Mobile-friendly puzzle game based loosely on Shatterloop's glyph system -- you're basically navigating that space and trying to get to a certain address.
Spells will modify glyphs in various ways. They (and mana bits needed to cast a spell) are scattered around. Other spells will instead rearrange glyphs in various ways, which alters the overall recursive layout.
You can see your current hexagon, and that's also the setup for hexagons in general recursively in 8-address space.
instead of glyphs, you get numbers and colors which will improve spells a lot. Kind of fits that other game I was working on.
Each hexagon is sudokued recursively upwards. You can see a map -- you maybe see them all at once or the other 5 off to the side or something. Some spells adjust various levels.
For added challenge, you need to reach numbers and colors that don't currently exist in the random layout so glyph altering spells are required.
Building on that, spells are created rather than being generated randomly. The elements the pgcs requires is scattered around different areas which act as palletized regions
Spells can be obtained upon reaching a new level 1 hexagon. They're entirely randomized, and you can only have three at once. If you drop one, you can come back to obtain it, assuming you can find your way back with a changing landscape. They basically have a direction and a calculation that uses the 2 or 3 or 4 numbers and alters them accordingly, plus a level. Colors do other things. Same deal with teleport spells.
Spells can be charged on a certain color or number (or both! Or some kind of range of both). There's no limit to charging, however this does permanently erase the tile so it can't be used to charge again or used in local calculations either.
Hexagons are way too complicated -- go for squares instead.
Glyph altering spells no longer makes sense, you're instead manipulating the various maps to try to make the location you want to go to. They affect number or color.
spells are created by voiding specific colors or numbers (or ranges). There are always three slots of spells to "form". Unlock one, and another takes its place. There is no limit to learned spells.