2D fixed screens, and a very very limited amount of them as well since you're building them. 2D movable might make more sense honestly.
Highly detailed cooking sim game, uses a lot of procedural generation, and additionally, allows you to build things to be more efficient or hold more customers or whatever.
It's largely a cooking sim in the light of an order delivery type game. There's more management than these games typically have however:
Recipes can be quite complicated. Individual cooking implements have quantized cooking values thankfully as well as some timer that lets you know when to add ingredients but yeah you have to manage stuff like that in recipes, which makes multitasking a lot harder. You can however go the route of simpler recipes / cheaper price / a large volume of orders if that playstyle suits you better.
You have a limited amount of electricity and fixtures to work with. You can buy more of course, but it's more expensive.
You can rearrange stuff however you want. Electricity is wireless because I don't want this to also be a wiring management game. However you do have limited space without kitchen expansion (and this costs more rent).