Obviously getting a regular worble engine is a priority.
Forking it for 2p usage with custom rules -- 4-6 letters, clue reuse on opt, cooperative/competitive, clue sharing modes for competitive (nothing but down progress, see green/yellow, clue sharing, nonclue sharing, both
2p biordle, quortle, octordle, etc
A mathordle engine
2p mathordle (competitive/cooperative)
Generalizing all of these engines sure would be nice, but it'll be a later priority I think.
Defo need an event for game start + a bit of a JS countdown
Same word -- an event could just send it
Obviously a 2p framework with (for now) semiclues like it's done elsewhere.
Honestly would not be hard to do since the events are only affecting the other player slots, just a few css fixes and it's good to go -- could even stick it into the existing engine.
New words are loaded in via ajax
Keeps score, maybe with some wincon of some number of points. Would probably need to instance this somehow.
500ms fetching
Ties if both players fail (no point gain)
A secondary check if both players finish within the window (no point gain)