traits of that zombie type.

    May 16, 2014
    Moonray

    I thought the need for food might be an inspiration


    I think including the grocery has discouraged visiting the farmlands. Or memories of Left 4 Dead 1 & 2 with those levels where you're in high growing fields!

    May 16, 2014
    Moonray

    Brains Spent
    - 25 (25 Walkers)
    - 20 (4 Crawlers)

    - 45 (Total)

    Total: 223 - 45 = 178 (Brains)

    May 16, 2014
    Moonray

    Updated the OP like I said I would, even if this isn't any better for you (it now includes links to every posts with that room's zombies listed beneath it) it will be better for me.

    May 16, 2014
    Moonray

    Also swapped to numbers instead of words (whatever the technical terms are) for displaying how many zombies because ugh I was stupid to do it the other way.

    May 16, 2014
    Moonray

    YES I AM SO PUMPED RIGHT NOW DO YOU EVEN KNOW

    (dang those were some nice rolls thank you GTx0 dice we should hang out more often)

    I was really hoping that'd work for several reasons, not the least of which is that now a few people will have seen that some zombies can be surprisingly nimble. That was carefully-guarded information that I was anxious about giving up without getting something good in exchange. Like LLight <g3


    1. do I have to make the decision by the end of the round? Earlier you said that deceased players would remain dead for a little while before reviving, but I wanted to check because it's definitely a waste to have an active player end up a walker just because I didn't pick in time. I'm hoping to speak with him briefly before I choose, since giving him a specialized type will let me make better use of those abilities...I figure I'll get a chance, but I wanted to know just in case. I'm leaning toward another Hopper right now, but that could change.

    2. do revived players keep whatever possessions they had while alive? (I'm mainly asking for the sake of weapons like that pitchfork he's been using)

    3. does he revive at the site of his death? I'm guessing yes, so
    3a. will I know exactly when he's going to revive, so I can send some backup to help keep him from being immediately picked off as a helpless loner or something?

    4. if Zombie LLight is killed, do I get to re-revive him again as any type I choose (and pay for)?

    heh, I think that about covers Zombie Recruitment Q&A for now


    and yeah, I wouldn't expect there to be a really definite rule of how the action ruling works, since I figure it's a more subjective thing to allow for an action like "search box and take its contents" as opposed to "kick Player A, poke Player B in the eyes, steal Player C's wallet, and run to Room X" or something. I was just trying to be clear that I know there are limits and I don't want to overstep them unintentionally only to have you go "NO ACTION FOR YOU TOTAL FAILURE ALSO YOU SMELL LIKE AN OLD SOCK" - especially on a crucial moment like that

    May 16, 2014
    Pirate_Ninja

    I think including the grocery has discouraged visiting the farmlands. Or memories of Left 4 Dead 1 & 2 with those levels where you're in high growing fields!
    haha, true. A field of tall plants is much more threatening than a market. Still, even for the sake of exploration...there could be some perfectly good farming machinery around to drive around and mulch up zombies or something!

    updated zombielist looks very good and I like, nice work {y}

    May 16, 2014
    Pirate_Ninja

    1. By the end of the round. Decided to revive players at the start of the next round (in this case round 8).

    2. They drop it all when dead. However they can pick bits of it up if no one else does (but not nearly as much as when they were alive).

    3. Yes he does and yes you will because I answered that in 1.

    4. Yes, you may swap a player's zombie role if they die.

    May 16, 2014
    Moonray

    goooooooooooooot it {zombiecartoon}

    if I don't come back with a different choice before you update, revive LLight as a Hopper

    May 17, 2014
    Pirate_Ninja

    Round 8

    Darkness is beginning to descend, it will be night soon.

    May 17, 2014
    Moonray

    Objectives Update
  • Control the graveyard for 5 consecutive turns. {y}{zombiecartoon}

  • May 17, 2014
    Moonray

    Brains Spent
    - 10 (LLight into Hopper)

    Total: 178 - 10 = 168

    May 17, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 50 (10 Areas Controlled)
    + 20 (Objective Completed)

    + 80 (Total)

    Total: 168 + 80 = 248 brains

    May 17, 2014
    Moonray

    New Objective
    - Kill the Shady Merchant with 5 rounds.

    May 17, 2014
    Moonray

    You must now choose what to revive Shadowwalked, Kyon, Speed Bike Pro and Hindenburg as.

    Also just so you're aware, anyone who remains inactive after becoming a zombie will receive a host kill and not revive again for the rest of the game so keep that in mind when picking what you want to do :)

    May 17, 2014
    Moonray

    I have until the end of the round to give them roles, right? Hoping I'll get a chance to talk to some of them later and see if they'd be willing/able to work with something unique.


    killing merchant for objective completion: cool

    killing merchant for objective completion and to potentially loot some things off his body: ohoho~

    CORPSE PARTY:
  • summon 2 Crawlers to the Farmland

  • May 18, 2014
    Pirate_Ninja

    ohoho~




    May 18, 2014
    Moonray

    Also yes, until the end of the round.

    Also no mid-round update in case you missed that change.

    May 18, 2014
    Moonray

    I noticed when I came back in the general vicinity of normal update time; ty for the heads-up


    so the Hopper on the Road was ordered to scale the Church exterior to push LLight off, but I've given him no orders since then. Depending on what else I opt to do, out of curiosity - is he still hanging around up on the roof until ordered to move elsewhere, or did he return to the ground on his own?

    May 19, 2014
    Pirate_Ninja

    Technically he should be on the roof but I forgot to change the description to say that so I guess you're free to make actions as if he were in either position because the host is bad at his job.

    May 19, 2014
    Moonray

    I think these guys really want to play Plants vs Zombies.

    ZMBS:
  • call two Walkers and an Armless One to the Abandoned Warehouse

  • May 19, 2014
    Pirate_Ninja

    oh, and for the new recruits...I was busy and didn't get a chance to see what was up (sad)

    for now, make them all Armless Ones pls

    May 19, 2014
    Pirate_Ninja

    Sorry about that, I'm updating actions while at work & round will end when I get home to do the final parts of the update.

    May 20, 2014
    Moonray

    Round 9

    Night has fallen, all humans receive -10 to all rolls when outside.

    May 20, 2014
    Moonray

    Brains Spent
    - 2 (Shadowwalked to Armless One)
    - 2 (Kyon to Armless One)
    - 2 (Speed Bike Pro to Armless One)
    - 2 (Hindenburg to Armless One)
    - 2 (2 Walkers)
    -2 (1 Armless One)
    - 10 (2 Crawlers)

    - 22 (Total)

    Total: 248 - 14 = 226 Brains

    May 20, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 45 (9 Areas Controlled)

    + 55 (Total)

    Total: 226 + 55 = 281 brains

    May 20, 2014
    Moonray

    Objectives Update
    - Kill the Shady Merchant with 4 rounds.
    - NEW: Amass a horde of 50 zombies at the Garden Store! (Due to burglar alarm attraction). Fails when alarm disabled.

    May 20, 2014
    Moonray

    is Xhin supposed to be on the Road? I believe he exited the Church while attacking earlier (and then someone who isn't a zombie decided to vandalize the place just now...), but he's not on the list there so I wanted to check.


    also, thank you for not using my wording against me in the Hopper action, since I was just trying to make sure he didn't act right away only to jump into a fight and get himself killed (hug)

    May 20, 2014
    Pirate_Ninja

    I've double checked and everything is correct regarding Xhin.

    May 20, 2014
    Moonray

    ah okay, thanks

    I knew there was good reason I called him a sneakity sneak before :J


    I'm in the graveyard in a Zombie Survival game, at night, and not sneaked. What could possibly go wrong?

    Xhin searches the corpse and takes what he finds
    now this is comedy

    May 20, 2014
    Pirate_Ninja

    ...which brings me to an important question connected to having limited actions with a lot of stuff goin' on

    that's a Crawler he's trying to search, but I'll need to give it a command if I want it to attack him in response, right? An auto-sneak-counter-attack would be really useful right now (and kinda make sense since he's harassing a hostile creature), but you didn't specify such a thing would happen and Walkers haven't been doing anything of the sort.

    May 21, 2014
    Pirate_Ninja

    The problem is initially I didn't have zombies auto-attack (purely by accident really) so by this stage it was a bit late to change their behaviour.

    Crawlers are different though, especially since he is antagonising the poor thing. So I'll allow them to auto-attack if disturbed.

    May 21, 2014
    Moonray

    yeah, consistency is important

    and cool, since their thing is stealth/subterfuge I figured it would make sense (kind of like how the Old Ones are said to naturally act/appear like elderly humans)

    BITE HIM REAL GOOD OKAY JEFF DON'T LET HIM FEEL YOU UP IN A GRAVEYARD THAT'S JUST WRONG

    May 21, 2014
    Pirate_Ninja

    Omega Zombie question!

    These large zombies receive +50 to all defensive and offensive rolls, making them the strongest zombies of the horde.
    does this work out to something like "a big guy who is a good fighter" or more of an "oh god superhuman strength movie monster call local superhero and watch out" deal? Trying to get an idea of what they might be capable of.


    NOW HIRING:
  • summon a Hopper to Jo Nathan's House (assuming that's possible...do player zombies work the same way for area control? Zombie Speed is alone there)
  • summon thirty-five Walkers to Dooku's House

  • May 21, 2014
    Pirate_Ninja

    As much as I tried to avoid stealing from Left 4 Dead think a tank from that.

    Big, super strength kind of zombie.

    May 21, 2014
    Moonray

    Brains Spent
    - 10 (1 Hopper)
    - 35 (35 Walkers)

    - 45 (Total)

    Total: 281 - 45 = 236 Brains

    May 21, 2014
    Moonray

    Objectives Update
    - Kill the Shady Merchant within 5 rounds.{y}{zombiecartoon}
    - NEW: Amass a horde of 50 zombies at the Garden Store! (Due to burglar alarm attraction). Fails when alarm disabled.

    May 21, 2014
    Moonray

    well that was anticlimactic (hehe)

    I'll say it was good move from a balance perspective, but I really did like the idea of swiping a grenade or two to make suicide bombies

    May 21, 2014
    Pirate_Ninja

    I'm going to be away from home for the weekend (midday Friday until Monday afternoon), but I should have sufficient internet to keep doin' my thing here. I'll probably have less to say (and OOG will be limited), but I should be able to keep things going until I'm back.

    May 22, 2014
    Pirate_Ninja

    LITTLE-KNOWN FACT: the "Z" in Jay-Z actually stands for "zombie" {zombiecartoon}


    if you have undead problems, I feel bad for you, son

    Xhin's got 19 problems - zombies are every single one

    May 22, 2014
    Pirate_Ninja

    Round 10

    May 22, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 50 (10 Areas Controlled)
    + 40 (2 Objectives Completed)

    + 100 (Total)

    Total: 236 + 100 = 336 Brains

    May 22, 2014
    Moonray

    Objectives Update
    - Amass a horde of 50 zombies at the Garden Store! (Due to burglar alarm attraction). Fails when alarm disabled.{y}{zombiecartoon}

    May 22, 2014
    Moonray

    You must now choose what to turn Xhin, Jo Nathan and LLight into.

    May 22, 2014
    Moonray

    "leaving midday tomorrow" has since become "leaving tomorrow morning" because some people can never stick to a plan that deviates from the norm {roll}

    that said, LLight's tragic re-death was not in vain... YAY NEW FRIENDS <g3

    May 22, 2014
    Pirate_Ninja

    <3

    May 22, 2014
    Moonray

    Could've sworn there was a purple one. Guess not.

    May 22, 2014
    Moonray

    HELLO DARKNESS MY OLD FRIEND:
  • call five Crawlers to Dooku's House

    TENTATIVE ROLES UNLESS I CHANGE MY MIND LATER:
  • Hopper for Xhin and Jo Nathan
  • Omega Zombie for LLight

  • May 23, 2014
    Pirate_Ninja

    Round 11

    The sun is starting to rise after a slightly longer night, it will be daytime soon.

    May 24, 2014
    Moonray

    Brains Spent
    - 50 (LLight to Omega Zombie)
    - 10 (Xhin to Hopper)
    - 10 (Jo Nathan to Hopper)
    - 25 (5 Crawlers)

    - 95 (Total)

    Total: 336 - 95 = 241 Brains

    May 24, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 50 (10 Areas Controlled)

    + 60 (Total)

    Total: 241 + 60 = 301 Brains

    May 24, 2014
    Moonray

    hi

    May 25, 2014
    Pirate_Ninja

    Apologies but I'm going to have to delay yet another round update. Real life is getting in the way, that pesky thing that it is.

    May 26, 2014
    Moonray

    Round 12

    The sun has risen, it is day once more.

    May 27, 2014
    Moonray

    Brains Added
    + 10 (Round)
    + 45 (9 Areas Controlled)

    + 55 (Total)

    Total: 301 + 55 = 356 Brains

    May 27, 2014
    Moonray

    Time to pick what role you want MajorasMask9 to be.

    May 27, 2014
    Moonray

    {zombiecartoon}

    for the sake of giving those silly pulse-havers accurate info (zombies are such good friends), a couple things I noticed:
  • Garden Store description wasn't updated for the post-show exit - it should read two zombies rather than fifty-two
  • Graveyard wasn't updated a little while back - it should read one zombie rather than seventeen zombies (the lone corpse is correct)

    in other news, boy am I glad to be checking this from an actual computer again

  • May 28, 2014
    Pirate_Ninja

    I remember editing the garden store one, must've forgotten to click save. Anyway fixed.

    May 28, 2014
    Moonray

    {y}

    (that was p. rude btw, Castrael)

    in case you mid-round today, which I'm not expecting but it's better to try anyway...

    May 28, 2014
    Pirate_Ninja

    welcome Majora to the zombie family as a Hopper <g3

    also, I think all this talk about making dinner should make everybody pretty hungry, so I'd like to pay off some nanites for the Hunger effect

    ALSO ALSO:
  • call three Armless Ones to the Village Park

  • May 29, 2014
    Pirate_Ninja

    Unfortunately I'm unable to continue hosting (a lot going on that requires my attention so I don't have enough time to devote to updating rounds). I'm trying to find someone to take over so that the game can continue, please bare with me :(

    May 30, 2014
    Moonray

    ROUND 13 HAS BEGUN

    THE SUN BEGINS SETTING.

    STORM CLOUDS ARE GATHERING

    June 1, 2014
    Xhin
    Sky's the limit

    Brains Added
    + 10 (Round)
    + 75 (15 Areas Controlled)
    + 301 (Previous Brains)



    386 Brains. You now have enough to buy a really old computer.

    You will soon have a day of Heavy Rain on the house! Although the next day may not be quite so pleasant for your horde...

    June 1, 2014
    Xhin
    Sky's the limit

    HI WELCOME TO ZOMBOTHREAD I'M NOT TRYING TO BE DIFFICULT I SWEAR BUT HERE'S SOME THINGS (:$)

    Pirate_Ninja orders the Walkers in the Church to move to the Library
    Pirate_Ninja orders five Walkers to move from the Garage to the Grocery
    you moved one for each of these instead of all (16) and five (respectively) - it should be 16 Walkers at the Library, none at the Church (planning mistake on my part, oops), 2 at the Garage, and 5 at the Grocery

    call three Armless Ones to the Village Park
    I wasn't charged and didn't get them :c

    welcome Majora to the zombie family as a Hopper
    I can't actually tell if you did this but I don't think so? He should be revived as a Hopper where he died (Road) at a cost of 10 brains.

    so I'd like to pay off some nanites for the Hunger effect
    I...don't think you did this? Should have cost me ten brains (and one of the five lifetime uses) and given all humans an objective to eat some food soon (they had two days to do it last time) or starve to death.

    and then the brainses:

    356 brains as of last round update
    -10 (reviving MajorasMask9 as a Hopper)
    -6 (three Armless Ones)
    -10 (use Hunger nanite ability)
    +10 (new round)
    +55 (eleven areas controlled [Park, Road, Hall, Farmland, Pub, Graveyard, Dooku's, Garden, Garage, Moonray's, Warehouse])

    so I think it should be 395 total?


    OKAY sorry about the huge wall of complaining (it's a fine welcome, I'm sure) but I just want to try to keep things going smoothly under the circumstances...thanks for filling in (hug)

    June 1, 2014
    Pirate_Ninja

    given all humans an objective to eat some food soon (they had two days to do it last time) or starve to death.
    meant "rounds" instead of "days" (either IRL or in-game) btw - you probably know that anyway since you've been in the game but just noting that I got it wrong like an idiot (look) )

    June 1, 2014
    Pirate_Ninja

    as for Exciting Zombie Plans this round...

    June 2, 2014
    Pirate_Ninja

    How about um, we just pretend those actions didn't happen and I'll try to do better with hosting from now on. You're getting rain *and* an early night round so... deal?

    June 2, 2014
    Xhin
    Sky's the limit

    Oh and I revived MM9 as a hopper and moved him to the Road.

    June 2, 2014
    Xhin
    Sky's the limit

    Notice:

    Since I'm still playing, but I'm also hosting, I'm going to handicap myself so I can't sneak at all and I just madly try to destroy things (hey it's what I do every adventure game). Feel free to re-kill me. Brains.

    Braaaains.

    June 2, 2014
    Xhin
    Sky's the limit

    ah ok, I wondered if you might do anything differently for yourself or just be all "I know what everyone is doing but I'm not teeeeeeeelling~" - that works fine, I guess.

    How about um, we just pretend those actions didn't happen and I'll try to do better with hosting from now on.
    wait, which things are you referring to? The changes I was talking about for last round's results (the number of zombies moved, added Armless Ones, and Hunger)? Just trying to make sure I'm understanding you right.

    the moved zombies aren't a big deal and the Armless Ones I didn't need immediately anyway, but making everyone hungry was important (fedup) ...unless you drag this round out really long it's probably too late to change that fairly (since they need time/actions to act on it), but in that case I REALLY DEFINITELY WANT TO USE THE HUNGER-INDUCING POWER THIS ROUND PLEASE AND THANK YOU

    (also I want to re-order those three Armless Ones to the Village Park)

    June 3, 2014
    Pirate_Ninja

    Xhin has been removed as host, Jo Nathan will be taking over for the rest of the game. Give him a bit of time to get around the tools and hopefully the game will get back to normal. Sorry about all of this, I tried my best to avoid this situation.

    June 6, 2014
    Moonray

    I'M HOSTING ROFLOL

    Ok, so Pirate - just to be fair, I am going to refrain from playing for the rest of the game. But to be fair to you, I will put my actions through for this round when I perform the update.

    June 6, 2014
    Jo Nathan

    hiJN <g3

    that makes sense; as I told Moonray in one of our conversations, I think one of the better points of this game is keeping the "antagonist" (by which I mean the innocent persecuted minority looking to make friends) separate from the host making the official decisions. I liked having you as an ally, but if this is what'll keep the game going then it's for the best.


    I asked a lot of questions (particularly early on) about how things worked, so between the OP and the replies in here it should explain a lot - but if something's unclear you can always ask :>

    Zombies very honest. Lying take too much brains, have to remember what real and what made up.


    Your Horde
    [ Player Zombies ]
  • Speed Bike Pro (Armless One)
  • Kyon (Armless One)
  • btw since I noticed these guys on the list, they were hostkilled to perma-dead status for extended inactivity (since I forget if that was mentioned elsewhere)

    June 6, 2014
    Pirate_Ninja

    When I get a chance I'll review this thread and see what can be gleaned.

    And I removed SBP and Kyon from the list so hopefully that is oll korrect now.

    June 6, 2014
    Jo Nathan

    Well... I thought I would go back and try to correct the number of grains based on the actions you requested and based on the actions that Xhin did or did not honor, but that looks like a bit of a mess so I'm just going to use the figure you came up with (395) as the starting point.

    I also need to validate how many areas you control. Xhin said 15, you said 11, and the original post lists 9. (:S) Going forward, my goal is to keep the original post up-to-date at all times so there will be no confusion.

    June 7, 2014
    Jo Nathan

    grains = brains... I don't know how that typo happened.

    June 7, 2014
    Jo Nathan

    well, there are 15 areas in total, so I knew that figure had to be too much. As far as control as of the last update goes:

  • I had nothing in your house (Speed was there but is gone, and Cas killed the other zombie present)
  • Dooku killed all the zombies at the Grocery before going inside, so I lost control there at that point
  • chiefsonny killed the Library zombies when he left, and an idle Apollo still counts as a human that keeps me from having control
  • I accidentally told all zombies to leave the Church in the update that didn't happen, so whether I have control of that place depends on whether you move all those walkers to the Library as I originally asked, or if you go by the new action I did this round that moved all but one of them
  • The Warehouse and Garden Store are both "contested" because there are humans present, but I was there first so unless I leave or they kill the zombies there (6 and 1, respectively, since you're going to disappear from the latter). I get the control bonus brains for contested areas, but I'm not allowed to summon new zombies in an area unless I have uncontested control of it
  • everywhere else has just zombies chillin'


    I've been trying to keep track of things on my end 'cause I'm a huge nerd and want the game to work out, so let me know if there's anything else I can possibly help on (it's way easier to see the overall picture when I can actually see it all in one place, so I turned my old whiteboard into a map to track movements back at the start of the game).

    since your role is pivotal to the game being fun (no pressure).
    I CANNOT DISAPPOINT THE PEOPLE, YOU SEE

  • June 7, 2014
    Pirate_Ninja

    Round 14

    It is now nighttime.

    June 7, 2014
    Jo Nathan

    As this is my first time acting as host for the Adventure game, it is very possible I might have overlooked something. If you notice something I should have done but didn't, please let me know.

    Also given that the weekend has just started and people might not check back right away to see that the game has resumed, Round 14 will go on until Monday evening.

    June 7, 2014
    Jo Nathan

    Brains Added

    +10 (round)
    +55 (11 areas controlled)

    395 + 10 + 55 = 460

    June 7, 2014
    Jo Nathan

    ugh all I wanted was a moment to myself in your house but noooooooo now there's two people there (crs)


    giving things a quick morning glance it looks mostly good (lol @ Garden Store event recap and yay gj ty) buuuuuut

    so I'd like to pay off some nanites for the Hunger effect

    Round 12 (during which it definitely didn't happen)
    but in that case I REALLY DEFINITELY WANT TO USE THE HUNGER-INDUCING POWER THIS ROUND PLEASE AND THANK YOU

    Round 13 (as far as I can tell it didn't happen again)

    help pls this is important and I'm trying to point it out right away so you can hopefully do it and give them ample time to plan for it :c

    costs me ten brains and 1 of 5 uses, and assuming it was to work like the original bout of hunger (which happened naturally) it gave all humans an objective to eat within the next two rounds or starve to death

    also
    (also I want to re-order those three Armless Ones to the Village Park)
    purchasing stuff has been going on separate from the actual action slots, so I've been trying to keep them noticeable (all of THESE LISTS gave been "buy more zombies" commands)...and I would still like this pls

    June 7, 2014
    Pirate_Ninja

    oh, almost forgot. Just to make sure I'm not misunderstanding and making faulty plans here...

    Suddenly, a car comes crashing through into the store! It rattles the whole building and gets lodged in the wall. A second car comes crashing through, making a massive hole in the barricade and shaking the first car loose so it crashes into the store and ejects Shadowwalked the zombie in the process.

    does this mean there's a hole in the barricade/storefront that ordinary zombies are able to pass through? It sounds like it, but I'm asking just to be safe.

    June 7, 2014
    Pirate_Ninja

    OMG I'M REALLY SORRY ABOUT THE HUNGER THING. I can fix that right away because people have not been active yet.

    I'll do that this instant and then address the other things you've brought up.

    June 7, 2014
    Jo Nathan

    Hunger sets in on the living... They better eat something soon to avoid starvation!

    June 7, 2014
    Jo Nathan

    Brains Spent

    - 10 (nanite power: hunger)
    - 6 (3 armless ones)

    - 16 Total

    460 - 16 = 444 Brains

    June 7, 2014
    Jo Nathan

    Hunger.... check

    Armless Ones... check

    Hole in the barricade/storefront that ordinary zombies are able to pass through... check (yes, the store is open for business now and is no longer able to discriminate against zombies)

    June 7, 2014
    Jo Nathan

    that'll do, thanks - you're a champ (hug)

    and that grand opening may salvage what looked to be the second ruining of my Grocery-related plans :J

    June 7, 2014
    Pirate_Ninja

    in case of mid-round~

    June 8, 2014
    Pirate_Ninja

    also this

    HEY LET'S MAKE A FRIEND OR TWO:
  • summon two Armless Ones to the Local Pub

  • June 9, 2014
    Pirate_Ninja

    I've got everyone's actions and inventory changes all finished up, but I still have to take care of all your zombie-related matters.... GOSH Pirate, you sure are a handful!

    June 10, 2014
    Jo Nathan

    Brains Added
    10 (round)
    60 (5 x 12 areas controlled)

    Brains Spent
    -4 (2 armless ones)

    Brains Total
    444 + 10 + 60 - 4 = 510

    June 10, 2014
    Jo Nathan

    Notice: In Round 16, you will be able to resurrect the newly killed SDYoshi as a zombie.

    You'll also have to re-resurrect Shadowwalked since he done got his head blown off....

    June 10, 2014
    Jo Nathan

    Round 15

    The sun is starting to peak at the horizon. It will be morning soon...

    June 10, 2014
    Jo Nathan

    rq in case of mru:

    June 10, 2014
    Pirate_Ninja

    In case you're wondering, I haven't done mid-round updates because of the combat that has been taking place.

    Also let me know if you would like to resurrect Shadowwalked and SDYoshi as any non-vanilla zombie role.

    And just a heads up, I am permanently killing off Majora and Hindenburg at the end of this round. I guess "hostkill" isn't the right term because they technically already died... I think? But they are going to be dead-dead for the rest of the game.

    June 11, 2014
    Jo Nathan

    will have more of a reply for you later but Hopper treatment for the deceased pls

    June 11, 2014
    Pirate_Ninja

    Round 16

    The sun comes up to illuminate the town, which is starting to look like a warzone...

    June 12, 2014
    Jo Nathan

    Brains Added
    10 (round)
    65 (5 x 13 areas controlled)

    Brains Spent
    -20 (2 hoppers)

    Brains Total
    510 + 10 + 65 - 20 = 565

    June 12, 2014
    Jo Nathan

    well at least someone managed to set the place on fire :J

    regarding the lack of MRUs, that's fine and makes total sense. Just gotta go for it in case there is one - not even Jupiter can find a lost opportunity.


    very disappointed by the anti-zombie sentiment going on in your house, btw...hurtful stereotypes and no appreciation for the fact that not only are we nice enough to share the secret of immortality, but that we're being relatively accommodating about it (sad)

    *summons literally hundreds of zombies to attack them while setting the room on fire and making them hungry (not really but I could...)


    I honestly feel like I have no friends in the zombie world if they all want to kill me

    SDYoshi, Infected Thread
    he misunderstands...we only do this because we are friends. Zombies don't fear death and feel no physical pain...by joining the zombie family he will have friends forever <g3


    Result: Success! The item will be found in her inventory.
    pls tell me what it says this is important c:

    June 12, 2014
    Pirate_Ninja

    well at least someone managed to set the place on fire :J


    I figured you would be ok with that aspect of the outcome. lol


    pls tell me what it says this is important c:


    Friendship Flower
    The Zombie Friendship Ambassador politely thanked you for the meal. As a token of your friendship, he pulled up this lovely flower growing on the outskirts of the park and gave it to you! This item adds +20 to your beauty stat."


    June 12, 2014
    Jo Nathan

    (:$)

    and I've been trying to do that without resorting to nanites but people just weren't being very cooperative...

    NOW HIRING:
  • summon four Crawlers to the Garage

  • June 12, 2014
    Pirate_Ninja

    The mid-round update is complete, and all non-combat actions have been performed.

    Also, $30 have been awarded to the humans for accomplishing their objective. Their next objective will be posted in Round 17.

    June 12, 2014
    Jo Nathan

    specifics are undecided as of yet, but I'm fairly sure the three players reviving with this update are going to be two Hoppers and an Omega Zombie. It's a powerful ally to have and LLight did great with the role, but I don't know if I want to give it back to him right away both because he's in a dangerous location and because someone else might enjoy it too (hug)

    On which note:

    Omega Zombies - Cost: 50 Brains per Omega Zombie (lifetime purchase limit: 2, only allowed 1 at a time)
    I'm almost positive this originally said there was a lifetime limit of 3, and that Moonray counted down to two remaining when I made the first one (as in, this would be 2/3, not 2/2). If you want to check with him on that to be sure, that's cool (certainly don't want to be wrong and look like I'm trying to cheat!) and I'm all for it. Might be irrelevant either way if the second one isn't killed before the game ends, but I thought I'd mention it anyway to try and keep everything straight.

    June 13, 2014
    Pirate_Ninja

    I posted the question to Moonray.

    Also I was thinking, since you're a pirate who is also a ninja who is also a zombie, what if you changed your name to Pirate_Ninja_Zombie?

    June 13, 2014
    Jo Nathan

    Correct, it started at 3 and I removed 1 when you used it. Since I wasn't intending to drop out of hosting I didn't really think ahead in terms of making it obvious what it meant :)

    June 13, 2014
    Moonray

    But also PN is a cheat. Don't trust him.

    {zombiecartoon}

    June 13, 2014
    Moonray

    well I know I called myself Zombie_Pirate_Ninja somewhere


    also that is a most foul and odious lie, Moon - my sense of fairness is surpassed only by my charm and modesty

    June 13, 2014
    Pirate_Ninja

    modesty


    You have crowns in your name

    June 13, 2014
    Jo Nathan

    well it's not like I asked for them...but they really are quite nice. Especially with the mouseover text (hehe)




    on a more serious note - unless I hurry back last-minute with a difference of opinion, I'd like Count Dooku and LLight to revive as Hoppers while Apollo Justice comes back as the second Omega Zombie.

    June 13, 2014
    Pirate_Ninja

    She's been fairly inactive lately. If you change your mind, I'll let you pick someone else if you do it before I get around to updating the zombie players (which won't be that long because I just finished everyone's actions). If you're confident that she will be more active going forward then no biggie.

    June 14, 2014
    Jo Nathan

    Round 17

    human objective: reclaim one area by eliminating all zombies in it

    June 14, 2014
    Jo Nathan

    Brains Summary
    565 (starting point)
    -20 (4 Crawlers)
    -20 (2 Hoppers)
    -50 (Omega)
    +10 (round)
    +65 (round)
    -------------------
    Total: 550

    June 14, 2014
    Jo Nathan

    yeah, I spoke with her about it last night to see whether she thought she'd be able to make use of it - she'll be around for realsies soon (like...one round) and in the meantime should still be able to toss in a quick action or two for me (which, given her location, should work out fine).

    also she knows I'll cry if she disappoints me


    (-90 for being a hose)
    I lol'd

    June 14, 2014
    Pirate_Ninja

    SOMEONE NEEDS TO FEED THE DUCKS:
  • summon an Old One to the Village Park

  • June 14, 2014
    Pirate_Ninja



    June 15, 2014
    Pirate_Ninja

    Round 18

    June 16, 2014
    Jo Nathan

    Brains Summary
    550 (starting point)
    +10 (round)
    +65 (controlled areas)
    -20 (old one)
    -------------------
    Total: 605

    June 16, 2014
    Jo Nathan

    A lot of good zombies lost their afterlives today... (fedup)

    June 16, 2014
    Jo Nathan

    Several objects are thrown from someone at the Church. It's not clear what exactly they are, but they look like... condoms? At any rate, they explode on impact and manage to take out 22 zombies! Their bodies are smoldering and stinking up the air.
    ...







    June 16, 2014
    Pirate_Ninja

    Would you like me to pass the message on to her?

    June 16, 2014
    Jo Nathan

    oh, no need to trouble yourself


    1 'crawler' at the Graveyard.

    she'll get the message

    June 16, 2014
    Pirate_Ninja

    Friendly reminder: you are going to have a whole bunch of dead players to resurrect for next round. lol

    SDYoshi (road)
    Shadowwalked (Grocery)
    Xhin (Grocery)
    Count Dooku (Grocery)
    LLight (Grocery)
    Ghowilo (Grocery) - not entirely sure about this one... haven't heard from him since he put in his last actions

    And definitely not chief. He asked me to hostkill him.

    June 16, 2014
    Jo Nathan

    tentative decision in case I forget to address it at the end of the round:

  • Armless One for SDYoshi, Shadowwalked, Xhin, and Ghowilo
  • Hopper for Count Dooku and LLight

    And definitely not chief. He asked me to hostkill him.
    if there's no extenuating circumstance I'm unaware of then I have but three letters: smh (:|)

    NOW IS THE TIME TO BE DEAD:
  • summon three Crawlers to the Graveyard
  • summon two Hoppers to the Graveyard
  • summon four Armless Ones to the Graveyard
  • summon sixty Walkers to the Graveyard

  • June 16, 2014
    Pirate_Ninja

    so since there wasn't a mid-round update, I don't know if you'd consider these valid actions at this point. But since I don't have any other pressing need at the moment, I'll just put them in anyway and let you decide whether I need to wait.

    June 17, 2014
    Pirate_Ninja

    I scoured this thread for any indication of precedence and this is what I found:

    I think for now I'll just say your summon goes before their movement.


    Slightly unrelated but it's good enough for me. This pretty much establishes that your summoning happens during this round and not at the start of the next round, so I'm fine with your last three actions.

    June 18, 2014
    Jo Nathan

    Round 19

    The sun is starting to set...

    June 18, 2014
    Jo Nathan

    Brains Summary
    605 (starting point)
    +10 (round)
    +60 (controlled areas)
    -8 (turn 4 players into armless ones)
    -20 (turn 2 players into hoppers)
    -15 (3 crawlers)
    -20 (2 hoppers)
    -8 (4 armless ones)
    -60 (60 walkers)
    -------------------
    Total: 544

    June 18, 2014
    Jo Nathan

    Attention players - this round is going to last three days because I will not be available to update the round on Thursday.

    June 18, 2014
    Jo Nathan

    a sad loss of afterlives, but their true goal of "I hope they're not going to go bar the Graveyard door or something" is a success...go in peace, my friends :')

    also I'm really glad that my chat with Apollo last night ended with a verdict of "maybe just back away from the Church in case they try any funny business like tossing explosives out the door again"

    also also I'm sorry about your house...maybe you can take up residence in Moonray's place? It seems like quite a nice house and nobody's seen that guy around town lately

    June 18, 2014
    Pirate_Ninja

    Oh it's quite all right. Where I am now, I don't need a house.

    Besides it was totally Dooku's fault.

    June 18, 2014
    Jo Nathan

    yeah I mean the chief was talking about his explosives so lol @ pulling a flamethrower on him

    on the bright side, no more groceries {y}{zombiecartoon}

    but on a more personal level, nothing will truly make up for the loss of my good pal Hopper with Knife...we had some good times together (cry)

    June 18, 2014
    Pirate_Ninja

    It seems like quite a nice house and nobody's seen that guy around town lately


    There's an achievement for finding out what happened to him, but no one seems interested so I never emailed it to Jo.

    June 18, 2014
    Moonray

    Did I ever email the shady merchant's wares to you Jo...

    June 18, 2014
    Moonray

    Totally hijacking this thread as a private conversation with Mr Nathan.

    June 18, 2014
    Moonray

    Well this is quite good timing, I dare say.

    Nope, I have not received an email from you regarding anything I didn't ask about.

    June 18, 2014
    Jo Nathan

    In that case we'll blame you for not asking about it.

    I'll send it when I get home if I go on my PC, it's an unusually hot day here in the north west of England so I may not go on my PC.

    June 18, 2014
    Moonray

    I was curious about it but it seemed like a human thing so w/e lol

    I figured he could be said merchant or something like that (in which case lol u profiteering jerk), but zombies aren't exactly renowned for their investigative skills. Especially when they're busy making friends!

    June 18, 2014
    Pirate_Ninja

    and speaking of friend-gathering...

    June 18, 2014
    Pirate_Ninja

    incentivization is the key to success (hug)

    June 20, 2014
    Pirate_Ninja

    haha forgot have to phone in the love <g3

    June 20, 2014
    Pirate_Ninja

    This thread is locked