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Worble stuff

Posted July 24, 2025 by Xhin



There are 3 Replies


  • Obviously getting a regular worble engine is a priority.

  • Forking it for 2p usage with custom rules -- 4-6 letters, clue reuse on opt, cooperative/competitive, clue sharing modes for competitive (nothing but down progress, see green/yellow, clue sharing, nonclue sharing, both

  • 2p biordle, quortle, octordle, etc

  • A mathordle engine

  • 2p mathordle (competitive/cooperative)

  • Generalizing all of these engines sure would be nice, but it'll be a later priority I think.

  • July 24, 2025
    Xhin
    Sky's the limit

    Nicker
    Gunner
    ((Burner))

    Yellow N bug

  • Read the word backwards and pick which one has the most gray

  • July 26, 2025
    Xhin
    Sky's the limit

    2p worble

  • Defo need an event for game start + a bit of a JS countdown

  • Same word -- an event could just send it

  • Obviously a 2p framework with (for now) semiclues like it's done elsewhere.

  • Honestly would not be hard to do since the events are only affecting the other player slots, just a few css fixes and it's good to go -- could even stick it into the existing engine.

  • New words are loaded in via ajax

  • Keeps score, maybe with some wincon of some number of points. Would probably need to instance this somehow.

  • 500ms fetching

  • Ties if both players fail (no point gain)

  • A secondary check if both players finish within the window (no point gain)

  • July 26, 2025
    Xhin
    Sky's the limit

    Reply to: Worble stuff

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