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Hyperbolic Kitchen

Posted October 8, 2025 by Xhin



There are 2 Replies


Basic Stuff

  • Text-based

  • A cooking engine where you can create your own ingredients and recipes / fixtures. There's a procedural base value to ingredients and a work function that dictates the final value.

  • The world is where you access various shops. Ingredients and basic fixtures are free, however the world is a navigation hell that changes each time you leave your base, and you start out with a rather limited inventory (and base inventory for that matter).

  • October 9, 2025
    Xhin
    Sky's the limit

    World

    The world is some kind of grid -- maybe 6x6, that has your base and each building type randomly distributed around it every time you leave your base.

    There are also a few "Signposts" that will give you a direction of all building types as a cardinal or diagonal.

    Building Types

  • Grocer -- pick up ingredients

  • Patent Office -- register fixtures and recipes (the first one per outing is free, then the money cost accelerates).

  • Market -- sell products you've made for cold hard cash. For a bunch of money you can also open a Restaurant, which is stage 2 of this game and a bit harder because of limited storage.

  • Supplier -- pick up fixtures that you've registered for money.

  • Expander -- expand your inventory (for accelerating money) or buy storage containers of various size.

  • Constructor -- Expand your base, specifically by buying modules that you then place where you want.

  • Nursery -- pick up farming supplies. More on this in the farming section (it's a bit different).

  • October 11, 2025
    Xhin
    Sky's the limit

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