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Junker Checklist

Posted June 27, 2025 by Xhin



There are 3 Replies


Basics

  • There should be a region seed which changes the generation of everything and is part of the way dungeon stuff/world stuff is stored.

  • June 27, 2025
    Xhin
    Sky's the limit

    Mapperator

    Make a js Mapperator library -- you should be able to define its lookup hook and how it renders stuff in 2D (bg and sym, both optional) in the unit, and then call it over some defined range and navigate easily with inbuilt functions (based on keydrop nav), as well as set the el it goes to.

  • Stick this into junker's pouch

  • Init it

  • Call it via a Map link.

  • Assign lakes and make sure both walking and map are indicated for it (blue)

  • June 27, 2025
    Xhin
    Sky's the limit

    Town Chunking

  • Set up a chunk variable -- maybe 7. Should be a floor(x/chunk), floor(y/chunk) thing to get the chunk coord.

  • Assign a town somewhere in there via the gen function.

  • Indicate towns on the Mapperator and make sure they're working when you move around the world as well

  • June 27, 2025
    Xhin
    Sky's the limit

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