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Mafia

Moderated by: Speed Bike Pro

game 8 host thread

Posted July 2, 2012 by Yeano

Chat with me in here, white lancer <3

There are 36 Replies


So, lancer, you have the option to choose how long registration and such will be up.

Do you have AIM? If so, my AIM is YeanoGames.

If not, my email is yeanogames@gmail.com.

Feel free to IM or email me with any concerns/questions/thread locking requests/etc.

Yes, it will be less than ideal since you don't have a mod account, but I think it will still work. You'll just have to rely on me.

July 2, 2012
Yeano

I'll wait and see how quickly the registration goes before assigning a deadline. Probably won't be much longer than 24 hours though.

Alright, so so far I can't lock/sticky/start threads or assign roles to people, haha, so this should be fun. Guess I'll just post whatever needs to be taken care of in here so you can get them done? Hardly seems like I'm giving you a break that way. Maybe Xhin could give me temporary mod powers and restrict them just to this forum? I promise not to abuse them. ;)

Anyway, I gather that probably the most important responsibility I have will happen right at the start when deciding what roles will be active. I'm worried about making sure the game is balanced, cause I figure that should probably be my #1 concern at this point. Can't really start on that too much until we figure out how many people are playing, I guess, but I should be looking through the roles to decide which ones I might want to include. Do you think there would be a problem with modifying the Assassin role to give it a bit more power (i.e. just removing the part about his role being revealed upon a wrong guess)? As it is it's pretty useless without an Investigator.

July 2, 2012
white lancer

Yeah, you can do that.

July 2, 2012
Yeano

Okay, I'm thinking of introducing three new roles to this game. Tell me if you see any problems with these:

A Mafia role that targets one person each night. If that player has a night action, they will be unable to perform that action that night.

A Town-sided role that selects two people during the night. If either of them are targeted by a night action, the other one will be affected instead. Immune to the Hooker's power.

Two Townies who are aware that the other is not Mafia and are able to communicate privately. They are considered to be visiting each other every night (so roles like the Journalist/Lunatic will affect them), and if one dies, the other dies immediately.

I was also thinking about how the Hooker might interact with the Lovers--maybe she would break them up XD

July 2, 2012
white lancer

Oh, and the Hooker would not be able to target the same person on successive nights.

July 3, 2012
white lancer

All three of those are generally well established roles in various online mafia games (though sometimes have other names - such as bus driver instead of poltergeist), so they are definitely fine to introduce.

July 3, 2012
Yeano

Awesome! ^^ Yeah, I'd always heard the Hooker referred to as the Roleblocker (and I was planning on putting it in even before Dooku suggested it) and I've often heard the Poltergeist referred to as the Bus Driver, but I thought these names were more fun. ;)

Anyway, preliminary list of roles:

Cop
Doctor
Sensor
Lover x2
Poltergeist
Doublevoter
Psychiatrist
Journalist

Godfather
Hooker
Investigator
Janitor
Mafioso x1
Lunatic

July 3, 2012
white lancer

That's a lot of anti-town roles, sir!

I hope you are not planning to use all of them.

July 3, 2012
Yeano

Well, I generally think the Mafia should be at about 1/4 of the total number of players, and we're at about 20 players right now. Probably I'll remove the vanilla Mafioso and leave it at 4 Mafia members + 1 Lunatic. That'll keep it at two kills per night maximum (which will make it easier on the Lovers, which is why I removed the Assassin), so the Mafia would still have a number of turns to survive before they'd even be close to winning the game--even if they hit one of the Lovers, the Lunatic hit every night, and the Town mislynched every day, there would still be a couple of days before the Town would be close to winning.

Although maybe you were talking about the power of the roles within the Mafia, and I could see that. The Investigator might be a little too powerful in combination with the other roles so maybe I'll replace him with a vanilla Mafioso.

July 3, 2012
white lancer

On second thought, the Town have a lot of power roles already (thinking about it, the Poltergeist is stronger than I originally thought) so I think I might leave the Investigator in.

July 3, 2012
white lancer

Okay, so right now we're up to 22 players. 1/4 of that is a little over 5, but obviously I can't make a half-Mafia (the Lunatic is probably the closest, since he's not in the Mafia and could get hit by them, but he also adds a second night kill). With that many players I don't see a problem with keeping the Godfather/Janitor/Hooker/Investigator combo intact. The only question is whether I want to add a vanilla Mafioso to round out the set.

And I think I'll add an Arsonist to the Town side--it's less dangerous than a full Vig and with this many players I don't think it'll throw things off too much.

July 3, 2012
white lancer

Maybe a Thug instead of a vanilla Mafioso, since the Thug can wind up detrimental to the Mafia (if he's not the first Mafia member targeted).

July 3, 2012
white lancer

Alright, I've decided! XD After going back and forth a number of times I've chosen to remove the Investigator and replace it with an Executioner (and I've given the Town a Governor and removed the Psychiatrist). As much as I'd like to use the Investigator, I think it's just too powerful a role in conjunction with the Hooker/Janitor and the Executioner will throw off the balance much less. And the fifth Mafia member will be a Thug, leaving us with a roster of:


Cop
Doctor
Sensor
Lover x2
Poltergeist
Doublevoter
Journalist
Governor
Townie x7

Godfather
Hooker
Executioner
Janitor
Thug
Lunatic

July 4, 2012
white lancer

Also, I could use some clarification on the Journalist's role. Are they allowed to write articles including anyone's names, or are they limited to writing about players who have come up in their investigations? Also, how did you determine which Mafia member was revealed to the Journalist last game?

July 4, 2012
white lancer

Ok, so I left the Journalist's role intentionally vague. I feel they can mention whatever they want, but I don't want that clarified to the town.

Also, what I did was take each mafia member and assigned them a suit (#85 is spades, hezekiah is diamonds, etc.) and used the ~(draw)~ feature to draw a card. Whichever suit it was was the person I revealed. Obviously though, if you have a different number than 4, that is not useful.

You could also do what LLight used to do if you have 5 players and do something like

Mafioso 1 (1 - 20)
Mafioso 2 (21 - 40)
Mafioso 3 (41 - 60)
Mafioso 4 (61 - 80)
Mafioso 5 (81 - 100)

And then ~(roll)~!

July 4, 2012
Yeano

Ha, now I feel vindicated in my distrust of the Journalist from last round. True, she was telling the truth then, but she didn't have to be. And I figured it was probably random since #85 didn't even vote for Trever that night, so you didn't go by whoever cast the first vote (though I wasn't sure if it had something to do with #85 being the Godfather).

July 4, 2012
white lancer

Alright, so it looks like I still don't have access to the Mafia panel, so here's the results of the random number generator for the roles:

Redack -- Poltergeist
Vandy -- Townie
DragonintheShadows -- Townie
White Thunder -- Townie (luckily)
Roxas - Hooker
MajorasMask9 -- Executioner
Trever Leingod -- Lunatic
Black Yoshi -- Townie
CtR Black -- Governor
Jo Nathan -- Townie
chiefsonny -- Thug
Helius -- Townie
Teddy-Son -- Sensor
hezekiah -- Doublevoter
Count Dooku -- Townie
Kyon -- Journalist
Xhin -- Lover
#85 -- Doctor
Marvalo -- Lover
Wild Luxray -- Janitor
poptart! -- Arsonist (lol)
Zanic -- Godfather
Shadowwalked -- Cop

All in all, I'd say the distribution turned out rather well. Power players in strong positions on both sides--should make for a good game.

After everyone's roles are assigned, will I be able to make the limited-access posts for those roles? And you just posted here and split the replies off to create a thread that everyone could access, right?

July 5, 2012
white lancer

Xhin, if you're reading this, thanks for taking over for me this weekend--this came up unexpectedly for me. Anyway, I know you know how the game is played and how the Yeano panel works and all that, but I figured I should post some of my rulings thus far in this game here so that they could remain consistent with you holding the reins.

1. The new roles I introduced are all dead at this point, so you don't really need to do anything with them.

2. If the Governor stops a lynching during the Day round, the Sensor gets no data for that round--someone needs to die in order for his power to come into effect.

3. If the Executioner chooses to execute someone during the day round, the Sensor only gets results about players who voted before the Executioner executed his power.

4. If you select Not Voting as an option, that does not remove you from the pool of voters. The number of votes against one option necessary to end a round early remains fixed at 60% (rounded up) of the players living at the start of the round. I'm pretty sure this isn't actually different from how Yeano has run the game, but people have asked this question.

5. Thus far, I have decided not to Host Kill Teddy or transfer his role to another player since I feel that both options would be unfair. If Teddy doesn't want to play the game anymore, he can simply opt out of discussing it.

6. Hezekiah currently has a plan going in which the players will 'lock in' their votes so that the round can end early even if we don't get to the total specified at the beginning of the round. I'm only going to allow this if the Mafia as well as the Town are in agreement because I don't want to change the way I've been doing things unless both sides agree.

I think that's pretty much it. I'm hoping most of this won't matter and that all you'll need to do is open and close a couple of rounds, but I'd rather be safe about it.

July 11, 2012
white lancer

On the Sensor data I posted today: the Executioner chose to execute before both Feral and CtR changed their votes, so the Sensor got data as if CtR voted but Feral didn't. That's why it doesn't say 2 Guilty parties.

July 12, 2012
white lancer

Oh my, that is quite a bit, but nothing I can't handle!

July 12, 2012
`Roxas`

Oh yeah, and you should probably post your contact information in the Announcement thread.

July 12, 2012
white lancer

Taken care of now.

July 12, 2012
`Roxas`

Unless I am forgetting how the role started out, the Janitor's hidings are revealed when that player is killed. If not, then the town is left in the dark. Is that correct?

July 12, 2012
`Roxas`

Are you ready to move forward chief? All night actions are in right now.

July 12, 2012
`Roxas`

Do your thing my good man.

July 12, 2012
Yeano

Unless I am forgetting how the role started out, the Janitor's hidings are revealed when that player is killed. If not, then the town is left in the dark. Is that correct?

Do you mean that when the Janitor is killed, the bodies he hid are found? If so, I don't think that's how we played before.

July 12, 2012
white lancer

I could have sworn it was done like that. (Oh well!) Just finished with the night actions. Hope you don't mind that lancer.

July 12, 2012
`Roxas`

Question! Is the main thread a "townie thread" or something else?

July 12, 2012
`Roxas`

Go right ahead. And the main thread is a normal thread--you just have to make the post as a reply here and use the 'Split' moderator tool.

July 12, 2012
white lancer

Also, when I was the Janitor and I was killed in Game 6, the bodies were not revealed.
http://168.144.87.33/~alestan/view.php?post=66239

July 12, 2012
white lancer

Alright, thanks for that clarification.

July 12, 2012
`Roxas`

Damn, I knew I forgot to put something in the report.

July 12, 2012
`Roxas`

Alright, Roxas and chief, I'm taking off, so the game's all yours now.

I have a feeling there might be some interesting questions from the Town about the Sensor data from last round. You should be conservative but 100% truthful with what you tell them--don't say exactly when the cutoff for the Sensor data was and don't give them hints, but you can say that the data was given correctly. If they remember my rulings about the Executioner, they should be able to figure out what happened themselves. Of course, if they ask something directly about how the Executioner works, feel free to remind them. Hopefully this won't frustrate them too much because they've still got the upper hand as long as the Cop/Docter (Copter?) combination is still intact.

July 12, 2012
white lancer

10-4

July 12, 2012
`Roxas`

And now we wait.

July 13, 2012
`Roxas`

For #85, that is.

July 13, 2012
`Roxas`

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