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Prospecting v2

Posted July 7, 2025 by Xhin



There are 2 Replies


Basic Stuff

  • Text-based

  • Uses a spherical variant of aphelion to sort of represent actual planetary bodies.

  • You're still very definitely inventing your own content and there's a PGCS in place for upgrades along the gameplay loop. Materials have archetypes which have handcrafted balance.

  • Fuel costs are tiered depending on what exactly you're doing and are very relevant.

  • Matryoshka vehicles/hangars

  • July 7, 2025
    Xhin
    Sky's the limit

    Resource Spread

    Resource Spread works on a kind of promise system -- totals for each planetary body (based on body size and body variability) and get distributed down at various levels of zoom.

    July 7, 2025
    Xhin
    Sky's the limit

    Reply to: Prospecting v2

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