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GTX0 Adventure

Moderated by: Ghowilo

minigame 1 mountain zone arena

Posted October 17, 2013 by Moonray

Mountain Zone
Whilst in this zone, projectiles (including magic ones) become highly inaccurate due to strong winds.

  • West - North
    A curved magical barrier prevents you from leaving through along the eastern to northern areas. Any attacks against it will reflect back into the arena.

  • Centre
    The mountain zone is covered in rough terrain. Large rocks stick up from the ground everywhere. A few large trees scatter the area also, but they are few and far apart.

    There is a spire with a weapons cache in it, ready to be looted.

    Further investigations may reveal more details.

  • East
    A stream quickly forms into a river that then flows off the edge as a waterfall. Following a path that way you may proceed to the Water Zone.

  • South
    A long, narrow, windy path goes down to the Plains Zone.

    Exits
  • To the East is path to the Water Zone.
  • To the South is a narrow path to the Plains Zone.

    Players
  • Jo Nathan
  • Count Dooku
  • Castrael

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