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GTX0 Adventure

Moderated by: Ghowilo

minigame 1 plains zone arena

Posted October 17, 2013 by Moonray

Plains Zone
Everyone receives a +5 to all rolls in this zone. Furthermore hiding is almost impossible (except for the Human Assassin: Chiefsonny).

  • South - West
    A curved magical barrier prevents you from leaving through along the southern to western areas. Any attacks against it will reflect back into the arena.

  • Centre
    The area is devoid of mostly anything. Grass covers most of the floor, but little else is visible.

    A weapons cache has been dug up, it is ready to be looted.

    There is a bottle of opened alcohol on the floor.

    Triffid Vines have taken root and are infesting the area. Watch your step!

    Further investigations may reveal more details.

  • North
    A dangerous path lays ahead. A long thin an winding road goes up the side of cliff edge up to the Mountain Zone.

  • East
    As you look east you see a few trees, then some more. Then some more. Eventually the trees are so dense and you can see no further. A path leads that way into the Forest Zone.

    Exits
  • To the North is a path leading up to the Mountain Zone.
  • To the East is a path heading into the Forest Zone.

    Players
  • LLight

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