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Moderated by: Ghowilo

game 7 bulletin board

Posted September 20, 2014 by Ghowilo

Game 7: A Clash of Clans

The Story:
Two centuries ago, the Humans and Elves put aside their differences and came together to drive the Orcs from the small island that they call home. Since then, there has been an ongoing peace between the Human Clans and the Elvish Tribes. They had never given up their slaves, I mean, who likes to work right? Both sides still have their racial biases, the humans saw the elves as barbarians, clinging to ritual and fancying themselves higher beings. The elves despised the humans as brutes who had forsaken nature in lieu of machines. Two hundred years after the purge, tensions are high though no one wants to be first to declare war. The air whispered the truth though, war was coming and no one could stop it.

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The Game:

There is a war breaking out and every man has his role. Whether you be fighting or assisting diplomatically, or doing special operations type missions, the course of the war lays in your hands.

Every person will have a unique role each with their own objectives. You can stick to the objectives or do your own thing or a mixture, however you feel. But accomplishing objectives will have some interesting effects in the war.

The Bretonnic Jester is half human, half elf, and brings happiness to all he meets. Neither side dislikes him, and he tends to boost morale when in either sides lands, helping somewhat with their war efforts. In the unfortunate event that he were to die at one of the players hands, you will find that the side who eliminated the poor fool will lose a significant portion of morale and their war efforts will diminish tremendously.

The winning team is the one that takes over all of the opposing teams fortresses. The winner will be the player with the highest score among the winning team. The Brettonic Jester has his own way to win but it's a secret.

There is no set length to this game, players will have three actions a day, two of those actions may be dedicated to movement. Rounds will last two days.

Concerning stealth: Stealth attacks will be allowed if you are unseen, meaning you don't show up as a player in the room description, or you use an action to conceal yourself first. You may stealth any non-combat action. Stealthed attacks that are not done from a concealed player will not be counted.

Concerning fairness in combat: You have two days to get your attacks in, don't wait until the last minute. Attacks made, not out of retaliation, after 10pm EST will not be counted. Non-stealth attacks must be done in the open.

Concerning movement: You may move freely through the cities, you need not concern yourself with the particulars of where things are within a city, rounds are imagined to last a day in game so you have plenty of time to move around the fortress. Moving from fortress to fortress however, you must first move onto a road between the fortresses, and then move again to the fortress. Road rooms will be added as needed.

Rounds will end every other day at Midnight EST.

Creative and clever play greatly encouraged.


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The Map
I'll work on getting a physical map up here soon, but here are how cities connect. To the North you have the elven fortresses, to the South, the Human Fortresses. The Southernmost elven Fortress is The Crypt. From it you can travel to both The Spire in the Northwest and The Cove in the Northeast, both elven cities. You can also travel from the Crypt to the Twin Baileys, the Northernmost Human city. From the Twins, you can travel to the Southwest to the Burnt Keep or Southeast to The Maiden's Loom. Furthermore you can travel between The Spire and the Cove, as well as The Burnt Keep and The Maiden's Loom. Finally, you may also travel by sea between The Cove and The Maiden's Loom, which are coastal cities in the East.


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Achievements

Abolitionist - Free the slaves!
General - Make the highest score on your team.
Spec Ops - Enter a fortress undetected.
??? - Jester Specific Achievement
I can has power? - Secret achievement
Vive proelium vince - Be on the winning team
Emperor - Win Game 7
Historian - Uncover the histories of the lands
Experimenter - Make a unique item


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Round Summary

Round 0: Tensions are rising and rumors of war float through the air as The Senate and The Tribunal deliberate about what to do.

Round 1: The Elves declare war on the Humans, giving them a pre-emptive edge in the war. The Humans slack around supposedly not caring about this war whatsoever, the navy seems to be taking it seriously at least. Do they desire victory or will they simply allow the elves to do to them what they did to the Orcs?

Round 2: The Humans obtain heavy losses as the Elves make a strike on The Twins and Count Dooku looses a kidney.

Round 3: The Elves lay siege upon the Twins but the Humans manage to pull off a good defense. Count Dooku makes a profound statement about the political figures in the Human Republic and retrieves his Kidney. Meanwhile, some shadowy figures lurk in the darkness.

Round 4: Shadow warriors move into their positions and politics explode as players prepare for the round ahead.

Round 5: The Elven army suffers a crushing blow as they are cut off from their supply lines and flanked through guerrilla warfare. Meanwhile, the elven navy suffers a hurtful blow as their Fleet Admiral is found dead in the cove. Furthermore, the humans increase their armies strength through mass production. The elves do some things to help with the war but the tides have turned.

Round 6: The battle continues on The Forsaken Road as the Human forces make a push North. Storm clouds gather and Lightning strikes the battleground furiously, under the command of some elven Magi. It is unclear who the victor of this battle is.

Round 7: The battle continues but no major event happens. Oh except for some cool magic stuff up to the far north where it's super duper cold. Meanwhile, a particular lady seductively persuades some humans.

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Round 10: The battle continues on The Forsaken road and the elves have taken quite the beating. Two warriors become engaged in a fight to the death, the Human High Admiral finds his spot in Davy Jones locker, some schematics are drawn up and some scheming and thieving goes on as well. Meanwhile, the host seems to have lost track of the numbers on the rounds so were starting fresh here.

Round 11: The Crypt suffers some fire damage as two warriors continue their fight. Meanwhile the Jester does some charitable works and a lady receives medical care. Furthermore, a particular Yoshi is getting beaten up by some hostile creatures.

Round 12: Two important elves die and Lady Flare finds herself as the only hope for her struggling country. Meanwhile, the humans move on The Crypt. The final hours are upon us.

Round 13: The Human army invades The Crypt, a clever scientist makes a new invention, and a Lady convinces some rather important elves to get their acts together.

Round 14: The Crypt is brought down to the ground and the Human Army advances for it's next siege, an elf goes shopping, and Helium the Bretonnic Jester has a heart attack.

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