Pouch offers a Journaling system, which allows for two things:
The ability to take notes of various kinds in a wikilike system.
The ability to compile data and sift through it in tables.
In addition to allowing you to store notes by your account (so they're available on any device), the journal system encourages collaboration.
Pages and data tables can be shared freely. They can be cloned or streamed onto social apparatuses, and also combined together into collaborative (or single contributor) Notebooks, which are an item type that can be given, displayed, distributed or sold within the confines of the Hub game
Games have two social apparatuses available. The hub game uses these two and also has the GPP. There's also a fourth private or club-based system which is modeled after the real time one but has more bells and whistles.
In game, things are organized by both the game as a whole and individual seeds and/or regions, game progression steps, etc. There is flexibility here -- puzzle games don't need seed-specific locales, whereas complex games might need seed, region *and* seed/region locales.
You should be able to dump various game-specific lists into data tables so you're not doing it manually. Maybe you can auto-gen a full table and fill it out at your leisure or stick entries in manually. Not sure.
I'd like to test the overall Journaling system with Alchemist, as it'll be done fairly soon.
Initialization of this kind of thing should happen after game scripts initialization.