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Vores v2

Posted October 1, 2024 by Xhin



There are 2 Replies


In this version, genetics are a sliding scale between two useful traits.

Plant Genetics

  • Seed mature rate <--> Wither. Plants that don't have anything to do will wither and eventually die. This rate is slowed by the same factor that the seed maturity rate is slowed. If a plant can't throw seeds anymore it'll fall under the wither factor every tick, otherwise it's when it can't throw seeds.

  • Metabolism <--> Range. The higher the seed throwing range, the slower it takes a plant to charge to full.

  • Seeds <---> Throws. A plant can throw one seed four times, two seeds two times or four seeds one time.

  • Acceptable seed count -- if it can't throw N seeds, it'll instead throw this many. For a one seed thrower, this value is irrelevant. The value can be 1-4. For a 2-seed thrower, 1/2 count as 1, and 3/4 count as 2.

  • October 1, 2024
    Xhin
    Sky's the limit

    Herbivore Genetics

    Herbivores move around according to their vector.

  • Intelligence <--> Reproduction. When an Herbivore drops below some range of hunger, it'll scan around it via the Intelligence stat (starts at 1) and if it finds a plant it'll change its vector accordingly. More intelligence means it'll reproduce at higher energy levels.

  • Metabolism -- a slower rate means the herbivore moves slower and drains energy slower as well.

  • October 2, 2024
    Xhin
    Sky's the limit

    Reply to: Vores v2

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